Advanced match analysis
🎀Arrow🎀 + YaKko_ + CAGUAMITA5302 + Padawuan de Seiya vs gladiador_hero + MyM + Prisionero Lindo Lindo + HardxGodx
- Queue
- Ranked 4v4 Supremacy
- Map
- Steppe
- Map Seed
- 11823
- Duration
- 24:40
- Patch
- 19.17020
- Played
- · 18 hours ago
Defeat
Team Elo 1398
<color=0/0.7/0.7>🎀Arrow🎀
Amaterasu · Elo 1527 -16
YaKko_
Tsukuyomi · Elo 1432 -11
CAGUAMITA5302
Kronos · Elo 1190 -4
<color=0/0/2>Padawuan de Seiya
Thor · Elo 1441 -11
24:40
Match length
Victory
Team Elo 1569
gladiador_hero
Huitzilopochtli · Elo 1773 +4
MyM
Kronos · Elo 1473 +14
Prisionero Lindo Lindo
Quetzalcoatl · Elo 1350 +18
HardxGodx
Gaia · Elo 1681 +6
27.2% win probability
Pre-match · gladiador_hero + MyM + Prisionero Lindo Lindo + HardxGodx favored
win probability 72.8%
Key momentsIn match order
<color=0/0.7/0.7>🎀Arrow🎀
Amaterasu · Blue · Team 1- EAPM
- 79.4
- Favorite unit
- Samurai 77 fielded
- Total score
- 46,360
- Military score
- 14,688
- Economic score
- 27,594
- Kills score
- 4,078
- Units killed
- 121
- Units lost
- 352
- Buildings razed
- 4
- Largest army
- 274
- First expansion
- 7:27
Age path
MinakatatomiClassical · Est. start 3:06
RaijinHeroic · Est. start 12:47
TakemikazuchiMythic · Est. start 20:06
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling7 wall build events
Market economy800 total resource volume
Large army production274 military units
No post-game awards
gladiador_hero
Huitzilopochtli · Red · Team 2- EAPM
- 77.4
- Favorite unit
- Tlamanih Spearman 83 fielded
- Total score
- 61,776
- Military score
- 21,766
- Economic score
- 32,257
- Kills score
- 7,753
- Units killed
- 219
- Units lost
- 263
- Buildings razed
- 32
- Largest army
- 259
- First expansion
- 10:00
Age path
MalinalxochitlClassical · Est. start 4:18
CoatlicueHeroic · Est. start 12:24
MictlantecutliMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom7 expansion build events
Large army production259 military units
Most Resources
YaKko_
Tsukuyomi · Yellow · Team 1- EAPM
- 74.5
- Favorite unit
- Yumi Archer 139 fielded
- Total score
- 41,868
- Military score
- 18,890
- Economic score
- 19,675
- Kills score
- 3,303
- Units killed
- 108
- Units lost
- 229
- Buildings razed
- 3
- Largest army
- 288
- First expansion
- 11:04
Age path
Inari OkamiClassical · Est. start 3:01
FujinHeroic · Est. start 10:17
OkuninushiMythic · Est. start 14:32
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy6,100 total resource volume
Large army production288 military units
No post-game awards
MyM
Kronos · Green · Team 2- EAPM
- 118.3
- Favorite unit
- Arcus 49 fielded
- Total score
- 64,013
- Military score
- 21,372
- Economic score
- 37,517
- Kills score
- 5,184
- Units killed
- 180
- Units lost
- 118
- Buildings razed
- 20
- Largest army
- 146
- First expansion
- 5:13
Age path
PrometheusClassical · Est. start 3:27
HyperionHeroic · Est. start 10:18
AtlasMythic · Est. start 14:41
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling34 wall build events
Market economy1,800 total resource volume
Large army production146 military units
No post-game awards
CAGUAMITA5302
Kronos · Cyan · Team 1- EAPM
- 74.7
- Favorite unit
- Turma 167 fielded
- Total score
- 33,310
- Military score
- 10,702
- Economic score
- 18,547
- Kills score
- 4,061
- Units killed
- 161
- Units lost
- 165
- Buildings razed
- 3
