Replay-derived match flow, timings, and composition.

Advanced match analysis

Mito_Conquistador vs henriquegmeireles

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
31821
Duration
20:19
Patch
19.17020
Played
· 18 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
Mito_Conquistador Zeus · Elo 946 -58
20:19 Match length
Winner
henriquegmeireles Poseidon · Elo 886 +22
58.5% win probability Pre-match · Mito_Conquistador favored · Upset win probability 41.5%
Key momentsIn match order
First pressure
3:41 henriquegmeireles Stable
Fastest Classical
4:09* henriquegmeireles Hermes · estimated
First extra TC
10:43 henriquegmeireles Town Center
Armory timing
11:04 henriquegmeireles Armory
Market timing
11:57 Mito_Conquistador Market
Fastest Heroic
13:49* henriquegmeireles Dionysus · estimated
Fortress timing
16:08 henriquegmeireles Fortress

Mito_Conquistador

Zeus · Blue
Loss 946 -58
EAPM
45.8
Favorite unit
Centaur
31 fielded
Total score
16,617
Military score
3,961
Economic score
11,827
Kills score
829
Units killed
25
Units lost
62
Buildings razed
2
Largest army
78
First expansion
13:10
Age path
HermesClassical · Research start 3:20
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling13 wall build events
Market economy500 total resource volume
Most Deaths

henriquegmeireles

Poseidon · Red
Win 886 +22
EAPM
26.6
Favorite unit
Hippeus
33 fielded
Total score
31,753
Military score
13,667
Economic score
15,971
Kills score
2,127
Units killed
60
Units lost
27
Buildings razed
6
Largest army
86
First expansion
10:43
Age path
HermesClassical · Est. start 3:09
DionysusHeroic · Est. start 12:34
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling11 wall build events
Large army production86 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Mito_Conquistadorhenriquegmeireles
Score
Total score henriquegmeireles
16,61734%31,75366%
Military score henriquegmeireles
3,96113,66778%
Economic score henriquegmeireles
11,82743%15,97157%
Kills score henriquegmeireles
82928%2,12772%
Combat and army
Mito_Conquistadorhenriquegmeireles
25 Units killed 60
62 Units lost 27
2 Buildings razed 6
78 Largest army 86

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

Mito_Conquistador

Bought

Food100
Wood200

Sold

Wood200
Total player market volume500

henriquegmeireles

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mito_Conquistador

Army · 78

Units

Centaur31
Hippeus27
Hoplite18
Heracles1
Jason1

Technologies8 researched

Medium Cavalry7:06
Pickaxe8:56
Hand Axe9:18
Plow16:04
Copper Weapons16:15
Copper Armor16:22
Copper Shields17:45
Medium Infantry18:15
Buildings 11 types
Farm24
House16
Wall13
Storehouse3
Armory1
Granary1
Market1
Military Academy1
Stable1
Temple1
Town Center1
God powers 3 invoked
Bolt2
Cease Fire1

henriquegmeireles

Army · 86

Units

Hippeus33
Hoplite31
Petrobolos10
Centaur4
Prodromos4
Theseus2
Atalanta1
Hippolyta1

Technologies13 researched

Pickaxe3:45
Hand Axe3:46
Medium Cavalry7:57
Copper Armor13:50
Copper Shields14:52
Plow15:21
Ballistics15:44
Copper Weapons15:46
Bronze Shields16:29
Medium Infantry17:47
Bronze Weapons18:00
Bronze Armor18:14
Heavy Infantry19:29
Buildings 11 types
Farm18
House15
Wall11
Storehouse10
Military Academy5
Granary4
Town Center3
Stable2
Armory1
Fortress1
Temple1
God powers 2 invoked
Bronze1
Lure1