Advanced match analysis
horvath vs sorry
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 17446
- Duration
- 16:25
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeated
horvath
Tezcatlipoca · Elo 1650 -8
16:25
Match length
Winner
sorry
Isis · Elo 1848 +8
24.2% win probability
Pre-match · sorry favored
win probability 75.8%
Key momentsIn match order
horvath
Tezcatlipoca · Blue- EAPM
- 58.7
- Favorite unit
- Eagle Warrior 20 fielded
- Total score
- 16,463
- Military score
- 5,776
- Economic score
- 9,753
- Kills score
- 934
- Units killed
- 46
- Units lost
- 39
- Buildings razed
- 8
- Largest army
- 51
- First expansion
- 7:42
Age path
HuehuecoyotlClassical · Est. start 4:46
CoyolxauhquiHeroic · Est. start 12:07
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Market economy2,600 total resource volume
Most Kills
sorry
Isis · Red- EAPM
- 70.0
- Favorite unit
- Spearman 46 fielded
- Total score
- 29,647
- Military score
- 12,127
- Economic score
- 16,540
- Kills score
- 980
- Units killed
- 35
- Units lost
- 50
- Buildings razed
- 3
- Largest army
- 74
- First expansion
- 5:20
Age path
AnubisClassical · Research start 3:41
NephthysHeroic · Research start 10:04
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
horvathsorry
Score
Combat and army
horvathsorry
46
Units killed
35
39
Units lost
50
8
Buildings razed
3
51
Largest army
74
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,600 total volume›
horvath
Bought
Sold
Total player market volume2,600
sorry
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.