Advanced match analysis
GzRacer vs hockeymachine1989
- Queue
- Ranked 1v1 Supremacy
- Map
- Mirage
- Map Seed
- 29637
- Duration
- 9:17
- Patch
- 19.17020
- Played
- · 17 hours ago
Defeated
GzRacer
Odin · Elo 911 -15
9:17
Match length
Winner
hockeymachine1989
Zeus · Elo 1029 +12
33.6% win probability
Pre-match · hockeymachine1989 favored
win probability 66.4%
Key momentsIn match order
GzRacer
Odin · Blue- EAPM
- 32.0
- Favorite unit
- Raiding Cavalry 13 fielded
- Total score
- 8,014
- Military score
- 2,670
- Economic score
- 5,326
- Kills score
- 40
- Units killed
- 2
- Units lost
- 28
- Buildings razed
- 0
- Largest army
- 38
- First expansion
- —
Age path
FreyjaClassical · Research start 5:04
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
Most Deaths
Most Resources
hockeymachine1989
Zeus · Red- EAPM
- 29.0
- Favorite unit
- Hoplite 13 fielded
- Total score
- 10,880
- Military score
- 5,540
- Economic score
- 4,667
- Kills score
- 685
- Units killed
- 29
- Units lost
- 2
- Buildings razed
- 2
- Largest army
- 26
- First expansion
- —
Age path
AthenaClassical · