Advanced match analysis
cc vs BRCwolf
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 31017
- Duration
- 18:25
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
cc
Thor · Elo 1143 +16
18:25
Match length
Defeated
BRCwolf
Oranos · Elo 1106 -16
55.3% win probability
Pre-match · cc favored
win probability 44.7%
Key momentsIn match order
cc
Thor · Blue- EAPM
- 39.4
- Favorite unit
- Raiding Cavalry 31 fielded
- Total score
- 22,080
- Military score
- 11,811
- Economic score
- 8,588
- Kills score
- 1,888
- Units killed
- 65
- Units lost
- 28
- Buildings razed
- 0
- Largest army
- 108
- First expansion
- 16:52
Age path
FreyjaClassical · Est. start 3:19
BragiHeroic · Est. start 12:37
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling13 wall build events
Large army production108 military units
Highest Score
Most Improvements
Most Kills
BRCwolf
Oranos · Red- EAPM
- 46.5
- Favorite unit
- Murmillo 24 fielded
- Total score
- 21,270
- Military score
- 9,055
- Economic score
- 11,531
- Kills score
- 716
- Units killed
- 26
- Units lost
- 63
- Buildings razed
- 0
- Largest army
- 82
- First expansion
- 17:35
Age path
OceanusClassical · Est. start 2:43
HyperionHeroic · Est. start 11:59
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production82 military units
Largest Army
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
ccBRCwolf
Score
Combat and army
ccBRCwolf
65
Units killed
26
28
Units lost
63
0
Buildings razed
0
108
Largest army
82
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.