Replay-derived match flow, timings, and composition.

Advanced match analysis

HughJanus14#6854 + Tyo vs MooN | MooN + Lil Chaild

Queue
Ranked 2v2 Supremacy
Map
Ghost Lake
Map Seed
14557
Duration
17:31
Patch
19.17020
Played
· 18 hours ago
Ghost Lake map preview
MapGhost Lake
Defeat Team Elo 970
HughJanus14#6854 Thor · Elo 964 -12
Tyo Demeter · Elo 976 -17
17:31 Match length
Victory Team Elo 1074
MooN | MooN Zeus · Elo 1078 +12
Lil Chaild Gaia · Elo 1071 +13
35.5% win probability Pre-match · MooN | MooN + Lil Chaild favored win probability 64.5%
Key momentsIn match order
Fastest Classical
4:11* Tyo Pan · estimated
First extra TC
4:30 Tyo Town Center
First pressure
5:09 HughJanus14#6854 Hersir trained
Armory timing
8:04 MooN | MooN Armory
Fastest Heroic
10:16* MooN | MooN Dionysus · estimated
Market timing
11:17 HughJanus14#6854 Market
Fortress timing
12:49 MooN | MooN Fortress

HughJanus14#6854

Thor · Blue · Team 1
Loss 964 -12
EAPM
26.2
Favorite unit
Hirdman
22 fielded
Total score
25,732
Military score
7,060
Economic score
18,143
Kills score
597
Units killed
19
Units lost
44
Buildings razed
0
Largest army
44
First expansion
6:31
Age path
ForsetiClassical · Research start 4:41
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom6 expansion build events
Heavy walling24 wall build events
Market economy3,000 total resource volume
Most Deaths

MooN | MooN

Zeus · Cyan · Team 2
Win 1078 +12
EAPM
41.8
Favorite unit
Hippeus
85 fielded
Total score
35,782
Military score
12,160
Economic score
21,853
Kills score
1,871
Units killed
71
Units lost
18
Buildings razed
11
Largest army
91
First expansion
4:36
Age path
HermesClassical · Research start 3:16
DionysusHeroic · Research start 9:01
HephaestusMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Market economy3,700 total resource volume
Large army production91 military units
Highest Score Most Kills Most Resources

Tyo

Demeter · Red · Team 1
Loss 976 -17
EAPM
16.6
Favorite unit
Orpheus
1 fielded
Total score
7,867
Military score
2,410
Economic score
5,457
Kills score
0
Units killed
0
Units lost
27
Buildings razed
0
Largest army
2
First expansion
4:30
Age path
PanClassical · Research start 3:11
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Lil Chaild

Gaia · Purple · Team 2
Win 1071 +13
EAPM
15.5
Favorite unit
Arcus
20 fielded
Total score
30,782
Military score
14,359
Economic score
16,423
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
45
First expansion
12:00
Age path
OceanusClassical · Research start 4:24
TheiaHeroic · Research start 10:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Most Improvements

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

HughJanus14#6854MooN | MooNTyoLil Chaild
Score composition MilitaryEconomyKills score
HughJanus14#6854 25,732
7,06018,143
MooN | MooN 35,782
12,16021,853
Tyo 7,867
5,457
Lil Chaild 30,782
14,35916,423
Units killed vs lost KilledLost
HughJanus14#6854 19 / 44
1944
MooN | MooN 71 / 18
7118
Tyo 0 / 27
27
Lil Chaild 0 / 0

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 6,700 total volume

HughJanus14#6854

Bought

No buys

Sold

Food200
Wood2,800
Total player market volume3,000

MooN | MooN

Bought

Food200

Sold

Wood3,500
Total player market volume3,700

Tyo

Bought

No buys

Sold

No sells

Total player market volume0

Lil Chaild

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

HughJanus14#6854

Army · 44

Units

Hirdman22
Hersir15
Berserk7

Technologies12 researched

Husbandry3:05
Hand Axe5:17
Pickaxe5:19
Crenellations9:59
Copper Shields10:15
Copper Weapons12:16
Copper Armor12:16
Medium Infantry13:12
Plow13:27
Bronze Weapons14:00
Bronze Shields14:00
Bronze Armor14:00
Buildings 11 types
Wall24
Farm23
House12
Town Center6
Longhouse5
Ox Cart Building4
Sentry Tower3
Dwarven Armory2
Great Hall2
Market1
Temple1
God powers None invoked

No god powers recorded.

MooN | MooN

Army · 91

Units

Hippeus85
Petrobolos3
Heracles1
Jason1
Odysseus1

Technologies8 researched · 5 pre-queued

Medium Cavalry5:57
Hand Axe9:39
Pickaxe9:39
PlowPre-queued · 9:41
Heavy Cavalry11:06
Copper Shields11:08
Copper Armor11:08
Copper Weapons11:09
Bow Saw13:23
Shaft MinePre-queued · 13:24
Bronze ShieldsPre-queued · 14:12
Bronze ArmorPre-queued · 14:12
Bronze WeaponsPre-queued · 14:12
Buildings 10 types
Farm43
House17
Storehouse10
Stable6
Town Center4
Granary3
Market2
Armory1
Fortress1
Temple1
God powers None invoked

No god powers recorded.

Tyo

Army · 2

Units

Orpheus1
Toxotes1

Technologies2 researched

Hand Axe6:00
Pickaxe6:01
Buildings 7 types
Storehouse3
Granary2
Archery Range1
House1
Military Academy1
Temple1
Town Center1
God powers 1 invoked
Arcadian Meadow1

Lil Chaild

Army · 45

Units

Arcus20
Murmillo13
Destroyer4
Dryad4
Oracle2
Stymphalian Bird2

Technologies19 researched

Husbandry5:02
Plow5:03
Hand Axe5:03
Pickaxe5:04
Bow Saw7:39
Shaft Mine7:41
Copper Armor10:52
Copper Shields10:52
Ballistics10:53
Crenellations11:45
Bronze Shields14:48
Bronze Armor14:48
Copper Weapons14:48
Heavy Cavalry15:06
Medium Archers15:08
Medium Infantry15:09
Heavy Archers16:33
Heavy Infantry16:33
Bronze Weapons17:15
Buildings 11 types
Farm11
Wall8
Manor6
Military Barracks3
Town Center2
Armory1
Economic Guild1
Market1
Palace1
Sentry Tower1
Temple1
God powers 5 invoked
Gaia Forest4
Hesperides Tree1