Replay-derived match flow, timings, and composition.

Advanced match analysis

cualquieramap vs JNKメ

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
18947
Duration
24:49
Patch
19.17020
Played
· 16 hours ago
Yellow River map preview
MapYellow River
Defeated
cualquieramap Hades · Elo 874 -18
24:49 Match length
Winner
JNKメ Oranos · Elo 877 +18
49.6% win probability Pre-match · JNKメ favored win probability 50.4%
Key momentsIn match order
Fastest Classical
4:14* JNKメ Oceanus · estimated
First pressure
4:48 JNKメ Counter Barracks
First extra TC
7:04 cualquieramap Town Center
Armory timing
7:21 JNKメ Armory
Market timing
8:44 cualquieramap Market
Fastest Heroic
10:29* JNKメ Hyperion · estimated
Fortress timing
15:27 JNKメ Palace
Fastest Mythic
18:57* JNKメ Hekate · estimated

cualquieramap

Hades · Blue
Loss 874 -18
EAPM
35.7
Favorite unit
Peltast
86 fielded
Total score
33,571
Military score
10,541
Economic score
18,885
Kills score
4,195
Units killed
116
Units lost
260
Buildings razed
1
Largest army
236
First expansion
7:04
Age path
AresClassical · Est. start 3:42
ApolloHeroic · Est. start 9:36
HephaestusMythic · Research start 17:23
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy9,100 total resource volume
Large army production236 military units
Most Deaths Most Improvements

JNKメ

Oranos · Red
Win 877 +18
EAPM
32.6
Favorite unit
Arcus
87 fielded
Total score
52,116
Military score
23,500
Economic score
22,294
Kills score
6,438
Units killed
241
Units lost
111
Buildings razed
23
Largest army
202
First expansion
8:02
Age path
OceanusClassical · Est. start 3:14
HyperionHeroic · Est. start 9:14
HekateMythic · Est. start 16:57
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling10 wall build events
Large army production202 military units
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

cualquieramapJNKメ
Score
Total score JNKメ
33,57139%52,11661%
Military score JNKメ
10,54131%23,50069%
Economic score JNKメ
18,88546%22,29454%
Kills score JNKメ
4,19539%6,43861%
Combat and army
cualquieramapJNKメ
116 Units killed 241
260 Units lost 111
1 Buildings razed 23
236 Largest army 202

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 9,100 total volume

cualquieramap

Bought

Food900
Wood600

Sold

Food5,900
Wood1,700
Total player market volume9,100

JNKメ

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

cualquieramap

Army · 236

Units

Peltast86
Hoplite74
Toxotes34
Hypaspist16
Gastraphetoros11
Manticore5
Achilles3
Ajax3
Petrobolos2
Chiron1
Perseus1

Technologies3 researched · 15 pre-queued

Hand AxePre-queued · 4:24
PickaxePre-queued · 4:25
Husbandry8:50
Medium ArchersPre-queued · 8:59
Ballistics9:02
Copper ShieldsPre-queued · 9:09
Plow12:10
Copper ArmorPre-queued · 12:14
Copper WeaponsPre-queued · 12:15
Medium InfantryPre-queued · 12:36
Shaft MinePre-queued · 13:21
Bow SawPre-queued · 13:22
Heavy InfantryPre-queued · 21:29
Bronze ShieldsPre-queued · 23:24
Bronze ArmorPre-queued · 23:24
Bronze WeaponsPre-queued · 23:25
Champion InfantryPre-queued · 23:53
Heavy ArchersPre-queued · 23:54
Buildings 12 types
Farm32
House16
Archery Range12
Military Academy11
Storehouse9
Granary4
Fortress3
Wall3
Temple2
Town Center2
Armory1
Market1
God powers 2 invoked
Plenty Vault1
Sentinel1

JNKメ

Army · 202

Units

Arcus87
Contarius63
Destroyer29
Oracle6
Fire Siphon4
Katapeltes4
Murmillo4
Caladria3
Turma2

Technologies9 researched · 5 pre-queued

Medium Archers6:58
Medium Infantry7:37
BallisticsPre-queued · 11:55
Hand AxePre-queued · 11:59
PickaxePre-queued · 12:00
HusbandryPre-queued · 12:01
Heavy ArchersPre-queued · 13:16
Heavy Cavalry14:56
Champion Archers19:11
Champion Cavalry19:11
Heavy Infantry19:12
Copper Armor22:56
Copper Weapons22:56
Copper Shields22:57
Buildings 11 types
Farm30
Wall10
Military Barracks9
Manor8
Palace4
Sky Passage4
Town Center4
Armory1
Counter Barracks1
Economic Guild1
Temple1
God powers 7 invoked
Carnivora2
Chaos2
Shockwave2
Tartarian Gate1