Replay-derived match flow, timings, and composition.

Advanced match analysis

ProXL vs brklyngrk96

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
22598
Duration
17:35
Patch
19.17020
Played
· 16 hours ago
Giza map preview
MapGiza
Defeated
ProXL Ra · Elo 1025 -18
17:35 Match length
Winner
brklyngrk96 Zeus · Elo 1020 +24
50.7% win probability Pre-match · ProXL favored · Upset win probability 49.3%
Key momentsIn match order
Fastest Classical
3:57* brklyngrk96 Athena · estimated
First pressure
3:58 brklyngrk96 Military Academy
Armory timing
8:02 ProXL Armory
Fastest Heroic
10:00* ProXL Sekhmet · estimated
Fortress timing
10:26 ProXL Migdol Stronghold
Market timing
11:32 ProXL Market
First extra TC
12:31 brklyngrk96 Town Center
Fastest Mythic
17:20* brklyngrk96 Hera · estimated

ProXL

Ra · Blue
Loss 1025 -18
EAPM
21.0
Favorite unit
Chariot Archer
3 fielded
Total score
12,476
Military score
3,740
Economic score
7,990
Kills score
746
Units killed
24
Units lost
52
Buildings razed
1
Largest army
8
First expansion
16:05
Age path
PtahClassical · Research start 5:32
SekhmetHeroic · Research start 8:44
MythicNot reached
Opening read
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy3,500 total resource volume
Most Deaths Most Improvements

brklyngrk96

Zeus · Red
Win 1020 +24
EAPM
36.4
Favorite unit
Hoplite
23 fielded
Total score
21,271
Military score
6,860
Economic score
12,897
Kills score
1,514
Units killed
52
Units lost
24
Buildings razed
12
Largest army
48
First expansion
12:31
Age path
AthenaClassical · Research start 2:57
ApolloHeroic · Research start 10:36
HeraMythic · Research start 15:20
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

ProXLbrklyngrk96
Score
Total score brklyngrk96
12,47637%21,27163%
Military score brklyngrk96
3,74035%6,86065%
Economic score brklyngrk96
7,99038%12,89762%
Kills score brklyngrk96
74633%1,51467%
Combat and army
ProXLbrklyngrk96
24 Units killed 52
52 Units lost 24
1 Buildings razed 12
8 Largest army 48

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,500 total volume

ProXL

Bought

No buys

Sold

Wood3,500
Total player market volume3,500

brklyngrk96

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ProXL

Army · 8

Units

Chariot Archer3
Camel Rider2
Scarab2
Wadjet1

Technologies8 researched

Pickaxe2:14
Hand Axe6:08
Husbandry8:29
Crenellations9:01
Copper Weapons11:22
Copper Armor11:23
Copper Shields11:23
Plow14:42
Buildings 12 types
House17
Obelisk9
Market8
Granary3
Lumber Camp2
Mining Camp2
Armory1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 1 invoked
Shifting Sands1

brklyngrk96

Army · 48

Units

Hoplite23
Toxotes21
Heracles2
Jason1
Odysseus1

Technologies2 researched

Husbandry11:28
Pickaxe16:41
Buildings 9 types
House16
Granary5
Storehouse4
Archery Range3
Military Academy3
Armory1
Fortress1
Temple1
Town Center1
God powers 4 invoked
Underworld Passage2
Bolt1
Restoration1