Replay-derived match flow, timings, and composition.

Advanced match analysis

NeymarMD vs trollpack

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
27691
Duration
15:22
Patch
19.17020
Played
· 16 hours ago
Yellow River map preview
MapYellow River
Defeated
NeymarMD Poseidon · Elo 1843 -12
15:22 Match length
Winner
trollpack Gaia · Elo 1945 +12
35.7% win probability Pre-match · trollpack favored win probability 64.3%
Key momentsIn match order
Fastest Classical
3:50* NeymarMD Hermes · estimated
First extra TC
4:15 NeymarMD Town Center
First pressure
6:31 trollpack Military Barracks
Market timing
8:40 trollpack Market
Armory timing
9:40 NeymarMD Armory
Fortress timing
10:31 trollpack Palace
Fastest Heroic
11:25* trollpack Rheia · estimated
Fastest Mythic
14:25* NeymarMD Hephaestus · estimated

NeymarMD

Poseidon · Blue
Loss 1843 -12
EAPM
80.4
Favorite unit
Hippeus
23 fielded
Total score
19,963
Military score
7,037
Economic score
12,037
Kills score
889
Units killed
28
Units lost
76
Buildings razed
0
Largest army
66
First expansion
4:15
Age path
HermesClassical · Research start 2:50
DionysusHeroic · Est. start 11:10
HephaestusMythic · Est. start 12:25
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Market economy200 total resource volume
Most Deaths

trollpack

Gaia · Red
Win 1945 +12
EAPM
78.9
Favorite unit
Arcus
95 fielded
Total score
32,543
Military score
14,878
Economic score
15,361
Kills score
2,398
Units killed
77
Units lost
25
Buildings razed
5
Largest army
194
First expansion
4:50
Age path
LetoClassical · Research start 3:41
RheiaHeroic · Est. start 10:10
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,300 total resource volume
Large army production194 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

NeymarMDtrollpack
Score
Total score trollpack
19,96338%32,54362%
Military score trollpack
7,03732%14,87868%
Economic score trollpack
12,03744%15,36156%
Kills score trollpack
88927%2,39873%
Combat and army
NeymarMDtrollpack
28 Units killed 77
76 Units lost 25
0 Buildings razed 5
66 Largest army 194

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

NeymarMD

Bought

Food100
Wood100

Sold

No sells

Total player market volume200

trollpack

Bought

Food300

Sold

Wood1,000
Total player market volume1,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

NeymarMD

Army · 66

Units

Hippeus23
Peltast14
Toxotes14
Theseus4
Atalanta3
Hippolyta2
Polyphemus2
Prodromos2
Centaur1
Hydra1

Technologies2 researched · 10 pre-queued

PickaxePre-queued · 5:30
Hand AxePre-queued · 5:31
HusbandryPre-queued · 5:31
Shaft MinePre-queued · 10:20
Medium CavalryPre-queued · 12:00
Medium ArchersPre-queued · 12:06
PlowPre-queued · 12:11
Heavy ArchersPre-queued · 13:12
Copper WeaponsPre-queued · 14:06
Copper ShieldsPre-queued · 14:06
Copper Armor14:10
Ballistics14:11
Buildings 12 types
House14
Wall9
Storehouse6
Granary5
Archery Range4
Stable4
Armory2
Town Center2
Farm1
Fortress1
Market1
Temple1
God powers 5 invoked
Lure2
Bronze1
Cease Fire1
Plenty Vault1

trollpack

Army · 194

Units

Arcus95
Automaton74
Murmillo13
Katapeltes4
Oracle4
Destroyer3
Turma1

Technologies13 researched · 2 pre-queued

Pickaxe0:24
Hand Axe0:51
Bow Saw5:13
Husbandry7:15
Shaft Mine7:55
Copper Weapons10:49
Copper Armor10:49
Copper Shields10:50
Medium Archers11:24
Heavy ArchersPre-queued · 12:27
Medium Infantry13:51
Bronze Armor13:55
Ballistics13:56
Heavy InfantryPre-queued · 14:14
Bronze Shields15:12
Buildings 11 types
Manor8
Military Barracks7
Farm4
Wall4
Palace3
Economic Guild2
Temple2
Town Center2
Armory1
Counter Barracks1
Market1
God powers 9 invoked
Spider Lair4
Gaia Forest3
Traitor2