Replay-derived match flow, timings, and composition.

Advanced match analysis

higornog96 vs Vayce

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
10942
Duration
37:44
Patch
19.17020
Played
· 16 hours ago
Oasis map preview
MapOasis
Defeated
higornog96 Loki · Elo 1139 -18
37:44 Match length
Winner
Vayce Fuxi · Elo 1123 +18
52.3% win probability Pre-match · higornog96 favored · Upset win probability 47.7%
Key momentsIn match order
First pressure
3:04 higornog96 Hersir trained
Fastest Classical
4:04* higornog96 Heimdall · estimated
Armory timing
9:05 Vayce Armory
Market timing
9:27 Vayce Market
Fastest Heroic
11:50* Vayce Goumang · estimated
Fortress timing
15:08 higornog96 Hill Fort
First extra TC
17:41 higornog96 Town Center
Fastest Mythic
22:10* higornog96 Tyr · estimated

higornog96

Loki · Yellow
Loss 1139 -18
EAPM
23.9
Favorite unit
Einheri
6 fielded
Total score
46,316
Military score
20,020
Economic score
17,612
Kills score
8,684
Units killed
239
Units lost
548
Buildings razed
15
Largest army
7
First expansion
17:41
Age path
HeimdallClassical · Est. start 3:04
BragiHeroic · Est. start 13:12
TyrMythic · Est. start 20:10
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Multi-TC boom2 expansion build events
Market economy23,400 total resource volume
Largest Army Most Deaths Most Resources

Vayce

Fuxi · Orange
Win 1123 +18
EAPM
70.4
Favorite unit
Tiger Cavalry
85 fielded
Total score
87,078
Military score
37,576
Economic score
34,093
Kills score
15,409
Units killed
536
Units lost
256
Buildings razed
10
Largest army
425
First expansion
19:39
Age path
XuannuClassical · Est. start 4:14
GoumangHeroic · Est. start 10:35
GonggongMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Market economy9,200 total resource volume
Large army production425 military units
Highest Score Most Improvements Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

higornog96Vayce
Score
Total score Vayce
46,31635%87,07865%
Military score Vayce
20,02035%37,57665%
Economic score Vayce
17,61234%34,09366%
Kills score Vayce
8,68436%15,40964%
Combat and army
higornog96Vayce
239 Units killed 536
548 Units lost 256
15 Buildings razed 10
7 Largest army 425

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 32,600 total volume

higornog96

Bought

Food3,100

Sold

Food400
Wood19,900
Total player market volume23,400

Vayce

Bought

Food300
Wood400

Sold

Food4,400
Wood4,100
Total player market volume9,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

higornog96

Army · 7

Units

Einheri6
Hersir1

Technologies0 researched · 23 pre-queued

Copper WeaponsPre-queued · 11:34
Copper ArmorPre-queued · 11:35
Copper ShieldsPre-queued · 11:35
BallisticsPre-queued · 11:35
PickaxePre-queued · 11:37
Hand AxePre-queued · 11:38
PlowPre-queued · 11:38
HusbandryPre-queued · 11:38
Medium CavalryPre-queued · 12:04
Heavy CavalryPre-queued · 17:43
Bronze WeaponsPre-queued · 17:45
Bronze ArmorPre-queued · 17:45
Bronze ShieldsPre-queued · 17:45
Shaft MinePre-queued · 17:47
Bow SawPre-queued · 17:48
Medium InfantryPre-queued · 17:50
Heavy InfantryPre-queued · 20:28
CrenellationsPre-queued · 23:54
Champion InfantryPre-queued · 26:50
Champion CavalryPre-queued · 26:53
Iron WeaponsPre-queued · 33:32
Iron ArmorPre-queued · 33:33
Iron ShieldsPre-queued · 33:33
Buildings 10 types
Farm45
House25
Ox Cart Building15
Hill Fort7
Longhouse5
Great Hall4
Market2
Town Center2
Armory1
Temple1
God powers 9 invoked
Undermine5
Spy2
Fimbulwinter1
Flaming Weapons1

Vayce

Army · 425

Units

Tiger Cavalry85
Fire Archer79
Chu Ko Nu61
Dao Swordsman45
Wuzu Javelineer37
Pioneer31
Sage20
Axe Cart16
Qing Long16
Siege Crossbow11
Ge Halberdier6
Nezha5
Jiang Zi Ya4
Qi Lin3
Yang Jian3
Nezha Child1
Nezha Youth1
White Horse Cavalry1

Technologies10 researched · 12 pre-queued

Hand Axe3:56
Medium InfantryPre-queued · 6:57
PickaxePre-queued · 7:07
Medium ArchersPre-queued · 7:35
Husbandry8:24
Plow8:26
Heavy InfantryPre-queued · 12:06
Heavy ArchersPre-queued · 12:07
Copper Weapons13:42
Copper ArmorPre-queued · 13:42
Copper ShieldsPre-queued · 13:43
BallisticsPre-queued · 13:43
Bow SawPre-queued · 15:25
Shaft MinePre-queued · 15:27
Bronze Weapons15:56
Bronze Shields20:05
Bronze Armor20:05
Champion ArchersPre-queued · 20:08
Heavy CavalryPre-queued · 21:08
Crenellations22:11
Champion Cavalry24:33
Iron Weapons35:46
Buildings 12 types
Farm47
House23
Silo17
Baolei14
Machine Workshop10
Market5
Imperial Academy4
Military Camp3
Town Center3
Sentry Tower2
Armory1
Temple1
God powers 5 invoked
Forest Protection2
Great Flood1
The Peach Blossom Spring1
Vanish1