Replay-derived match flow, timings, and composition.

Advanced match analysis

☣fRESH֍ vs AleCorona96

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
26861
Duration
25:58
Patch
19.17020
Played
· 16 hours ago
Midgard map preview
MapMidgard
Winner
<color=1.24/9.09/4.4>☣fRESH֍ Oranos · Elo 1254 +13
25:58 Match length
Defeated
AleCorona96 Hades · Elo 1169 -13
62.0% win probability Pre-match · ☣fRESH֍ favored win probability 38.0%
Key momentsIn match order
Fastest Classical
4:48* AleCorona96 Athena · estimated
First pressure
5:27 <color=1.24/9.09/4.4>☣fRESH֍ Counter Barracks
First extra TC
5:56 AleCorona96 Town Center
Armory timing
8:33 <color=1.24/9.09/4.4>☣fRESH֍ Armory
Market timing
10:56 AleCorona96 Market
Fastest Heroic
11:18* <color=1.24/9.09/4.4>☣fRESH֍ Hyperion · estimated
Fortress timing
12:46 <color=1.24/9.09/4.4>☣fRESH֍ Palace
Fastest Mythic
19:01* AleCorona96 Hephaestus · estimated
Win 1254 +13
EAPM
66.3
Favorite unit
Contarius
67 fielded
Total score
67,201
Military score
37,205
Economic score
24,471
Kills score
5,591
Units killed
183
Units lost
138
Buildings razed
10
Largest army
201
First expansion
7:47
Age path
PrometheusClassical · Est. start 4:07
HyperionHeroic · Est. start 10:03
HekateMythic · Research start 17:44
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom3 expansion build events
Water commitment7 dock build events
Market economy2,700 total resource volume
Large army production201 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

AleCorona96

Hades · Red
Loss 1169 -13
EAPM
48.3
Favorite unit
Hoplite
82 fielded
Total score
57,330
Military score
15,938
Economic score
36,100
Kills score
5,292
Units killed
147
Units lost
200
Buildings razed
11
Largest army
197
First expansion
5:56
Age path
AthenaClassical · Est. start 3:48
ApolloHeroic · Est. start 11:59
HephaestusMythic · Research start 17:01
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment2 dock build events
Market economy3,200 total resource volume
Large army production197 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

<color=1.24/9.09/4.4>☣fRESH֍AleCorona96
Score
Total score ☣fRESH֍
67,20154%57,33046%
Military score ☣fRESH֍
37,20570%15,93830%
Economic score AleCorona96
24,47140%36,10060%
Kills score ☣fRESH֍
5,59151%5,29249%
Combat and army
<color=1.24/9.09/4.4>☣fRESH֍AleCorona96
183 Units killed 147
138 Units lost 200
10 Buildings razed 11
201 Largest army 197

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,900 total volume

<color=1.24/9.09/4.4>☣fRESH֍

Bought

No buys

Sold

Food1,600
Wood1,100
Total player market volume2,700

AleCorona96

Bought

No buys

Sold

Food200
Wood3,000
Total player market volume3,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

<color=1.24/9.09/4.4>☣fRESH֍

Army · 201

Units

Contarius67
Fanatic44
Destroyer33
Arcus24
Oracle Hero9
Fire Siphon7
Satyr6
Turma5
Murmillo4
Lampades1
Promethean1

Technologies21 researched · 3 pre-queued

Hand Axe5:39
Medium Archers6:41
Pickaxe9:07
Ballistics10:32
Copper Armor10:33
Bow Saw11:45
Heavy Cavalry12:14
Heavy Archers12:28
Copper Weapons13:21
Copper Shields13:21
Bronze Armor14:08
Medium Infantry18:40
Bronze Shields18:44
Bronze Weapons18:45
Heavy Infantry19:08
Champion Cavalry19:57
Champion Infantry19:57
Champion Archers20:03
Plow20:24
Iron ShieldsPre-queued · 21:47
Iron WeaponsPre-queued · 21:47
Shaft Mine22:37
Iron ArmorPre-queued · 22:58
Crenellations24:38
Buildings 13 types
Farm17
Military Barracks17
Manor10
Palace9
Sentry Tower8
Counter Barracks7
Dock7
Sky Passage4
Temple3
Town Center3
Economic Guild2
Market2
Armory1
God powers 10 invoked
Valor4
Shockwave3
Chaos2
Tartarian Gate1

AleCorona96

Army · 197

Units

Hoplite82
Toxotes35
Peltast30
Gastraphetoros22
Petrobolos9
Hypaspist8
Achilles3
Ajax3
Chiron2
Manticore2
Perseus1

Technologies19 researched · 3 pre-queued

Hand Axe6:33
HusbandryPre-queued · 8:09
Medium Archers9:42
Medium Infantry10:09
Plow11:00
BallisticsPre-queued · 12:01
Copper ShieldsPre-queued · 12:02
Pickaxe14:01
Heavy Archers14:17
Heavy Infantry14:18
Copper Armor14:34
Copper Weapons14:35
Crenellations14:39
Shaft Mine15:15
Bow Saw17:20
Bronze Shields20:15
Bronze Armor20:16
Champion Archers20:48
Champion Infantry20:52
Iron Shields23:25
Iron Armor23:25
Bronze Weapons23:26
Buildings 12 types
House35
Farm13
Storehouse11
Military Academy7
Fortress5
Temple5
Archery Range3
Armory3
Dock2
Granary2
Market1
Town Center1
God powers 3 invoked
Plenty Vault1
Restoration1
Sentinel1