Replay-derived match flow, timings, and composition.

Advanced match analysis

Asgeirr Den Sanne-Týr Søn vs NeymarMD

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
622
Duration
13:26
Patch
19.17020
Played
· 18 hours ago
Yellow River map preview
MapYellow River
Winner
Asgeirr Den Sanne-Týr Søn Odin · Elo 1950 +13
13:26 Match length
Defeated
NeymarMD Poseidon · Elo 1855 -13
63.3% win probability Pre-match · Asgeirr Den Sanne-Týr Søn favored win probability 36.7%
Key momentsIn match order
Fastest Classical
3:16* NeymarMD Hermes · estimated
First pressure
3:25 NeymarMD Stable
Armory timing
6:42 Asgeirr Den Sanne-Týr Søn Armory
Market timing
11:18 Asgeirr Den Sanne-Týr Søn Market
Win 1950 +13
EAPM
119.1
Favorite unit
Hirdman
23 fielded
Total score
13,863
Military score
6,904
Economic score
5,923
Kills score
1,048
Units killed
36
Units lost
30
Buildings razed
5
Largest army
83
First expansion
—
Age path
FreyjaClassical · Est. start 3:15
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling12 wall build events
Large army production83 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

NeymarMD

Poseidon · Red
Loss 1855 -13
EAPM
97.9
Favorite unit
Hippeus
35 fielded
Total score
10,626
Military score
4,009
Economic score
5,904
Kills score
743
Units killed
32
Units lost
36
Buildings razed
1
Largest army
54
First expansion
—
Age path
HermesClassical · Research start 2:16
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling21 wall build events
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Asgeirr Den Sanne-Týr SønNeymarMD
Score
Total score Asgeirr Den Sanne-Týr Søn
13,86357%10,62643%
Military score Asgeirr Den Sanne-Týr Søn
6,90463%4,00937%
Economic score Asgeirr Den Sanne-Týr Søn
5,92350%5,90450%
Kills score Asgeirr Den Sanne-Týr Søn
1,04859%74341%
Combat and army
Asgeirr Den Sanne-Týr SønNeymarMD
36 Units killed 32
30 Units lost 36
5 Buildings razed 1
83 Largest army 54

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Asgeirr Den Sanne-Týr Søn

Army · 83

Units

Hirdman23
Raiding Cavalry22
Godi16
Berserk9
Hersir7
Valkyrie4
Throwing Axeman2

Technologies1 researched · 5 pre-queued

PickaxePre-queued · 4:51
Copper ArmorPre-queued · 7:55
Copper WeaponsPre-queued · 7:55
Ballistics8:51
Medium InfantryPre-queued · 9:05
Medium CavalryPre-queued · 11:44
Buildings 8 types
House15
Wall12
Longhouse3
Ox Cart Building3
Great Hall2
Armory1
Market1
Temple1
God powers 2 invoked
Forest Fire1
Great Hunt1

NeymarMD

Army · 54

Units

Hippeus35
Centaur8
Hoplite7
Atalanta2
Theseus2

Technologies1 researched · 1 pre-queued

Medium CavalryPre-queued · 7:53
Pickaxe10:12
Buildings 7 types
Wall21
House11
Stable3
Storehouse3
Granary2
Military Academy2
Temple1
God powers 2 invoked
Cease Fire1
Lure1