Advanced match analysis
ProXL vs brklyngrk96
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 22598
- Duration
- 17:35
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeated
ProXL
Ra · Elo 1025 -18
17:35
Match length
Winner
brklyngrk96
Zeus · Elo 1020 +24
50.7% win probability
Pre-match · ProXL favored · Upset
win probability 49.3%
Key momentsIn match order
ProXL
Ra · Blue- EAPM
- 21.0
- Favorite unit
- Chariot Archer 3 fielded
- Total score
- 12,476
- Military score
- 3,740
- Economic score
- 7,990
- Kills score
- 746
- Units killed
- 24
- Units lost
- 52
- Buildings razed
- 1
- Largest army
- 8
- First expansion
- 16:05
Age path
PtahClassical · Research start 5:32
SekhmetHeroic · Research start 8:44
MythicNot reached
Opening read
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy3,500 total resource volume
Most Deaths
Most Improvements
brklyngrk96
Zeus · Red- EAPM
- 36.4
- Favorite unit
- Hoplite 23 fielded
- Total score
- 21,271
- Military score
- 6,860
- Economic score
- 12,897
- Kills score
- 1,514
- Units killed
- 52
- Units lost
- 24
- Buildings razed
- 12
- Largest army
- 48
- First expansion
- 12:31
Age path
AthenaClassical · Research start 2:57
ApolloHeroic · Research start 10:36
HeraMythic · Research start 15:20
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
ProXLbrklyngrk96
Score
Combat and army
ProXLbrklyngrk96
24
Units killed
52
52
Units lost
24
1
Buildings razed
12
8
Largest army
48
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,500 total volume›
ProXL
Bought
No buys
Sold
Total player market volume3,500
brklyngrk96
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.