Replay-derived match flow, timings, and composition.

Advanced match analysis

IamShiauTz vs DLoudness

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
19359
Duration
18:23
Patch
19.17020
Played
· 18 hours ago
Alfheim map preview
MapAlfheim
Winner
IamShiauTz Tsukuyomi · Elo 1744 +6
18:23 Match length
Defeated
DLoudness Zeus · Elo 1472 -6
82.7% win probability Pre-match · IamShiauTz favored win probability 17.3%
Key momentsIn match order
Fastest Classical
3:32* IamShiauTz Inari Okami · estimated
First pressure
4:10 DLoudness Stable
Armory timing
6:06 IamShiauTz Armory
First extra TC
8:08 DLoudness Town Center
Market timing
10:31 DLoudness Market
Fastest Heroic
10:36* IamShiauTz Fujin · estimated
Fortress timing
13:07 IamShiauTz Castle

IamShiauTz

Tsukuyomi · Blue
Win 1744 +6
EAPM
46.4
Favorite unit
Naginata Rider
19 fielded
Total score
30,373
Military score
14,798
Economic score
14,147
Kills score
1,450
Units killed
55
Units lost
15
Buildings razed
13
Largest army
59
First expansion
14:51
Age path
Inari OkamiClassical · Research start 2:47
FujinHeroic · Est. start 9:40
OkuninushiMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling47 wall build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

DLoudness

Zeus · Grey
Loss 1472 -6
EAPM
66.1
Favorite unit
Prodromos
20 fielded
Total score
17,107
Military score
7,419
Economic score
9,316
Kills score
372
Units killed
15
Units lost
55
Buildings razed
1
Largest army
50
First expansion
8:08
Age path
AthenaClassical · Research start 3:07
DionysusHeroic · Research start 13:20
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling30 wall build events
Market economy500 total resource volume
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

IamShiauTzDLoudness
Score
Total score IamShiauTz
30,37364%17,10736%
Military score IamShiauTz
14,79867%7,41933%
Economic score IamShiauTz
14,14760%9,31640%
Kills score IamShiauTz
1,45080%372
Combat and army
IamShiauTzDLoudness
55 Units killed 15
15 Units lost 55
13 Buildings razed 1
59 Largest army 50

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

IamShiauTz

Bought

No buys

Sold

No sells

Total player market volume0

DLoudness

Bought

Food300

Sold

Wood200
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

IamShiauTz

Army · 59

Units

Naginata Rider19
Yumi Horse Archer18
Yari Spearman12
Bushi8
Daimyo1
Kitsune1

Technologies4 researched · 6 pre-queued

Husbandry6:27
Pickaxe8:28
Copper WeaponsPre-queued · 9:59
Copper ArmorPre-queued · 9:59
Copper ShieldsPre-queued · 10:00
Hand AxePre-queued · 10:00
Plow11:12
BallisticsPre-queued · 12:12
Bow Saw15:00
Shaft MinePre-queued · 15:01
Buildings 12 types
Wall47
Farm23
House19
Watermill8
Shrine Japanese5
Stable Japanese5
Guardhouse3
Mining Camp Japanese3
Town Center2
Armory1
Castle1
Temple1
God powers 1 invoked
New Moon1

DLoudness

Army · 50

Units

Prodromos20
Hippeus10
Hoplite10
Toxotes5
Hypaspist2
Heracles1
Jason1
Odysseus1

Technologies9 researched

Medium Cavalry8:22
Husbandry9:39
Pickaxe11:28
Plow11:29
Hand Axe11:30
Copper Armor13:54
Copper Weapons13:55
Shaft Mine14:58
Bronze Armor17:34
Buildings 13 types
Wall30
Farm20
House19
Granary7
Stable6
Storehouse5
Archery Range4
Military Academy4
Town Center3
Armory1
Fortress1
Market1
Temple1
God powers 2 invoked
Bolt1
Bronze1