Advanced match analysis
IamShiauTz vs DLoudness
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 19359
- Duration
- 18:23
- Patch
- 19.17020
- Played
- · 18 hours ago
Winner
IamShiauTz
Tsukuyomi · Elo 1744 +6
18:23
Match length
Defeated
DLoudness
Zeus · Elo 1472 -6
82.7% win probability
Pre-match · IamShiauTz favored
win probability 17.3%
Key momentsIn match order
IamShiauTz
Tsukuyomi · Blue- EAPM
- 46.4
- Favorite unit
- Naginata Rider 19 fielded
- Total score
- 30,373
- Military score
- 14,798
- Economic score
- 14,147
- Kills score
- 1,450
- Units killed
- 55
- Units lost
- 15
- Buildings razed
- 13
- Largest army
- 59
- First expansion
- 14:51
Age path
Inari OkamiClassical · Research start 2:47
FujinHeroic · Est. start 9:40
OkuninushiMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling47 wall build events
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
DLoudness
Zeus · Grey- EAPM
- 66.1
- Favorite unit
- Prodromos 20 fielded
- Total score
- 17,107
- Military score
- 7,419
- Economic score
- 9,316
- Kills score
- 372
- Units killed
- 15
- Units lost
- 55
- Buildings razed
- 1
- Largest army
- 50
- First expansion
- 8:08
Age path
AthenaClassical · Research start 3:07
DionysusHeroic · Research start 13:20
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling30 wall build events
Market economy500 total resource volume
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
IamShiauTzDLoudness
Score
Combat and army
IamShiauTzDLoudness
55
Units killed
15
15
Units lost
55
13
Buildings razed
1
59
Largest army
50
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 500 total volume›
IamShiauTz
Bought
No buys
Sold
No sells
Total player market volume0
DLoudness
Bought
Sold
Total player market volume500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.