Replay-derived match flow, timings, and composition.

Advanced match analysis

🎀Arrow🎀 + YaKko_ + CAGUAMITA5302 + Padawuan de Seiya vs gladiador_hero + MyM + Prisionero Lindo Lindo + HardxGodx

Queue
Ranked 4v4 Supremacy
Map
Steppe
Map Seed
11823
Duration
24:40
Patch
19.17020
Played
· 18 hours ago
Steppe map preview
MapSteppe
Defeat Team Elo 1398
<color=0/0.7/0.7>🎀Arrow🎀 Amaterasu · Elo 1527 -16
YaKko_ Tsukuyomi · Elo 1432 -11
CAGUAMITA5302 Kronos · Elo 1190 -4
<color=0/0/2>Padawuan de Seiya Thor · Elo 1441 -11
24:40 Match length
Victory Team Elo 1569
gladiador_hero Huitzilopochtli · Elo 1773 +4
MyM Kronos · Elo 1473 +14
Prisionero Lindo Lindo Quetzalcoatl · Elo 1350 +18
HardxGodx Gaia · Elo 1681 +6
27.2% win probability Pre-match · gladiador_hero + MyM + Prisionero Lindo Lindo + HardxGodx favored win probability 72.8%
Key momentsIn match order
Armory timing
2:17 <color=0/0/2>Padawuan de Seiya Dwarven Armory
Fastest Classical
2:58* <color=0/0/2>Padawuan de Seiya Freyja · estimated
First pressure
3:35 Prisionero Lindo Lindo Warrior Priest trained
First extra TC
4:34 Prisionero Lindo Lindo Town Center
Market timing
7:20 CAGUAMITA5302 Market
Fastest Heroic
11:14* YaKko_ Fujin · estimated
Fortress timing
13:32 YaKko_ Castle
Fastest Mythic
16:02* YaKko_ Okuninushi · estimated

<color=0/0.7/0.7>🎀Arrow🎀

Amaterasu · Blue · Team 1
Loss 1527 -16
EAPM
79.4
Favorite unit
Samurai
77 fielded
Total score
46,360
Military score
14,688
Economic score
27,594
Kills score
4,078
Units killed
121
Units lost
352
Buildings razed
4
Largest army
274
First expansion
7:27
Age path
MinakatatomiClassical · Est. start 3:06
RaijinHeroic · Est. start 12:47
TakemikazuchiMythic · Est. start 20:06
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling7 wall build events
Market economy800 total resource volume
Large army production274 military units
No post-game awards

gladiador_hero

Huitzilopochtli · Red · Team 2
Win 1773 +4
EAPM
77.4
Favorite unit
Tlamanih Spearman
83 fielded
Total score
61,776
Military score
21,766
Economic score
32,257
Kills score
7,753
Units killed
219
Units lost
263
Buildings razed
32
Largest army
259
First expansion
10:00
Age path
MalinalxochitlClassical · Est. start 4:18
CoatlicueHeroic · Est. start 12:24
MictlantecutliMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom7 expansion build events
Large army production259 military units
Most Resources

YaKko_

Tsukuyomi · Yellow · Team 1
Loss 1432 -11
EAPM
74.5
Favorite unit
Yumi Archer
139 fielded
Total score
41,868
Military score
18,890
Economic score
19,675
Kills score
3,303
Units killed
108
Units lost
229
Buildings razed
3
Largest army
288
First expansion
11:04
Age path
Inari OkamiClassical · Est. start 3:01
FujinHeroic · Est. start 10:17
OkuninushiMythic · Est. start 14:32
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy6,100 total resource volume
Large army production288 military units
No post-game awards

MyM

Kronos · Green · Team 2
Win 1473 +14
EAPM
118.3
Favorite unit
Arcus
49 fielded
Total score
64,013
Military score
21,372
Economic score
37,517
Kills score
5,184
Units killed
180
Units lost
118
Buildings razed
20
Largest army
146
First expansion
5:13
Age path
PrometheusClassical · Est. start 3:27
HyperionHeroic · Est. start 10:18
AtlasMythic · Est. start 14:41
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling34 wall build events
Market economy1,800 total resource volume
Large army production146 military units
No post-game awards

CAGUAMITA5302

Kronos · Cyan · Team 1
Loss 1190 -4
EAPM
74.7
Favorite unit
Turma
167 fielded
Total score
33,310
Military score
10,702
Economic score
18,547
Kills score
4,061
Units killed
161
Units lost
165
Buildings razed
3
Largest army
336
First expansion
16:40
Age path
PrometheusClassical · Est. start 3:27
HyperionHeroic · Est. start 10:33
AtlasMythic · Est. start 21:13
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy4,500 total resource volume
Large army production336 military units
No post-game awards

