Replay-derived match flow, timings, and composition.

Advanced match analysis

Mammash Reborn vs ☣fRESH֍

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
11762
Duration
17:00
Patch
19.17020
Played
· 18 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
Mammash Reborn Hades · Elo 1439 +8
17:00 Match length
Defeated
<color=1.24/9.09/4.4>☣fRESH֍ Ra · Elo 1241 -8
75.8% win probability Pre-match · Mammash Reborn favored win probability 24.2%
Key momentsIn match order
Fastest Classical
3:20* Mammash Reborn Ares · estimated
First pressure
4:53 <color=1.24/9.09/4.4>☣fRESH֍ Barracks
Market timing
5:21 <color=1.24/9.09/4.4>☣fRESH֍ Market
First extra TC
7:04 <color=1.24/9.09/4.4>☣fRESH֍ Town Center
Armory timing
11:21 Mammash Reborn Armory
Fastest Heroic
14:06* Mammash Reborn Aphrodite · estimated

Mammash Reborn

Hades · Blue
Win 1439 +8
EAPM
71.8
Favorite unit
Toxotes
40 fielded
Total score
20,374
Military score
9,562
Economic score
8,545
Kills score
2,267
Units killed
96
Units lost
42
Buildings razed
17
Largest army
112
First expansion
—
Age path
AresClassical · Est. start 2:20
AphroditeHeroic · Est. start 12:51
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production112 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources
Loss 1241 -8
EAPM
70.0
Favorite unit
Spearman
37 fielded
Total score
10,539
Military score
2,416
Economic score
6,879
Kills score
1,244
Units killed
42
Units lost
96
Buildings razed
0
Largest army
51
First expansion
7:04
Age path
BastClassical · Est. start 4:07
SobekHeroic · Est. start 13:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling9 wall build events
Market economy1,700 total resource volume
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Mammash Reborn<color=1.24/9.09/4.4>☣fRESH֍
Score
Total score Mammash Reborn
20,37466%10,53934%
Military score Mammash Reborn
9,56280%2,416
Economic score Mammash Reborn
8,54555%6,87945%
Kills score Mammash Reborn
2,26765%1,24435%
Combat and army
Mammash Reborn<color=1.24/9.09/4.4>☣fRESH֍
96 Units killed 42
42 Units lost 96
17 Buildings razed 0
112 Largest army 51

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,700 total volume

Mammash Reborn

Bought

No buys

Sold

No sells

Total player market volume0

<color=1.24/9.09/4.4>☣fRESH֍

Bought

Food600

Sold

Food600
Wood500
Total player market volume1,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mammash Reborn

Army · 112

Units

Toxotes40
Hippeus39
Cyclops13
Peltast12
Ajax3
Prodromos2
Achilles1
Chiron1
Nemean Lion1

Technologies3 researched · 2 pre-queued

HusbandryPre-queued · 11:24
Medium ArchersPre-queued · 11:43
Ballistics14:21
Heavy Archers15:57
Medium Cavalry16:00
Buildings 8 types
House13
Storehouse5
Granary4
Archery Range2
Stable2
Armory1
Market1
Temple1
God powers 2 invoked
Curse1
Pestilence1

<color=1.24/9.09/4.4>☣fRESH֍

Army · 51

Units

Spearman37
Slinger10
Sphinx2
Axeman1
Petsuchos1

Technologies6 researched

Pickaxe2:15
Hand Axe4:43
Medium Spearmen7:58
Plow9:51
Medium Slingers10:27
Crenellations16:39
Buildings 13 types
Obelisk14
House9
Wall9
Farm8
Mining Camp7
Lumber Camp5
Barracks4
Granary4
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 2 invoked
Locust Swarm1
Rain1