Replay-derived match flow, timings, and composition.

Advanced match analysis

cc vs BRCwolf

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
31017
Duration
18:25
Patch
19.17020
Played
· 16 hours ago
Giza map preview
MapGiza
Winner
cc Thor · Elo 1143 +16
18:25 Match length
Defeated
BRCwolf Oranos · Elo 1106 -16
55.3% win probability Pre-match · cc favored win probability 44.7%
Key momentsIn match order
Armory timing
0:20 cc Dwarven Armory
First pressure
3:27 BRCwolf Military Barracks
Fastest Classical
3:43* BRCwolf Oceanus · estimated
Fastest Heroic
13:14* BRCwolf Hyperion · estimated
Fortress timing
16:30 BRCwolf Palace
First extra TC
16:52 cc Town Center

cc

Thor · Blue
Win 1143 +16
EAPM
39.4
Favorite unit
Raiding Cavalry
31 fielded
Total score
22,080
Military score
11,811
Economic score
8,588
Kills score
1,888
Units killed
65
Units lost
28
Buildings razed
0
Largest army
108
First expansion
16:52
Age path
FreyjaClassical · Est. start 3:19
BragiHeroic · Est. start 12:37
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling13 wall build events
Large army production108 military units
Highest Score Most Improvements Most Kills

BRCwolf

Oranos · Red
Loss 1106 -16
EAPM
46.5
Favorite unit
Murmillo
24 fielded
Total score
21,270
Military score
9,055
Economic score
11,531
Kills score
716
Units killed
26
Units lost
63
Buildings razed
0
Largest army
82
First expansion
17:35
Age path
OceanusClassical · Est. start 2:43
HyperionHeroic · Est. start 11:59
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production82 military units
Largest Army Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

ccBRCwolf
Score
Total score cc
22,08051%21,27049%
Military score cc
11,81157%9,05543%
Economic score BRCwolf
8,58843%11,53157%
Kills score cc
1,88873%71627%
Combat and army
ccBRCwolf
65 Units killed 26
28 Units lost 63
0 Buildings razed 0
108 Largest army 82

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

cc

Army · 108

Units

Raiding Cavalry31
Throwing Axeman26
Godi19
Hersir17
Jarl11
Hirdman3
Battle Boar1

Technologies2 researched · 13 pre-queued

Copper ShieldsPre-queued · 1:28
Medium InfantryPre-queued · 10:30
Copper Armor10:34
Copper Weapons10:34
Hand AxePre-queued · 12:47
PickaxePre-queued · 12:48
Medium CavalryPre-queued · 13:25
BallisticsPre-queued · 14:26
Heavy InfantryPre-queued · 15:54
Bronze ArmorPre-queued · 16:00
Bronze WeaponsPre-queued · 16:00
Heavy CavalryPre-queued · 17:08
Bronze ShieldsPre-queued · 17:11
Iron ArmorPre-queued · 17:11
Iron WeaponsPre-queued · 17:11
Buildings 8 types
House16
Wall13
Longhouse6
Ox Cart Building3
Great Hall2
Dwarven Armory1
Temple1
Town Center1
God powers 3 invoked
Forest Fire2
Flaming Weapons1

BRCwolf

Army · 82

Units

Murmillo24
Turma16
Caladria15
Cheiroballista10
Destroyer10
Katapeltes5
Oracle1
Oracle Hero1

Technologies5 researched · 3 pre-queued

Medium Archers10:33
Medium InfantryPre-queued · 10:35
Copper Shields11:26
Ballistics12:34
Copper ArmorPre-queued · 14:40
Copper WeaponsPre-queued · 14:40
Pickaxe15:57
Hand Axe15:57
Buildings 10 types
Manor8
Economic Guild4
Counter Barracks3
Military Barracks3
Armory2
Palace2
Sentry Tower2
Farm1
Temple1
Town Center1
God powers 4 invoked
Carnivora2
Chaos1
Shockwave1