Prisionero Lindo Lindo

Quetzalcoatl · Pink · Team 2
Win 1350 +18
EAPM
47.4
Favorite unit
Warrior Priest
31 fielded
Total score
72,669
Military score
29,635
Economic score
35,274
Kills score
7,760
Units killed
278
Units lost
151
Buildings razed
19
Largest army
166
First expansion
4:34
Age path
HuehuecoyotlClassical · Research start 3:14
CoyolxauhquiHeroic · Est. start 12:50
XolotlMythic · Research start 17:57
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Large army production166 military units
Most Improvements

<color=0/0/2>Padawuan de Seiya

Thor · Orange · Team 1
Loss 1441 -11
EAPM
51.6
Favorite unit
Throwing Axeman
70 fielded
Total score
44,210
Military score
14,495
Economic score
24,512
Kills score
5,203
Units killed
172
Units lost
353
Buildings razed
3
Largest army
170
First expansion
13:07
Age path
FreyjaClassical · Est. start 1:58
SkadiHeroic · Est. start 16:21
BaldrMythic · Est. start 21:43
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Market economy6,700 total resource volume
Large army production170 military units
Largest Army Most Deaths

HardxGodx

Gaia · Maroon · Team 2
Win 1681 +6
EAPM
68.2
Favorite unit
Contarius
84 fielded
Total score
74,088
Military score
34,886
Economic score
29,843
Kills score
9,359
Units killed
304
Units lost
94
Buildings razed
32
Largest army
204
First expansion
4:44
Age path
OceanusClassical · Research start 3:33
TheiaHeroic · Est. start 10:53
AtlasMythic · Est. start 19:18
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Heavy walling17 wall build events
Market economy3,200 total resource volume
Large army production204 military units
Highest Score Most Kills

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

<color=0/0.7/0.7>🎀Arrow🎀gladiador_heroYaKko_MyMCAGUAMITA5302Prisionero Lindo Lindo<color=0/0/2>Padawuan de SeiyaHardxGodx
Score composition MilitaryEconomyKills score
<color=0/0.7/0.7>🎀Arrow🎀 46,360
14,68827,594
gladiador_hero 61,776
21,76632,257
YaKko_ 41,868
18,89019,675
MyM 64,013
21,37237,517
CAGUAMITA5302 33,310
10,70218,547
Prisionero Lindo Lindo 72,669
29,63535,274
<color=0/0/2>Padawuan de Seiya 44,210
14,49524,512
HardxGodx 74,088
34,88629,8439,359
Units killed vs lost KilledLost
<color=0/0.7/0.7>🎀Arrow🎀 121 / 352
121352
gladiador_hero 219 / 263
219263
YaKko_ 108 / 229
108229
MyM 180 / 118
180118
CAGUAMITA5302 161 / 165
161165
Prisionero Lindo Lindo 278 / 151
278151
<color=0/0/2>Padawuan de Seiya 172 / 353
172353
HardxGodx 304 / 94
30494

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 23,100 total volume

<color=0/0.7/0.7>🎀Arrow🎀

Bought

Wood800

Sold

No sells

Total player market volume800

gladiador_hero

Bought

No buys

Sold

No sells

Total player market volume0

YaKko_

Bought

Food300

Sold

Food700
Wood5,100
Total player market volume6,100

MyM

Bought

No buys

Sold

Food500
Wood1,300
Total player market volume1,800

CAGUAMITA5302

Bought

Food100
Wood900

Sold

Food100
Wood3,400
Total player market volume4,500

Prisionero Lindo Lindo

Bought

No buys

Sold

No sells

Total player market volume0

<color=0/0/2>Padawuan de Seiya

Bought

Food3,800

Sold

Wood2,900
Total player market volume6,700

HardxGodx

Bought

Wood700

Sold

Food1,600
Wood900
Total player market volume3,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

<color=0/0.7/0.7>🎀Arrow🎀

Army · 274

Units

Samurai77
Yumi Archer58
Yari Spearman50
Shinobi34
Bushi30
Onna Musha15
Wanyudo6
Oyumi3
Raiju1

