Replay-derived match flow, timings, and composition.

Advanced match analysis

Jack90 vs bones

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
24122
Duration
15:50
Patch
19.17020
Played
· 16 hours ago
Elysium map preview
MapElysium
Defeated
Jack90 Hades · Elo 2118 -20
15:50 Match length
Winner
bones Freyr · Elo 2074 +20
56.3% win probability Pre-match · Jack90 favored · Upset win probability 43.7%
Key momentsIn match order
First pressure
2:18 bones Hersir trained
Fastest Classical
4:06* Jack90 Athena · estimated
Armory timing
6:44 bones Armory
First extra TC
8:10 Jack90 Town Center
Fastest Heroic
15:14* bones Bragi · estimated

Jack90

Hades · Blue
Loss 2118 -20
EAPM
86.3
Favorite unit
Toxotes
51 fielded
Total score
16,823
Military score
4,833
Economic score
10,791
Kills score
1,199
Units killed
46
Units lost
78
Buildings razed
2
Largest army
97
First expansion
8:10
Age path
AthenaClassical · Est. start 3:06
ApolloHeroic · Timing unavailable
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Large army production97 military units
Most Deaths

bones

Freyr · Red
Win 2074 +20
EAPM
70.2
Favorite unit
Throwing Axeman
26 fielded
Total score
25,684
Military score
12,113
Economic score
11,581
Kills score
2,200
Units killed
79
Units lost
47
Buildings razed
9
Largest army
103
First expansion
9:52
Age path
UllrClassical · Research start 4:00
BragiHeroic · Est. start 13:59
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling30 wall build events
Large army production103 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Jack90bones
Score
Total score bones
16,82340%25,68460%
Military score bones
4,83329%12,11371%
Economic score bones
10,79148%11,58152%
Kills score bones
1,19935%2,20065%
Combat and army
Jack90bones
46 Units killed 79
78 Units lost 47
2 Buildings razed 9
97 Largest army 103

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jack90

Army · 97

Units

Toxotes51
Hoplite30
Hippeus11
Achilles3
Ajax2

Technologies3 researched · 3 pre-queued

Hand Axe6:34
Pickaxe7:37
Medium CavalryPre-queued · 10:17
Medium ArchersPre-queued · 10:20
Plow14:19
Medium InfantryPre-queued · 14:33
Buildings 11 types
House16
Wall16
Storehouse9
Granary7
Farm5
Archery Range4
Military Academy4
Stable3
Town Center2
Armory1
Temple1
God powers 2 invoked
Restoration1
Sentinel1

bones

Army · 103

Units

Throwing Axeman26
Huskarl17
Berserk12
Draugr12
Raiding Cavalry10
Hersir9
Hirdman9
Portable Ram8

Technologies5 researched · 9 pre-queued

PickaxePre-queued · 0:05
Hand Axe2:34
HusbandryPre-queued · 4:17
Copper Armor7:24
Copper Weapons7:46
Medium Infantry8:40
Copper Shields9:03
BallisticsPre-queued · 11:44
Bow SawPre-queued · 13:16
Shaft MinePre-queued · 13:18
Medium CavalryPre-queued · 14:38
Bronze ShieldsPre-queued · 14:44
Heavy InfantryPre-queued · 15:33
Bronze ArmorPre-queued · 15:49
Buildings 8 types
Wall30
House19
Ox Cart Building6
Longhouse5
Great Hall4
Armory3
Temple2
Town Center1
God powers 3 invoked
Asgardian Bastion1
Flaming Weapons1
Gullinbursti1