Replay-derived match flow, timings, and composition.

Advanced match analysis

horvath vs sorry

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
17446
Duration
16:25
Patch
19.17020
Played
· 16 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
horvath Tezcatlipoca · Elo 1650 -8
16:25 Match length
Winner
sorry Isis · Elo 1848 +8
24.2% win probability Pre-match · sorry favored win probability 75.8%
Key momentsIn match order
First pressure
4:25 horvath Warrior Priest trained
Fastest Classical
4:41* sorry Anubis · estimated
First extra TC
5:20 sorry Town Center
Armory timing
7:09 sorry Armory
Fastest Heroic
11:19* sorry Nephthys · estimated
Fortress timing
11:29 sorry Migdol Stronghold
Market timing
12:57 horvath Market

horvath

Tezcatlipoca · Blue
Loss 1650 -8
EAPM
58.7
Favorite unit
Eagle Warrior
20 fielded
Total score
16,463
Military score
5,776
Economic score
9,753
Kills score
934
Units killed
46
Units lost
39
Buildings razed
8
Largest army
51
First expansion
7:42
Age path
HuehuecoyotlClassical · Est. start 4:46
CoyolxauhquiHeroic · Est. start 12:07
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Market economy2,600 total resource volume
Most Kills

sorry

Isis · Red
Win 1848 +8
EAPM
70.0
Favorite unit
Spearman
46 fielded
Total score
29,647
Military score
12,127
Economic score
16,540
Kills score
980
Units killed
35
Units lost
50
Buildings razed
3
Largest army
74
First expansion
5:20
Age path
AnubisClassical · Research start 3:41
NephthysHeroic · Research start 10:04
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Highest Score Largest Army Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

horvathsorry
Score
Total score sorry
16,46336%29,64764%
Military score sorry
5,77632%12,12768%
Economic score sorry
9,75337%16,54063%
Kills score sorry
93449%98051%
Combat and army
horvathsorry
46 Units killed 35
39 Units lost 50
8 Buildings razed 3
51 Largest army 74

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,600 total volume

horvath

Bought

Wood900

Sold

Food1,400
Wood300
Total player market volume2,600

sorry

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

horvath

Army · 51

Units

Eagle Warrior20
Ocelotl Warrior20
Warrior Priest10
Tzitzimitl1

Technologies2 researched · 1 pre-queued

Medium Nobles Hut SoldiersPre-queued · 7:56
Plow11:38
Hand Axe13:29
Buildings 9 types
Calpulli12
House10
Wall4
Nobles Hut3
Armory1
Great Temple1
Market1
Temple1
Town Center1
God powers 5 invoked
Obsidian Mirror3
Lullaby1
Starfall1

sorry

Army · 74

Units

Spearman46
Chariot Archer25
Siege Tower3

Technologies14 researched · 2 pre-queued

Pickaxe1:25
Medium Spearmen7:18
Copper Weapons9:07
Copper Armor9:07
Husbandry9:13
Copper Shields10:12
Hand Axe10:13
Shaft MinePre-queued · 10:57
Heavy Spearmen12:49
Heavy Chariot Archers12:50
BallisticsPre-queued · 13:44
Plow15:17
Bronze Weapons15:21
Bronze Armor15:21
Bronze Shields15:21
Bow Saw15:23
Buildings 15 types
Farm22
House17
Obelisk14
Granary6
Mining Camp6
Town Center4
Barracks3
Lumber Camp2
Migdol Stronghold2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 3 invoked
Ancestors1
Plague Of Serpents1
Prosperity1