Advanced match analysis
☣fRESH֍ vs AleCorona96
- Queue
- Ranked 1v1 Supremacy
- Map
- Midgard
- Map Seed
- 26861
- Duration
- 25:58
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
<color=1.24/9.09/4.4>☣fRESH֍
Oranos · Elo 1254 +13
25:58
Match length
Defeated
AleCorona96
Hades · Elo 1169 -13
62.0% win probability
Pre-match · ☣fRESH֍ favored
win probability 38.0%
Key momentsIn match order
<color=1.24/9.09/4.4>☣fRESH֍
Oranos · Blue- EAPM
- 66.3
- Favorite unit
- Contarius 67 fielded
- Total score
- 67,201
- Military score
- 37,205
- Economic score
- 24,471
- Kills score
- 5,591
- Units killed
- 183
- Units lost
- 138
- Buildings razed
- 10
- Largest army
- 201
- First expansion
- 7:47
Age path
PrometheusClassical · Est. start 4:07
HyperionHeroic · Est. start 10:03
HekateMythic · Research start 17:44
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom3 expansion build events
Water commitment7 dock build events
Market economy2,700 total resource volume
Large army production201 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
AleCorona96
Hades · Red- EAPM
- 48.3
- Favorite unit
- Hoplite 82 fielded
- Total score
- 57,330
- Military score
- 15,938
- Economic score
- 36,100
- Kills score
- 5,292
- Units killed
- 147
- Units lost
- 200
- Buildings razed
- 11
- Largest army
- 197
- First expansion
- 5:56
Age path
AthenaClassical · Est. start 3:48
ApolloHeroic · Est. start 11:59
HephaestusMythic · Research start 17:01
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment2 dock build events
Market economy3,200 total resource volume
Large army production197 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
<color=1.24/9.09/4.4>☣fRESH֍AleCorona96
Score
Combat and army
<color=1.24/9.09/4.4>☣fRESH֍AleCorona96
183
Units killed
147
138
Units lost
200
10
Buildings razed
11
201
Largest army
197
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,900 total volume›
<color=1.24/9.09/4.4>☣fRESH֍
Bought
No buys
Sold
Total player market volume2,700
AleCorona96
Bought
No buys
Sold
Total player market volume3,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.