Replay-derived match flow, timings, and composition.

Advanced match analysis

matiasenuri + Urano vs zero two + FedeOz1

Queue
Ranked 2v2 Supremacy
Map
Mount Olympus
Map Seed
18987
Duration
30:46
Patch
19.17020
Played
· 18 hours ago
Mount Olympus map preview
MapMount Olympus
Defeat Team Elo 1198
matiasenuri Zeus · Elo 1120 -16
Urano Gaia · Elo 1276 -24
30:46 Match length
Victory Team Elo 1153
zero two Gaia · Elo 1110 +22
FedeOz1 Gaia · Elo 1196 +18
56.4% win probability Pre-match · matiasenuri + Urano favored · Upset win probability 43.6%
Key momentsIn match order
Fastest Classical
3:44* Urano Oceanus · estimated
First extra TC
3:54 Urano Town Center
First pressure
4:46 matiasenuri Military Academy
Armory timing
5:14 zero two Armory
Market timing
9:57 FedeOz1 Market
Fastest Heroic
12:08* matiasenuri Apollo · estimated
Fortress timing
13:22 FedeOz1 Palace
Fastest Mythic
16:22* FedeOz1 Atlas · estimated

matiasenuri

Zeus · Blue · Team 1
Loss 1120 -16
EAPM
42.0
Favorite unit
Prodromos
63 fielded
Total score
41,272
Military score
13,120
Economic score
20,267
Kills score
7,885
Units killed
224
Units lost
289
Buildings razed
26
Largest army
251
First expansion
5:30
Age path
HermesClassical · Est. start 3:01
ApolloHeroic · Est. start 10:53
HeraMythic · Research start 17:45
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Large army production251 military units
No post-game awards

zero two

Gaia · Maroon · Team 2
Win 1110 +22
EAPM
50.1
Favorite unit
Contarius
110 fielded
Total score
59,005
Military score
21,677
Economic score
28,310
Kills score
9,034
Units killed
302
Units lost
222
Buildings razed
35
Largest army
234
First expansion
6:42
Age path
OceanusClassical · Est. start 3:51
RheiaHeroic · Research start 13:30
AtlasMythic · Research start 18:45
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Market economy300 total resource volume
Large army production234 military units
No post-game awards

Urano

Gaia · Orange · Team 1
Loss 1276 -24
EAPM
47.4
Favorite unit
Fanatic
128 fielded
Total score
69,310
Military score
30,822
Economic score
27,218
Kills score
11,452
Units killed
380
Units lost
301
Buildings razed
22
Largest army
423
First expansion
3:54
Age path
OceanusClassical · Research start 2:44
RheiaHeroic · Est. start 12:42
AtlasMythic · Est. start 20:50
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Large army production423 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources Most Titan Kills

FedeOz1

Gaia · Green · Team 2
Win 1196 +18
EAPM
39.5
Favorite unit
Contarius
135 fielded
Total score
50,086
Military score
20,820
Economic score
19,994
Kills score
9,336
Units killed
292
Units lost
379
Buildings razed
9
Largest army
405
First expansion
5:08
Age path
OceanusClassical · Research start 3:22
TheiaHeroic · Est. start 11:27
AtlasMythic · Est. start 14:22
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Market economy5,400 total resource volume
Large army production405 military units
Most Deaths

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

matiasenurizero twoUranoFedeOz1
Score composition MilitaryEconomyKills score
matiasenuri 41,272
13,12020,267
zero two 59,005
21,67728,3109,034
Urano 69,310
30,82227,21811,452
FedeOz1 50,086
20,82019,9949,336
Units killed vs lost KilledLost
matiasenuri 224 / 289
224289
zero two 302 / 222
302222
Urano 380 / 301
380301
FedeOz1 292 / 379
292379

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,700 total volume

matiasenuri

Bought

No buys

Sold

No sells

Total player market volume0

zero two

Bought

Food300

Sold

No sells

Total player market volume300

Urano

Bought

No buys

Sold

No sells

Total player market volume0

FedeOz1

Bought

Food1,500

Sold

Food300
Wood3,600
Total player market volume5,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

matiasenuri

Army · 251

Units

Prodromos63
Peltast51
Toxotes42
Hypaspist33
Hoplite27
Petrobolos12
Hippeus9
Jason5
Heracles4
Bellerophon3
Manticore1
Odysseus1

