Advanced match analysis
Jack90 vs bones
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 24122
- Duration
- 15:50
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeated
Jack90
Hades · Elo 2118 -20
15:50
Match length
Winner
bones
Freyr · Elo 2074 +20
56.3% win probability
Pre-match · Jack90 favored · Upset
win probability 43.7%
Key momentsIn match order
Jack90
Hades · Blue- EAPM
- 86.3
- Favorite unit
- Toxotes 51 fielded
- Total score
- 16,823
- Military score
- 4,833
- Economic score
- 10,791
- Kills score
- 1,199
- Units killed
- 46
- Units lost
- 78
- Buildings razed
- 2
- Largest army
- 97
- First expansion
- 8:10
Age path
AthenaClassical · Est. start 3:06
ApolloHeroic · Timing unavailable
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Large army production97 military units
Most Deaths
bones
Freyr · Red- EAPM
- 70.2
- Favorite unit
- Throwing Axeman 26 fielded
- Total score
- 25,684
- Military score
- 12,113
- Economic score
- 11,581
- Kills score
- 2,200
- Units killed
- 79
- Units lost
- 47
- Buildings razed
- 9
- Largest army
- 103
- First expansion
- 9:52
Age path
UllrClassical · Research start 4:00
BragiHeroic · Est. start 13:59
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling30 wall build events
Large army production103 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Jack90bones
Score
Combat and army
Jack90bones
46
Units killed
79
78
Units lost
47
2
Buildings razed
9
97
Largest army
103
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.