Advanced match analysis
cualquieramap vs JNKメ
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 18947
- Duration
- 24:49
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeated
cualquieramap
Hades · Elo 874 -18
24:49
Match length
Winner
JNKメ
Oranos · Elo 877 +18
49.6% win probability
Pre-match · JNKメ favored
win probability 50.4%
Key momentsIn match order
cualquieramap
Hades · Blue- EAPM
- 35.7
- Favorite unit
- Peltast 86 fielded
- Total score
- 33,571
- Military score
- 10,541
- Economic score
- 18,885
- Kills score
- 4,195
- Units killed
- 116
- Units lost
- 260
- Buildings razed
- 1
- Largest army
- 236
- First expansion
- 7:04
Age path
AresClassical · Est. start 3:42
ApolloHeroic · Est. start 9:36
HephaestusMythic · Research start 17:23
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy9,100 total resource volume
Large army production236 military units
Most Deaths
Most Improvements
JNKメ
Oranos · Red- EAPM
- 32.6
- Favorite unit
- Arcus 87 fielded
- Total score
- 52,116
- Military score
- 23,500
- Economic score
- 22,294
- Kills score
- 6,438
- Units killed
- 241
- Units lost
- 111
- Buildings razed
- 23
- Largest army
- 202
- First expansion
- 8:02
Age path
OceanusClassical · Est. start 3:14
HyperionHeroic · Est. start 9:14
HekateMythic · Est. start 16:57
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling10 wall build events
Large army production202 military units
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
cualquieramapJNKメ
Score
Combat and army
cualquieramapJNKメ
116
Units killed
241
260
Units lost
111
1
Buildings razed
23
236
Largest army
202
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 9,100 total volume›
cualquieramap
Bought
Sold
Total player market volume9,100
JNKメ
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.