Advanced match analysis
arbnknght vs ganimese09
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 2462
- Duration
- 21:00
- Patch
- 19.17020
- Played
- · 18 hours ago
Defeated
arbnknght
Tsukuyomi · Elo 970 -19
21:00
Match length
Winner
ganimese09
Loki · Elo 952 +19
52.6% win probability
Pre-match · arbnknght favored · Upset
win probability 47.4%
Key momentsIn match order
arbnknght
Tsukuyomi · Blue- EAPM
- 27.6
- Favorite unit
- Yumi Archer 58 fielded
- Total score
- 21,420
- Military score
- 9,720
- Economic score
- 10,118
- Kills score
- 1,653
- Units killed
- 61
- Units lost
- 121
- Buildings razed
- 3
- Largest army
- 83
- First expansion
- 14:09
Age path
Inari OkamiClassical · Research start 4:30
FujinHeroic · Research start 12:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling25 wall build events
Large army production83 military units
Most Deaths
Most Improvements
ganimese09
Loki · Red- EAPM
- 35.9
- Favorite unit
- Throwing Axeman 77 fielded
- Total score
- 46,956
- Military score
- 17,658
- Economic score
- 26,332
- Kills score
- 3,104
- Units killed
- 114
- Units lost
- 61
- Buildings razed
- 20
- Largest army
- 172
- First expansion
- 7:22
Age path
HeimdallClassical · Research start 3:22
BragiHeroic · Research start 13:22
HelMythic · Research start 16:43
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling17 wall build events
Market economy1,200 total resource volume
Large army production172 military units
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
arbnknghtganimese09
Score
Combat and army
arbnknghtganimese09
61
Units killed
114
121
Units lost
61
3
Buildings razed
20
83
Largest army
172
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,200 total volume›
arbnknght
Bought
No buys
Sold
No sells
Total player market volume0
ganimese09
Bought
Sold
No sells
Total player market volume1,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.