Technologies13 researched · 3 pre-queued

Hand Axe3:48
Pickaxe3:51
Plow10:22
Ballistics12:18
Copper Weapons12:18
Husbandry13:19
Shaft MinePre-queued · 13:20
Bow SawPre-queued · 13:21
Bronze Weapons14:43
Copper Armor14:48
Copper Shields14:48
Heavy Dojo Soldiers15:16
Bronze ArmorPre-queued · 18:07
Bronze Shields22:01
Iron Weapons22:35
Iron Shields22:35
Buildings 13 types
Farm62
House38
Dojo13
Watermill9
Wall7
Mining Camp Japanese6
Shrine Japanese6
Castle4
Guardhouse3
Town Center3
Armory1
Market1
Temple1
God powers 7 invoked
Solar Shield4
Divine Slash1
Shrine Of The Hunt1
Thunder Burst1

gladiador_hero

Army · 259

Units

Tlamanih Spearman83
Tequihua Archer69
Warrior Priest35
Eagle Warrior32
Quinametzin10
Shorn One8
Coyote Warrior5
Jaguar Rider5
Ocelotl Warrior5
Otontin5
Ayotochtli2

Technologies6 researched · 6 pre-queued

Pickaxe4:28
Medium War Hut SoldiersPre-queued · 6:40
Hand Axe8:44
BallisticsPre-queued · 12:47
Husbandry15:54
Plow15:54
Bow Saw17:33
Heavy Great Temple Soldiers19:27
Shaft MinePre-queued · 20:07
Medium Nobles Hut SoldiersPre-queued · 21:00
Champion Great Temple SoldiersPre-queued · 21:47
Heavy War Hut SoldiersPre-queued · 24:20
Buildings 11 types
Farm71
House17
Calpulli15
Nobles Hut9
Great Temple7
Town Center7
Temple5
Wall5
War Hut4
Market2
Armory1
God powers 5 invoked
Earth Monster2
Blood Pact1
Infestation1
Volcano1

YaKko_

Army · 288

Units

Yumi Archer139
Samurai45
Naginata Rider35
Daimyo20
Yumi Horse Archer20
Yari Spearman18
Onmyoji6
Kitsune2
Oni2
Onmoraki1

Technologies12 researched · 6 pre-queued

HusbandryPre-queued · 5:17
Hand Axe7:16
Copper Armor11:59
Copper Weapons11:59
Copper Shields11:59
Bronze Armor13:43
Bronze Weapons13:43
Bronze Shields13:44
Pickaxe13:49
Shaft Mine14:24
PlowPre-queued · 15:24
Bow SawPre-queued · 15:26
Heavy Stable SoldiersPre-queued · 15:32
Heavy Dojo Soldiers15:36
Ballistics16:14
Champion Stable Soldiers16:16
Champion Guardhouse SoldiersPre-queued · 18:25
Iron ShieldsPre-queued · 19:10
Buildings 13 types
Farm39
House17
Watermill12
Guardhouse9
Stable Japanese9
Dojo7
Mining Camp Japanese5
Shrine Japanese3
Castle2
Armory1
Market1
Temple1
Town Center1
God powers 8 invoked
Swampland3
New Moon2
Smiting Gust2
Sacred Gate1

MyM

Army · 146

Units

Arcus49
Contarius45
Murmillo15
Katapeltes13
Oracle Hero6
Oracle5
Fire Siphon4
Satyr4
Turma3
Promethean2

Technologies14 researched · 8 pre-queued

Hand Axe0:20
PickaxePre-queued · 2:34
Husbandry10:42
Shaft Mine10:42
Copper WeaponsPre-queued · 11:07
Copper ArmorPre-queued · 11:08
Bronze Weapons12:51
Bronze Armor12:51
Copper Shields12:51
Iron Armor17:10
Heavy CavalryPre-queued · 17:31
Medium ArchersPre-queued · 17:32
Medium InfantryPre-queued · 17:32
Bronze Shields17:56
Heavy ArchersPre-queued · 18:18
Heavy InfantryPre-queued · 18:19
Ballistics18:39
Plow18:54
Champion Archers19:15
Champion Cavalry20:10
Iron Shields20:12
Iron Weapons24:35
Buildings 11 types
Wall34
Military Barracks24
Farm22
Manor10
Palace4
Town Center3
Counter Barracks2
Economic Guild2
Armory1
Market1
Temple1
God powers 12 invoked
Valor6
Chaos2
Deconstruction2
Implode1
Titan Gate1

CAGUAMITA5302

Army · 336

Units

Turma167
Katapeltes100
Contarius30
Destroyer24
Cheiroballista10
Oracle Hero2
Satyr2
Oracle1

