Advanced match analysis
HughJanus14#6854 + Tyo vs MooN | MooN + Lil Chaild
- Queue
- Ranked 2v2 Supremacy
- Map
- Ghost Lake
- Map Seed
- 14557
- Duration
- 17:31
- Patch
- 19.17020
- Played
- · 18 hours ago
Defeat
Team Elo 970
HughJanus14#6854
Thor · Elo 964 -12
Tyo
Demeter · Elo 976 -17
17:31
Match length
Victory
Team Elo 1074
MooN | MooN
Zeus · Elo 1078 +12
Lil Chaild
Gaia · Elo 1071 +13
35.5% win probability
Pre-match · MooN | MooN + Lil Chaild favored
win probability 64.5%
Key momentsIn match order
HughJanus14#6854
Thor · Blue · Team 1- EAPM
- 26.2
- Favorite unit
- Hirdman 22 fielded
- Total score
- 25,732
- Military score
- 7,060
- Economic score
- 18,143
- Kills score
- 597
- Units killed
- 19
- Units lost
- 44
- Buildings razed
- 0
- Largest army
- 44
- First expansion
- 6:31
Age path
ForsetiClassical · Research start 4:41
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom6 expansion build events
Heavy walling24 wall build events
Market economy3,000 total resource volume
Most Deaths
MooN | MooN
Zeus · Cyan · Team 2- EAPM
- 41.8
- Favorite unit
- Hippeus 85 fielded
- Total score
- 35,782
- Military score
- 12,160
- Economic score
- 21,853
- Kills score
- 1,871
- Units killed
- 71
- Units lost
- 18
- Buildings razed
- 11
- Largest army
- 91
- First expansion
- 4:36
Age path
HermesClassical · Research start 3:16
DionysusHeroic · Research start 9:01
HephaestusMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Market economy3,700 total resource volume
Large army production91 military units
Highest Score
Most Kills
Most Resources
Tyo
Demeter · Red · Team 1- EAPM
- 16.6
- Favorite unit
- Orpheus 1 fielded
- Total score
- 7,867
- Military score
- 2,410
- Economic score
- 5,457
- Kills score
- 0
- Units killed
- 0
- Units lost
- 27
- Buildings razed
- 0
- Largest army
- 2
- First expansion
- 4:30
Age path
PanClassical · Research start 3:11
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Lil Chaild
Gaia · Purple · Team 2- EAPM
- 15.5
- Favorite unit
- Arcus 20 fielded
- Total score
- 30,782
- Military score
- 14,359
- Economic score
- 16,423
- Kills score
- 0
- Units killed
- 0
- Units lost
- 0
- Buildings razed
- 0
- Largest army
- 45
- First expansion
- 12:00
Age path
OceanusClassical · Research start 4:24
TheiaHeroic · Research start 10:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Most Improvements
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
HughJanus14#6854MooN | MooNTyoLil Chaild
Score composition
MilitaryEconomyKills score
HughJanus14#6854
25,732
MooN | MooN
35,782
Tyo
7,867
Lil Chaild
30,782
Units killed vs lost
KilledLost
HughJanus14#6854
19 / 44
MooN | MooN
71 / 18
Tyo
0 / 27
Lil Chaild
0 / 0
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 6,700 total volume›
HughJanus14#6854
Bought
No buys
Sold
Total player market volume3,000
MooN | MooN
Bought
Sold
Total player market volume3,700
Tyo
Bought
No buys
Sold
No sells
Total player market volume0
Lil Chaild
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
HughJanus14#6854
Army · 44Units
Technologies12 researched
Buildings ›11 types
God powers ›None invoked
No god powers recorded.
MooN | MooN
Army · 91Units
Technologies8 researched · 5 pre-queued
Buildings ›10 types
God powers ›None invoked
No god powers recorded.