Advanced match analysis
Nostery vs 洪荒耗神
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 3864
- Duration
- 27:29
- Patch
- 19.17020
- Played
- · 18 hours ago
Defeated
Nostery
Tezcatlipoca · Elo 1304 -7
27:29
Match length
Winner
洪荒耗神
Shennong · Elo 1554 +7
19.2% win probability
Pre-match · 洪荒耗神 favored
win probability 80.8%
Key momentsIn match order
Nostery
Tezcatlipoca · Yellow- EAPM
- 67.3
- Favorite unit
- Warrior Priest 32 fielded
- Total score
- 32,493
- Military score
- 9,458
- Economic score
- 17,837
- Kills score
- 5,224
- Units killed
- 171
- Units lost
- 170
- Buildings razed
- 28
- Largest army
- 164
- First expansion
- 20:13
Age path
HuehuecoyotlClassical · Est. start 4:17
CoyolxauhquiHeroic · Est. start 7:50
MictlantecutliMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production164 military units
Most Deaths
Most Kills
洪荒耗神
Shennong · Red- EAPM
- 68.1
- Favorite unit
- Dao Swordsman 102 fielded
- Total score
- 53,218
- Military score
- 28,865
- Economic score
- 19,379
- Kills score
- 5,067
- Units killed
- 155
- Units lost
- 168
- Buildings razed
- 7
- Largest army
- 391
- First expansion
- 13:44
Age path
ChiyouClassical · Research start 2:43
NubaHeroic · Est. start 10:32
ZhurongMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom5 expansion build events
Heavy walling28 wall build events
Market economy500 total resource volume
Large army production391 military units
Highest Score
Largest Army
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Nostery洪荒耗神
Score
Combat and army
Nostery洪荒耗神
171
Units killed
155
170
Units lost
168
28
Buildings razed
7
164
Largest army
391
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 500 total volume›
Nostery
Bought
No buys
Sold
No sells
Total player market volume0
洪荒耗神
Bought
No buys
Sold
Total player market volume500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Nostery
Army · 164Units
Technologies7 researched · 4 pre-queued
Buildings ›10 types
God powers ›6 invoked
洪荒耗神
Army · 391Units
Technologies6 researched · 13 pre-queued
Buildings ›12 types
God powers ›6 invoked
Blazing Prairie1