Technologies8 researched · 8 pre-queued

Hand Axe3:26
PickaxePre-queued · 3:59
Medium ArchersPre-queued · 14:19
Medium CavalryPre-queued · 15:09
Heavy ArchersPre-queued · 15:09
Medium InfantryPre-queued · 15:11
Copper Shields15:16
Copper Armor15:16
Copper Weapons15:16
Heavy CavalryPre-queued · 15:41
Heavy InfantryPre-queued · 18:52
Champion CavalryPre-queued · 20:20
Champion Archers22:14
Bronze Shields24:07
Bronze Armor24:07
Bronze Weapons24:08
Buildings 11 types
Farm30
House16
Storehouse12
Town Center6
Archery Range4
Military Academy3
Granary2
Stable2
Temple2
Armory1
Fortress1
God powers 7 invoked
Bolt2
Cease Fire2
Underworld Passage2
Lightning Storm1

zero two

Army · 234

Units

Contarius110
Murmillo40
Turma30
Fanatic16
Arcus12
Katapeltes7
Cheiroballista5
Fire Siphon5
Destroyer4
Caladria3
Oracle2

Technologies23 researched

Hand Axe0:16
Pickaxe0:43
Bow Saw4:58
Shaft Mine6:15
Copper Armor6:54
Copper Shields8:27
Plow9:44
Ballistics14:04
Bronze Armor15:06
Heavy Cavalry15:23
Medium Infantry15:32
Medium Archers15:34
Copper Weapons16:53
Bronze Weapons20:24
Bronze Shields20:24
Iron Armor20:58
Heavy Archers21:01
Heavy Infantry21:02
Champion Cavalry22:41
Champion Infantry22:41
Champion Archers25:26
Iron Weapons25:28
Iron Shields25:29
Buildings 10 types
Farm35
Military Barracks11
Manor9
Economic Guild7
Town Center7
Armory6
Palace5
Market4
Counter Barracks3
Temple2
God powers 8 invoked
Carnivora3
Gaia Forest2
Implode1
Titan Gate1
Traitor1

Urano

Army · 423

Units

Fanatic128
Turma97
Katapeltes81
Arcus35
Contarius35
Murmillo18
Destroyer14
Cheiroballista8
Caladria3
Fire Siphon3
Oracle1

Technologies21 researched · 1 pre-queued

Pickaxe5:50
Hand Axe6:27
Bow Saw7:00
Shaft MinePre-queued · 7:35
Plow7:37
Medium Archers11:32
Copper Shields12:57
Medium Infantry13:17
Crenellations13:37
Copper Weapons13:45
Copper Armor13:46
Heavy Archers14:12
Heavy Infantry14:13
Bronze Shields17:35
Bronze Weapons17:36
Bronze Armor18:49
Heavy Cavalry20:28
Ballistics20:40
Champion Infantry23:26
Iron Weapons24:28
Iron Armor24:28
Iron Shields24:29
Buildings 9 types
Farm26
Manor14
Counter Barracks6
Economic Guild5
Palace5
Military Barracks4
Town Center3
Armory1
Temple1
God powers 10 invoked
Carnivora4
Gaia Forest3
Traitor2
Implode1

FedeOz1

Army · 405

Units

Contarius135
Murmillo135
Arcus110
Fanatic6
Caladria4
Turma4
Katapeltes3
Oracle3
Destroyer2
Argus1
Cheiroballista1
Dryad1

Technologies18 researched · 6 pre-queued

Hand Axe0:19
Pickaxe0:19
Husbandry9:49
Plow9:50
Medium Infantry10:47
Medium Archers11:33
Bow Saw13:04
Heavy ArchersPre-queued · 13:27
Heavy CavalryPre-queued · 13:27
Champion CavalryPre-queued · 14:43
Heavy InfantryPre-queued · 14:45
Copper Weapons24:45
Copper Armor24:45
Copper Shields24:45
Bronze Shields25:32
Bronze Armor25:32
Bronze Weapons25:33
Shaft Mine25:48
Iron Armor26:23
Ballistics26:24
Iron Shields26:41
Iron Weapons27:14
Champion ArchersPre-queued · 28:28
Champion InfantryPre-queued · 29:36
Buildings 11 types
Farm18
Manor12
Military Barracks11
Economic Guild5
Armory4
Palace4
Town Center4
Counter Barracks2
Sentry Tower2
Market1
Temple1
God powers 8 invoked
Carnivora3
Gaia Forest2
Hesperides Tree2
Implode1