Advanced match analysis
Dante_Oz + Lordtyrantt vs dejavook + sergiopinzon20170325
- Queue
- Ranked 2v2 Supremacy
- Map
- Ghost Lake
- Map Seed
- 7072
- Duration
- 32:53
- Patch
- 19.17020
- Played
- · 18 hours ago
Victory
Team Elo 950
Dante_Oz
Hades · Elo 931 +17
Lordtyrantt
Set · Elo 970 +15
32:53
Match length
Defeat
Team Elo 916
dejavook
Susanoo · Elo 785 -20
sergiopinzon20170325
Zeus · Elo 1046 -22
54.9% win probability
Pre-match · Dante_Oz + Lordtyrantt favored
win probability 45.1%
Key momentsIn match order
Dante_Oz
Hades · Blue · Team 1- EAPM
- 28.6
- Favorite unit
- Peltast 35 fielded
- Total score
- 96,317
- Military score
- 33,050
- Economic score
- 54,916
- Kills score
- 8,351
- Units killed
- 237
- Units lost
- 53
- Buildings razed
- 38
- Largest army
- 133
- First expansion
- 7:08
Age path
AthenaClassical · Est. start 4:23
AphroditeHeroic · Est. start 8:44
HephaestusMythic · Est. start 22:07
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production133 military units
Highest Score
Largest Army
Most Improvements
Most Kills
dejavook
Susanoo · Red · Team 2- EAPM
- 53.9
- Favorite unit
- Shinobi 642 fielded
- Total score
- 57,034
- Military score
- 21,785
- Economic score
- 30,496
- Kills score
- 4,828
- Units killed
- 179
- Units lost
- 344
- Buildings razed
- 8
- Largest army
- 1,305
- First expansion
- 5:08
Age path
MinakatatomiClassical · Research start 2:58
FujinHeroic · Research start 13:30
TakemikazuchiMythic · Research start 20:01
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Large army production1,305 military units
Most Deaths
Most Resources
Lordtyrantt
Set · Yellow · Team 1- EAPM
- 27.1
- Favorite unit
- Axeman 49 fielded
- Total score
- 59,386
- Military score
- 24,274
- Economic score
- 28,986
- Kills score
- 6,198
- Units killed
- 177
- Units lost
- 161
- Buildings razed
- 17
- Largest army
- 167
- First expansion
- 9:01
Age path
PtahClassical · Research start 4:32
NephthysHeroic · Research start 21:54
ThothMythic · Research start 30:51
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy4,800 total resource volume
Large army production167 military units
No post-game awards
sergiopinzon20170325
Zeus · Green · Team 2- EAPM
- 14.1
- Favorite unit
- Toxotes 28 fielded
- Total score
- 12,299
- Military score
- 3,670
- Economic score
- 8,102
- Kills score
- 527
- Units killed
- 26
- Units lost
- 88
- Buildings razed
- 1
- Largest army
- 62
- First expansion
- 8:14
Age path
AthenaClassical · Research start 3:09
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
Dante_OzdejavookLordtyranttsergiopinzon20170325
Score composition
MilitaryEconomyKills score
Dante_Oz
96,317
dejavook
57,034
Lordtyrantt
59,386
sergiopinzon20170325
12,299
Units killed vs lost
KilledLost
Dante_Oz
237 / 53
dejavook
179 / 344
Lordtyrantt
177 / 161
sergiopinzon20170325
26 / 88
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,800 total volume›
Dante_Oz
Bought
No buys
Sold
No sells
Total player market volume0
dejavook
Bought
No buys
Sold
No sells
Total player market volume0
Lordtyrantt
Bought
Sold
Total player market volume4,800
sergiopinzon20170325
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.