Replay-derived match flow, timings, and composition.

Advanced match analysis

Ocebe_VIP vs Hyoga de Cisne

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
8144
Duration
0:04
Patch
19.17020
Played
· 16 hours ago
Valley Of Kings map preview
MapValley Of Kings
Winner
Ocebe_VIP Huitzilopochtli · Elo 1300 +16
0:04 Match length
Defeated
Hyoga de Cisne Loki · Elo 1258 -16
56.0% win probability Pre-match · Ocebe_VIP favored win probability 44.0%

Ocebe_VIP

Huitzilopochtli · Blue
Win 1300 +16
EAPM
26.7
Total score
19,793
Military score
8,510
Economic score
8,921
Kills score
2,362
Units killed
86
Units lost
42
Buildings razed
9
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

Highest Score Largest Army Most Improvements Most Kills Most Resources

Hyoga de Cisne

Loki · Red
Loss 1258 -16
EAPM
93.3
Total score
8,521
Military score
2,315
Economic score
5,705
Kills score
501
Units killed
35
Units lost
82
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Ocebe_VIPHyoga de Cisne
Score
Total score Ocebe_VIP
19,79370%8,52130%
Military score Ocebe_VIP
8,51079%2,315
Economic score Ocebe_VIP
8,92161%5,70539%
Kills score Ocebe_VIP
2,36283%501
Combat and army
Ocebe_VIPHyoga de Cisne
86 Units killed 35
42 Units lost 82
9 Buildings razed 0
0 Largest army 0

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ocebe_VIP

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.

Hyoga de Cisne

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.