Advanced match analysis
Mito_Conquistador vs henriquegmeireles
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 31821
- Duration
- 20:19
- Patch
- 19.17020
- Played
- · 18 hours ago
Defeated
Mito_Conquistador
Zeus · Elo 946 -58
20:19
Match length
Winner
henriquegmeireles
Poseidon · Elo 886 +22
58.5% win probability
Pre-match · Mito_Conquistador favored · Upset
win probability 41.5%
Key momentsIn match order
Mito_Conquistador
Zeus · Blue- EAPM
- 45.8
- Favorite unit
- Centaur 31 fielded
- Total score
- 16,617
- Military score
- 3,961
- Economic score
- 11,827
- Kills score
- 829
- Units killed
- 25
- Units lost
- 62
- Buildings razed
- 2
- Largest army
- 78
- First expansion
- 13:10
Age path
HermesClassical · Research start 3:20
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling13 wall build events
Market economy500 total resource volume
Most Deaths
henriquegmeireles
Poseidon · Red- EAPM
- 26.6
- Favorite unit
- Hippeus 33 fielded
- Total score
- 31,753
- Military score
- 13,667
- Economic score
- 15,971
- Kills score
- 2,127
- Units killed
- 60
- Units lost
- 27
- Buildings razed
- 6
- Largest army
- 86
- First expansion
- 10:43
Age path
HermesClassical · Est. start 3:09
DionysusHeroic · Est. start 12:34
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling11 wall build events
Large army production86 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Mito_Conquistadorhenriquegmeireles
Score
Combat and army
Mito_Conquistadorhenriquegmeireles
25
Units killed
60
62
Units lost
27
2
Buildings razed
6
78
Largest army
86
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 500 total volume›
Mito_Conquistador
Bought
Sold
Total player market volume500
henriquegmeireles
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.