Advanced match analysis
higornog96 vs Vayce
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 10942
- Duration
- 37:44
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeated
higornog96
Loki · Elo 1139 -18
37:44
Match length
Winner
Vayce
Fuxi · Elo 1123 +18
52.3% win probability
Pre-match · higornog96 favored · Upset
win probability 47.7%
Key momentsIn match order
higornog96
Loki · Yellow- EAPM
- 23.9
- Favorite unit
- Einheri 6 fielded
- Total score
- 46,316
- Military score
- 20,020
- Economic score
- 17,612
- Kills score
- 8,684
- Units killed
- 239
- Units lost
- 548
- Buildings razed
- 15
- Largest army
- 7
- First expansion
- 17:41
Age path
HeimdallClassical · Est. start 3:04
BragiHeroic · Est. start 13:12
TyrMythic · Est. start 20:10
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Multi-TC boom2 expansion build events
Market economy23,400 total resource volume
Largest Army
Most Deaths
Most Resources
Vayce
Fuxi · Orange- EAPM
- 70.4
- Favorite unit
- Tiger Cavalry 85 fielded
- Total score
- 87,078
- Military score
- 37,576
- Economic score
- 34,093
- Kills score
- 15,409
- Units killed
- 536
- Units lost
- 256
- Buildings razed
- 10
- Largest army
- 425
- First expansion
- 19:39
Age path
XuannuClassical · Est. start 4:14
GoumangHeroic · Est. start 10:35
GonggongMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Market economy9,200 total resource volume
Large army production425 military units
Highest Score
Most Improvements
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
higornog96Vayce
Score
Combat and army
higornog96Vayce
239
Units killed
536
548
Units lost
256
15
Buildings razed
10
7
Largest army
425
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 32,600 total volume›
higornog96
Bought
Sold
Total player market volume23,400
Vayce
Bought
Sold
Total player market volume9,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.