Replay-derived match flow, timings, and composition.

Advanced match analysis

arbnknght vs ganimese09

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
2462
Duration
21:00
Patch
19.17020
Played
· 18 hours ago
Oasis map preview
MapOasis
Defeated
arbnknght Tsukuyomi · Elo 970 -19
21:00 Match length
Winner
ganimese09 Loki · Elo 952 +19
52.6% win probability Pre-match · arbnknght favored · Upset win probability 47.4%
Key momentsIn match order
First pressure
4:12 ganimese09 Hersir trained
Fastest Classical
4:22* ganimese09 Heimdall · estimated
First extra TC
7:22 ganimese09 Town Center
Armory timing
8:17 ganimese09 Armory
Market timing
9:25 ganimese09 Market
Fastest Heroic
13:08* arbnknght Fujin · estimated
Fortress timing
14:52 ganimese09 Hill Fort
Fastest Mythic
18:43* ganimese09 Hel · estimated

arbnknght

Tsukuyomi · Blue
Loss 970 -19
EAPM
27.6
Favorite unit
Yumi Archer
58 fielded
Total score
21,420
Military score
9,720
Economic score
10,118
Kills score
1,653
Units killed
61
Units lost
121
Buildings razed
3
Largest army
83
First expansion
14:09
Age path
Inari OkamiClassical · Research start 4:30
FujinHeroic · Research start 12:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling25 wall build events
Large army production83 military units
Most Deaths Most Improvements

ganimese09

Loki · Red
Win 952 +19
EAPM
35.9
Favorite unit
Throwing Axeman
77 fielded
Total score
46,956
Military score
17,658
Economic score
26,332
Kills score
3,104
Units killed
114
Units lost
61
Buildings razed
20
Largest army
172
First expansion
7:22
Age path
HeimdallClassical · Research start 3:22
BragiHeroic · Research start 13:22
HelMythic · Research start 16:43
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling17 wall build events
Market economy1,200 total resource volume
Large army production172 military units
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

arbnknghtganimese09
Score
Total score ganimese09
21,42031%46,95669%
Military score ganimese09
9,72036%17,65864%
Economic score ganimese09
10,11828%26,33272%
Kills score ganimese09
1,65335%3,10465%
Combat and army
arbnknghtganimese09
61 Units killed 114
121 Units lost 61
3 Buildings razed 20
83 Largest army 172

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,200 total volume

arbnknght

Bought

No buys

Sold

No sells

Total player market volume0

ganimese09

Bought

Food1,200

Sold

No sells

Total player market volume1,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

arbnknght

Army · 83

Units

Yumi Archer58
Bushi13
Oni8
Jorogumo2
Kitsune1
Oyumi1

Technologies10 researched

Pickaxe4:37
Hand Axe5:04
Copper Armor9:52
Ballistics10:17
Copper Shields11:18
Plow11:24
Copper Weapons13:16
Bow Saw14:32
Shaft Mine16:06
Bronze Weapons17:02
Buildings 11 types
Wall25
Farm20
House16
Guardhouse8
Watermill7
Shrine Japanese5
Mining Camp Japanese3
Armory2
Temple2
Castle1
Town Center1
God powers 2 invoked
New Moon1
Swampland1

ganimese09

Army · 172

Units

Throwing Axeman77
Hersir48
Godi21
Hirdman13
Fire Giant6
Einheri4
Raiding Cavalry2
Battle Boar1

Technologies15 researched

Pickaxe4:27
Hand Axe4:27
Medium Infantry7:51
Copper Shields8:49
Ballistics8:50
Copper Armor13:38
Copper Weapons13:38
Medium Cavalry13:41
Shaft Mine17:09
Bow Saw17:09
Plow17:09
Bronze Shields18:08
Bronze Armor18:29
Bronze Weapons18:30
Heavy Infantry20:44
Buildings 11 types
Farm24
House17
Wall17
Ox Cart Building9
Great Hall3
Hill Fort3
Longhouse3
Town Center3
Armory1
Market1
Temple1
God powers 5 invoked
Flaming Weapons1
Nidhogg1
Spy1
Titan Gate1
Undermine1