Advanced match analysis
calebstonis vs TryHard ZN
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 818
- Duration
- 22:54
- Patch
- 19.17020
- Played
- · 17 hours ago
Winner
calebstonis
Poseidon · Elo 1063 +14
22:54
Match length
Defeated
TryHard ZN
Kronos · Elo 1000 -14
59.0% win probability
Pre-match · calebstonis favored
win probability 41.0%
Key momentsIn match order
calebstonis
Poseidon · Blue- EAPM
- 74.1
- Favorite unit
- Hippeus 57 fielded
- Total score
- 39,889
- Military score
- 12,895
- Economic score
- 23,329
- Kills score
- 3,734
- Units killed
- 106
- Units lost
- 55
- Buildings razed
- 11
- Largest army
- 81
- First expansion
- 9:04
Age path
HermesClassical · Research start 3:01
DionysusHeroic · Research start 16:22
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production81 military units
Highest Score
Most Improvements
Most Kills
TryHard ZN
Kronos · Red- EAPM
- 28.7
- Favorite unit
- Katapeltes 47 fielded
- Total score
- 28,347
- Military score
- 5,650
- Economic score
- 20,944
- Kills score
- 1,753
- Units killed
- 55
- Units lost
- 116
- Buildings razed
- 1
- Largest army
- 114
- First expansion
- 10:42
Age path
LetoClassical · Research start 2:46
HyperionHeroic · Research start 14:52
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production114 military units
Largest Army
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
calebstonisTryHard ZN
Score
Combat and army
calebstonisTryHard ZN
106
Units killed
55
55
Units lost
116
11
Buildings razed
1
81
Largest army
114
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.