- Largest army
- 336
- First expansion
- 16:40
Age path
PrometheusClassical · Est. start 3:27
HyperionHeroic · Est. start 10:33
AtlasMythic · Est. start 21:13
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy4,500 total resource volume
Large army production336 military units
No post-game awards
Prisionero Lindo Lindo
Quetzalcoatl · Pink · Team 2- EAPM
- 47.4
- Favorite unit
- Warrior Priest 31 fielded
- Total score
- 72,669
- Military score
- 29,635
- Economic score
- 35,274
- Kills score
- 7,760
- Units killed
- 278
- Units lost
- 151
- Buildings razed
- 19
- Largest army
- 166
- First expansion
- 4:34
Age path
HuehuecoyotlClassical · Research start 3:14
CoyolxauhquiHeroic · Est. start 12:50
XolotlMythic · Research start 17:57
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Large army production166 military units
Most Improvements
<color=0/0/2>Padawuan de Seiya
Thor · Orange · Team 1- EAPM
- 51.6
- Favorite unit
- Throwing Axeman 70 fielded
- Total score
- 44,210
- Military score
- 14,495
- Economic score
- 24,512
- Kills score
- 5,203
- Units killed
- 172
- Units lost
- 353
- Buildings razed
- 3
- Largest army
- 170
- First expansion
- 13:07
Age path
FreyjaClassical · Est. start 1:58
SkadiHeroic · Est. start 16:21
BaldrMythic · Est. start 21:43
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Market economy6,700 total resource volume
Large army production170 military units
Largest Army
Most Deaths
HardxGodx
Gaia · Maroon · Team 2- EAPM
- 68.2
- Favorite unit
- Contarius 84 fielded
- Total score
- 74,088
- Military score
- 34,886
- Economic score
- 29,843
- Kills score
- 9,359
- Units killed
- 304
- Units lost
- 94
- Buildings razed
- 32
- Largest army
- 204
- First expansion
- 4:44
Age path
OceanusClassical · Research start 3:33
TheiaHeroic · Est. start 10:53
AtlasMythic · Est. start 19:18
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Heavy walling17 wall build events
Market economy3,200 total resource volume
Large army production204 military units
Highest Score
Most Kills
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
<color=0/0.7/0.7>🎀Arrow🎀gladiador_heroYaKko_MyMCAGUAMITA5302Prisionero Lindo Lindo<color=0/0/2>Padawuan de SeiyaHardxGodx
Score composition
MilitaryEconomyKills score
<color=0/0.7/0.7>🎀Arrow🎀
46,360
gladiador_hero
61,776
YaKko_
41,868
MyM
64,013
CAGUAMITA5302
33,310
Prisionero Lindo Lindo
72,669
<color=0/0/2>Padawuan de Seiya
44,210
HardxGodx
74,088
Units killed vs lost
KilledLost
<color=0/0.7/0.7>🎀Arrow🎀
121 / 352
gladiador_hero
219 / 263
YaKko_
108 / 229
MyM
180 / 118
CAGUAMITA5302
161 / 165
Prisionero Lindo Lindo
278 / 151
<color=0/0/2>Padawuan de Seiya
172 / 353
HardxGodx
304 / 94
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 23,100 total volume›
<color=0/0.7/0.7>🎀Arrow🎀
Bought
Sold
No sells
Total player market volume800
gladiador_hero
Bought
No buys
Sold
No sells
Total player market volume0
YaKko_
Bought
Sold
Total player market volume6,100
MyM
Bought
No buys
Sold
Total player market volume1,800
CAGUAMITA5302
Bought
Sold
Total player market volume4,500
Prisionero Lindo Lindo
Bought
No buys
Sold
No sells
Total player market volume0
<color=0/0/2>Padawuan de Seiya
Bought
Sold
Total player market volume6,700
HardxGodx
Bought
Sold
Total player market volume3,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.