Advanced match analysis
Pudim vs Trax
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 32512
- Duration
- 17:06
- Patch
- 19.17020
- Played
- · 18 hours ago
Defeated
Pudim
Hades · Elo 1411 -13
17:06
Match length
Winner
Trax
Oranos · Elo 1507 +13
36.5% win probability
Pre-match · Trax favored
win probability 63.5%
Key momentsIn match order
Pudim
Hades · Blue- EAPM
- 50.6
- Favorite unit
- Hypaspist 40 fielded
- Total score
- 12,792
- Military score
- 3,700
- Economic score
- 7,230
- Kills score
- 1,862
- Units killed
- 65
- Units lost
- 88
- Buildings razed
- 5
- Largest army
- 68
- First expansion
- 15:12
Age path
AresClassical · Research start 3:24
AphroditeHeroic · Est. start 9:09
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling12 wall build events
Market economy600 total resource volume
Largest Army
Most Deaths
Trax
Oranos · Red- EAPM
- 45.5
- Favorite unit
- Katapeltes 28 fielded
- Total score
- 15,508
- Military score
- 7,350
- Economic score
- 6,287
- Kills score
- 1,871
- Units killed
- 85
- Units lost
- 64
- Buildings razed
- 0
- Largest army
- 77
- First expansion
- —
Age path
OceanusClassical · Research start 2:54
HyperionHeroic · Research start 9:56
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy200 total resource volume
Highest Score
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
PudimTrax
Score
Combat and army
PudimTrax
65
Units killed
85
88
Units lost
64
5
Buildings razed
0
68
Largest army
77
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 800 total volume›
Pudim
Bought
Sold
No sells
Total player market volume600
Trax
Bought
No buys
Sold
Total player market volume200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.