Advanced match analysis
✪ snow vs trollpack
- Queue
- Ranked 1v1 Supremacy
- Map
- Mirage
- Map Seed
- 7005
- Duration
- 13:58
- Patch
- 19.17020
- Played
- · 18 hours ago
Winner
✪ snow
Zeus · Elo 1750 +25
13:58
Match length
Defeated
trollpack
Ra · Elo 1933 -25
25.9% win probability
Pre-match · trollpack favored · Upset
win probability 74.1%
Key momentsIn match order
✪ snow
Zeus · Blue- EAPM
- 60.4
- Favorite unit
- Hoplite 48 fielded
- Total score
- 20,969
- Military score
- 8,492
- Economic score
- 10,407
- Kills score
- 2,095
- Units killed
- 92
- Units lost
- 51
- Buildings razed
- 5
- Largest army
- 106
- First expansion
- 5:05
Age path
AthenaClassical · Research start 3:29
DionysusHeroic · Est. start 8:49
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling11 wall build events
Water commitment1 dock build events
Large army production106 military units
Highest Score
Largest Army
Most Kills
Most Resources
trollpack
Ra · Red- EAPM
- 96.8
- Favorite unit
- Slinger 150 fielded
- Total score
- 14,183
- Military score
- 5,535
- Economic score
- 7,232
- Kills score
- 1,416
- Units killed
- 51
- Units lost
- 92
- Buildings razed
- 1
- Largest army
- 260
- First expansion
- —
Age path
PtahClassical · Research start 4:00
SekhmetHeroic · Est. start 7:43
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
Market economy1,000 total resource volume
Large army production260 military units
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
✪ snowtrollpack
Score
Combat and army
✪ snowtrollpack
92
Units killed
51
51
Units lost
92
5
Buildings razed
1
106
Largest army
260
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,000 total volume›
✪ snow
Bought
No buys
Sold
No sells
Total player market volume0
trollpack
Bought
No buys
Sold
Total player market volume1,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.