Replay-derived match flow, timings, and composition.

Advanced match analysis

Dagon vs zid

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
17908
Duration
22:59
Patch
19.17020
Played
· 18 hours ago
Savannah map preview
MapSavannah
Defeated
Dagon Thor · Elo 1598 -19
22:59 Match length
Winner
zid Huitzilopochtli · Elo 1575 +19
53.3% win probability Pre-match · Dagon favored · Upset win probability 46.7%
Key momentsIn match order
First pressure
2:25 Dagon Hersir trained
Fastest Classical
4:21* Dagon Freyja · estimated
Armory timing
6:13 Dagon Dwarven Armory
Fastest Heroic
13:24* Dagon Skadi · estimated
Fortress timing
16:59 Dagon Hill Fort

Dagon

Thor · Blue
Loss 1598 -19
EAPM
86.3
Favorite unit
Throwing Axeman
34 fielded
Total score
18,693
Military score
9,057
Economic score
6,871
Kills score
2,785
Units killed
130
Units lost
152
Buildings razed
10
Largest army
157
First expansion
—
Age path
FreyjaClassical · Research start 3:21
SkadiHeroic · Research start 12:09
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling45 wall build events
Large army production157 military units
Most Deaths Most Improvements

zid

Huitzilopochtli · Red
Win 1575 +19
EAPM
53.8
Favorite unit
Tlamanih Spearman
121 fielded
Total score
27,973
Military score
11,580
Economic score
12,287
Kills score
4,219
Units killed
152
Units lost
132
Buildings razed
11
Largest army
223
First expansion
—
Age path
MalinalxochitlClassical · Est. start 3:48
CoatlicueHeroic · Est. start 15:31
MictlantecutliMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling44 wall build events
Large army production223 military units
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Dagonzid
Score
Total score zid
18,69340%27,97360%
Military score zid
9,05744%11,58056%
Economic score zid
6,87136%12,28764%
Kills score zid
2,78540%4,21960%
Combat and army
Dagonzid
130 Units killed 152
152 Units lost 132
10 Buildings razed 11
157 Largest army 223

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dagon

Army · 157

Units

Throwing Axeman34
Jarl32
Raiding Cavalry27
Berserk25
Hersir19
Valkyrie14
Godi5
Hirdman1

Technologies8 researched · 5 pre-queued

Copper Weapons7:40
Copper Shields7:41
Husbandry9:31
Copper ArmorPre-queued · 10:22
Medium Infantry11:30
Medium CavalryPre-queued · 11:59
Pickaxe14:58
Bronze Armor16:26
Hand Axe16:40
CrenellationsPre-queued · 19:32
Heavy CavalryPre-queued · 19:44
Bronze Shields20:51
Heavy InfantryPre-queued · 21:56
Buildings 9 types
Wall45
House17
Farm8
Great Hall5
Longhouse5
Ox Cart Building5
Dwarven Armory1
Hill Fort1
Temple1
God powers 3 invoked
Dwarven Mine1
Forest Fire1
Frost1

zid

Army · 223

Units

Tlamanih Spearman121
Tequihua Archer76
Warrior Priest20
Shorn One4
Ayotochtli1
Quimichin Spy1

Technologies4 researched · 3 pre-queued

Husbandry7:46
Medium War Hut SoldiersPre-queued · 11:06
Pickaxe16:30
Hand Axe16:30
Heavy War Hut SoldiersPre-queued · 16:55
Shaft MinePre-queued · 17:45
Plow18:50
Buildings 10 types
Wall44
House26
Farm25
Spike Trap16
Calpulli10
War Hut9
Smoke Trap5
Great Temple2
Armory1
Temple1
God powers 4 invoked
Blood Pact2
Earth Monster1
Infestation1