Advanced match analysis
Mammash Reborn vs ☣fRESH֍
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 11762
- Duration
- 17:00
- Patch
- 19.17020
- Played
- · 18 hours ago
Winner
Mammash Reborn
Hades · Elo 1439 +8
17:00
Match length
Defeated
<color=1.24/9.09/4.4>☣fRESH֍
Ra · Elo 1241 -8
75.8% win probability
Pre-match · Mammash Reborn favored
win probability 24.2%
Key momentsIn match order
Mammash Reborn
Hades · Blue- EAPM
- 71.8
- Favorite unit
- Toxotes 40 fielded
- Total score
- 20,374
- Military score
- 9,562
- Economic score
- 8,545
- Kills score
- 2,267
- Units killed
- 96
- Units lost
- 42
- Buildings razed
- 17
- Largest army
- 112
- First expansion
- —
Age path
AresClassical · Est. start 2:20
AphroditeHeroic · Est. start 12:51
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production112 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
<color=1.24/9.09/4.4>☣fRESH֍
Ra · Red- EAPM
- 70.0
- Favorite unit
- Spearman 37 fielded
- Total score
- 10,539
- Military score
- 2,416
- Economic score
- 6,879
- Kills score
- 1,244
- Units killed
- 42
- Units lost
- 96
- Buildings razed
- 0
- Largest army
- 51
- First expansion
- 7:04
Age path
BastClassical · Est. start 4:07
SobekHeroic · Est. start 13:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling9 wall build events
Market economy1,700 total resource volume
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Mammash Reborn<color=1.24/9.09/4.4>☣fRESH֍
Score
Combat and army
Mammash Reborn<color=1.24/9.09/4.4>☣fRESH֍
96
Units killed
42
42
Units lost
96
17
Buildings razed
0
112
Largest army
51
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,700 total volume›
Mammash Reborn
Bought
No buys
Sold
No sells
Total player market volume0
<color=1.24/9.09/4.4>☣fRESH֍
Bought
Sold
Total player market volume1,700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.