Advanced match analysis
SmaFix vs Mariusz3030
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 25864
- Duration
- 34:12
- Patch
- 19.17020
- Played
- · 18 hours ago
Winner
SmaFix
Gaia · Elo 848 +20
34:12
Match length
Defeated
Mariusz3030
Tezcatlipoca · Elo 891 -20
43.8% win probability
Pre-match · Mariusz3030 favored · Upset
win probability 56.2%
Key momentsIn match order
SmaFix
Gaia · Blue- EAPM
- 43.5
- Favorite unit
- Turma 71 fielded
- Total score
- 59,545
- Military score
- 22,852
- Economic score
- 25,740
- Kills score
- 10,953
- Units killed
- 387
- Units lost
- 307
- Buildings razed
- 21
- Largest army
- 389
- First expansion
- 9:51
Age path
LetoClassical · Est. start 3:41
TheiaHeroic · Est. start 20:38
HekateMythic · Research start 29:11
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling9 wall build events
Market economy16,900 total resource volume
Large army production389 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Mariusz3030
Tezcatlipoca · Red- EAPM
- 35.1
- Favorite unit
- Tlamanih Spearman 65 fielded
- Total score
- 41,797
- Military score
- 12,431
- Economic score
- 19,529
- Kills score
- 9,837
- Units killed
- 309
- Units lost
- 449
- Buildings razed
- 5
- Largest army
- 319
- First expansion
- 11:46
Age path
MalinalxochitlClassical · Est. start 4:08
CoyolxauhquiHeroic · Est. start 12:19
XolotlMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Market economy4,000 total resource volume
Large army production319 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
SmaFixMariusz3030
Score
Combat and army
SmaFixMariusz3030
387
Units killed
309
307
Units lost
449
21
Buildings razed
5
389
Largest army
319
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 20,900 total volume›
SmaFix
Bought
Sold
Total player market volume16,900
Mariusz3030
Bought
Sold
Total player market volume4,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.