Advanced match analysis
Tonga94 vs PrincessUnsettle
- Queue
- Ranked 1v1 Supremacy
- Map
- Cloud Forest
- Map Seed
- 18551
- Duration
- 20:35
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeated
Tonga94
Huitzilopochtli · Elo 1511 -19
20:35
Match length
Winner
PrincessUnsettle
Oranos · Elo 1492 +19
52.7% win probability
Pre-match · Tonga94 favored · Upset
win probability 47.3%
Key momentsIn match order
Tonga94
Huitzilopochtli · Blue- EAPM
- 71.5
- Favorite unit
- Tequihua Archer 61 fielded
- Total score
- 24,011
- Military score
- 7,063
- Economic score
- 13,886
- Kills score
- 3,062
- Units killed
- 112
- Units lost
- 152
- Buildings razed
- 2
- Largest army
- 163
- First expansion
- 9:15
Age path
PatecatlClassical · Research start 3:05
CoatlicueHeroic · Est. start 15:10
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Market economy1,700 total resource volume
Large army production163 military units
Most Deaths
PrincessUnsettle
Oranos · Red- EAPM
- 63.9
- Favorite unit
- Contarius 42 fielded
- Total score
- 36,807
- Military score
- 14,957
- Economic score
- 19,155
- Kills score
- 2,695
- Units killed
- 142
- Units lost
- 109
- Buildings razed
- 1
- Largest army
- 162
- First expansion
- 4:56
Age path
OceanusClassical · Est. start 2:06
TheiaHeroic · Est. start 11:08
HekateMythic · Est. start 17:51
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy400 total resource volume
Large army production162 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Tonga94PrincessUnsettle
Score
Combat and army
Tonga94PrincessUnsettle
112
Units killed
142
152
Units lost
109
2
Buildings razed
1
163
Largest army
162
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,100 total volume›
Tonga94
Bought
Sold
Total player market volume1,700
PrincessUnsettle
Bought
No buys
Sold
Total player market volume400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Tonga94
Army · 163Units
Centzon Totochtin4