Technologies6 researched · 8 pre-queued

Pickaxe3:26
Hand AxePre-queued · 3:26
HusbandryPre-queued · 3:29
Medium Archers7:05
Medium InfantryPre-queued · 8:40
BallisticsPre-queued · 8:59
Copper ShieldsPre-queued · 11:14
Copper ArmorPre-queued · 11:14
Copper WeaponsPre-queued · 11:15
Heavy Archers13:07
Heavy Infantry14:11
Bow Saw20:17
Shaft Mine20:17
Heavy CavalryPre-queued · 21:04
Buildings 12 types
Counter Barracks14
Military Barracks12
Manor8
Palace6
Farm4
Sentry Tower4
Wall4
Market3
Armory1
Economic Guild1
Temple1
Town Center1
God powers 8 invoked
Valor4
Chaos2
Deconstruction1
Implode1

Prisionero Lindo Lindo

Army · 166

Units

Warrior Priest31
Eagle Warrior30
Jaguar Rider25
Ocelotl Warrior21
Tlamanih Spearman16
Coyote Warrior10
Shorn One10
Chaneque7
Tequihua Archer6
Quinametzin5
Tzitzimitl5

Technologies6 researched · 10 pre-queued

Pickaxe5:45
Crenellations Aztec7:56
Hand AxePre-queued · 10:09
Husbandry11:38
Plow13:27
Medium Nobles Hut SoldiersPre-queued · 14:12
Medium War Hut SoldiersPre-queued · 14:15
BallisticsPre-queued · 16:27
Heavy Nobles Hut SoldiersPre-queued · 17:03
Heavy War Hut SoldiersPre-queued · 17:04
Heavy Great Temple SoldiersPre-queued · 17:27
Bow Saw19:31
Shaft Mine19:31
Champion Great Temple SoldiersPre-queued · 20:09
Champion War Hut SoldiersPre-queued · 20:54
Champion Nobles Hut SoldiersPre-queued · 20:55
Buildings 10 types
Farm47
Calpulli18
House16
Wall16
Nobles Hut7
War Hut7
Great Temple3
Temple2
Town Center2
Armory1
God powers 2 invoked
Lullaby1
Starfall1

<color=0/0/2>Padawuan de Seiya

Army · 170

Units

Throwing Axeman70
Hirdman25
Jarl25
Godi20
Raiding Cavalry12
Berserk10
Hersir8

Technologies15 researched · 3 pre-queued

Copper Weapons3:00
Copper Shields4:54
Pickaxe4:57
Medium InfantryPre-queued · 8:00
Hand Axe10:23
Medium CavalryPre-queued · 12:48
Husbandry14:26
Copper Armor16:30
Ballistics16:31
Plow18:04
Heavy Infantry18:27
Shaft Mine19:35
Bow Saw19:35
Heavy CavalryPre-queued · 19:39
Bronze Shields20:04
Bronze Weapons21:05
Crenellations21:14
Champion Infantry23:13
Buildings 12 types
Farm97
House31
Wall16
Great Hall8
Ox Cart Building8
Hill Fort7
Sentry Tower5
Dwarven Armory4
Longhouse3
Market2
Temple2
Town Center2
God powers 6 invoked
Forest Fire2
Frost2
Dwarven Mine1
Ragnarok1

HardxGodx

Army · 204

Units

Contarius84
Dryad38
Arcus35
Murmillo20
Fanatic10
Oracle9
Caladria3
Destroyer3
Fire Siphon2

Technologies9 researched · 16 pre-queued

Hand Axe0:18
Pickaxe0:18
Husbandry4:49
Plow9:14
Copper Armor11:52
Shaft MinePre-queued · 11:57
Heavy CavalryPre-queued · 12:53
Medium InfantryPre-queued · 12:54
Medium ArchersPre-queued · 14:34
Copper Shields14:48
Copper Weapons14:49
Ballistics15:55
Heavy InfantryPre-queued · 16:59
Heavy ArchersPre-queued · 16:59
Bronze ShieldsPre-queued · 17:00
Bronze Weapons18:08
Bow SawPre-queued · 19:52
Champion InfantryPre-queued · 20:22
Champion CavalryPre-queued · 20:22
Champion ArchersPre-queued · 20:22
Bronze ArmorPre-queued · 20:38
Iron WeaponsPre-queued · 21:01
Iron ShieldsPre-queued · 21:02
Iron ArmorPre-queued · 22:03
CrenellationsPre-queued · 22:22
Buildings 11 types
Farm27
Wall17
Economic Guild12
Military Barracks10
Manor8
Town Center6
Palace5
Armory3
Counter Barracks3
Temple2
Market1
God powers 10 invoked
Gaia Forest4
Carnivora3
Hesperides Tree2
Implode1