Advanced match analysis
DrCarballo vs Psykrow
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 30964
- Duration
- 26:26
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
DrCarballo
Zeus · Elo 853 +8
26:26
Match length
Defeated
Psykrow
Huitzilopochtli · Elo 656 -8
75.7% win probability
Pre-match · DrCarballo favored
win probability 24.3%
Key momentsIn match order
DrCarballo
Zeus · Blue- EAPM
- 27.2
- Favorite unit
- Toxotes 85 fielded
- Total score
- 52,278
- Military score
- 26,141
- Economic score
- 22,033
- Kills score
- 4,104
- Units killed
- 133
- Units lost
- 56
- Buildings razed
- 8
- Largest army
- 236
- First expansion
- 8:02
Age path
AthenaClassical · Research start 4:33
DionysusHeroic · Research start 12:12
HephaestusMythic · Research start 22:20
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom4 expansion build events
Large army production236 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Psykrow
Huitzilopochtli · Red- EAPM
- 38.1
- Favorite unit
- Coyote Warrior 51 fielded
- Total score
- 48,792
- Military score
- 14,345
- Economic score
- 32,444
- Kills score
- 2,003
- Units killed
- 56
- Units lost
- 138
- Buildings razed
- 2
- Largest army
- 140
- First expansion
- 6:28
Age path
MalinalxochitlClassical · Est. start 3:10
CoatlicueHeroic · Est. start 10:28
MictlantecutliMythic · Research start 17:54
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production140 military units
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
DrCarballoPsykrow
Score
Combat and army
DrCarballoPsykrow
133
Units killed
56
56
Units lost
138
8
Buildings razed
2
236
Largest army
140
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.