Advanced match analysis
matiasenuri + Urano vs zero two + FedeOz1
- Queue
- Ranked 2v2 Supremacy
- Map
- Mount Olympus
- Map Seed
- 18987
- Duration
- 30:46
- Patch
- 19.17020
- Played
- · 18 hours ago
Defeat
Team Elo 1198
matiasenuri
Zeus · Elo 1120 -16
Urano
Gaia · Elo 1276 -24
30:46
Match length
Victory
Team Elo 1153
zero two
Gaia · Elo 1110 +22
FedeOz1
Gaia · Elo 1196 +18
56.4% win probability
Pre-match · matiasenuri + Urano favored · Upset
win probability 43.6%
Key momentsIn match order
matiasenuri
Zeus · Blue · Team 1- EAPM
- 42.0
- Favorite unit
- Prodromos 63 fielded
- Total score
- 41,272
- Military score
- 13,120
- Economic score
- 20,267
- Kills score
- 7,885
- Units killed
- 224
- Units lost
- 289
- Buildings razed
- 26
- Largest army
- 251
- First expansion
- 5:30
Age path
HermesClassical · Est. start 3:01
ApolloHeroic · Est. start 10:53
HeraMythic · Research start 17:45
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Large army production251 military units
No post-game awards
zero two
Gaia · Maroon · Team 2- EAPM
- 50.1
- Favorite unit
- Contarius 110 fielded
- Total score
- 59,005
- Military score
- 21,677
- Economic score
- 28,310
- Kills score
- 9,034
- Units killed
- 302
- Units lost
- 222
- Buildings razed
- 35
- Largest army
- 234
- First expansion
- 6:42
Age path
OceanusClassical · Est. start 3:51
RheiaHeroic · Research start 13:30
AtlasMythic · Research start 18:45
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Market economy300 total resource volume
Large army production234 military units
No post-game awards
Urano
Gaia · Orange · Team 1- EAPM
- 47.4
- Favorite unit
- Fanatic 128 fielded
- Total score
- 69,310
- Military score
- 30,822
- Economic score
- 27,218
- Kills score
- 11,452
- Units killed
- 380
- Units lost
- 301
- Buildings razed
- 22
- Largest army
- 423
- First expansion
- 3:54
Age path
OceanusClassical · Research start 2:44
RheiaHeroic · Est. start 12:42
AtlasMythic · Est. start 20:50
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Large army production423 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Most Titan Kills
FedeOz1
Gaia · Green · Team 2- EAPM
- 39.5
- Favorite unit
- Contarius 135 fielded
- Total score
- 50,086
- Military score
- 20,820
- Economic score
- 19,994
- Kills score
- 9,336
- Units killed
- 292
- Units lost
- 379
- Buildings razed
- 9
- Largest army
- 405
- First expansion
- 5:08
Age path
OceanusClassical · Research start 3:22
TheiaHeroic · Est. start 11:27
AtlasMythic · Est. start 14:22
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Market economy5,400 total resource volume
Large army production405 military units
Most Deaths
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
matiasenurizero twoUranoFedeOz1
Score composition
MilitaryEconomyKills score
matiasenuri
41,272
zero two
59,005
Urano
69,310
FedeOz1
50,086
Units killed vs lost
KilledLost
matiasenuri
224 / 289
zero two
302 / 222
Urano
380 / 301
FedeOz1
292 / 379
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,700 total volume›
matiasenuri
Bought
No buys
Sold
No sells
Total player market volume0
zero two
Bought
Sold
No sells
Total player market volume300
Urano
Bought
No buys
Sold
No sells
Total player market volume0
FedeOz1
Bought
Sold
Total player market volume5,400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.