Replay-derived match flow, timings, and composition.

Advanced match analysis

calebstonis vs TryHard ZN

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
818
Duration
22:54
Patch
19.17020
Played
· 17 hours ago
Alfheim map preview
MapAlfheim
Winner
calebstonis Poseidon · Elo 1063 +14
22:54 Match length
Defeated
TryHard ZN Kronos · Elo 1000 -14
59.0% win probability Pre-match · calebstonis favored win probability 41.0%
Key momentsIn match order
Fastest Classical
3:46* TryHard ZN Leto · estimated
First pressure
3:51 TryHard ZN Military Barracks
First extra TC
9:04 calebstonis Town Center
Armory timing
12:57 TryHard ZN Armory
Fastest Heroic
16:07* TryHard ZN Hyperion · estimated
Fortress timing
16:19 TryHard ZN Palace
Market timing
21:59 TryHard ZN Market

calebstonis

Poseidon · Blue
Win 1063 +14
EAPM
74.1
Favorite unit
Hippeus
57 fielded
Total score
39,889
Military score
12,895
Economic score
23,329
Kills score
3,734
Units killed
106
Units lost
55
Buildings razed
11
Largest army
81
First expansion
9:04
Age path
HermesClassical · Research start 3:01
DionysusHeroic · Research start 16:22
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production81 military units
Highest Score Most Improvements Most Kills

TryHard ZN

Kronos · Red
Loss 1000 -14
EAPM
28.7
Favorite unit
Katapeltes
47 fielded
Total score
28,347
Military score
5,650
Economic score
20,944
Kills score
1,753
Units killed
55
Units lost
116
Buildings razed
1
Largest army
114
First expansion
10:42
Age path
LetoClassical · Research start 2:46
HyperionHeroic · Research start 14:52
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production114 military units
Largest Army Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

calebstonisTryHard ZN
Score
Total score calebstonis
39,88958%28,34742%
Military score calebstonis
12,89570%5,65030%
Economic score calebstonis
23,32953%20,94447%
Kills score calebstonis
3,73468%1,75332%
Combat and army
calebstonisTryHard ZN
106 Units killed 55
55 Units lost 116
11 Buildings razed 1
81 Largest army 114

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

calebstonis

Army · 81

Units

Hippeus57
Centaur15
Petrobolos6
Atalanta1
Hippolyta1
Theseus1

Technologies10 researched

Pickaxe12:22
Hand Axe12:22
Plow12:24
Medium Cavalry13:53
Copper Armor16:33
Copper Weapons16:49
Heavy Cavalry18:50
Shaft Mine19:01
Bronze Weapons20:55
Bow Saw22:10
Buildings 9 types
Farm22
House17
Storehouse8
Fortress2
Granary2
Stable2
Temple2
Armory1
Town Center1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

TryHard ZN

Army · 114

Units

Katapeltes47
Murmillo20
Arcus12
Turma11
Automaton6
Cheiroballista6
Contarius5
Destroyer4
Oracle3

Technologies5 researched

Hand Axe9:12
Pickaxe9:12
Medium Infantry13:49
Medium Archers16:24
Heavy Archers19:00
Buildings 11 types
Farm18
Manor9
Military Barracks5
Wall5
Palace4
Counter Barracks3
Town Center3
Armory1
Economic Guild1
Market1
Temple1
God powers 11 invoked
Spider Lair9
Chaos1
Deconstruction1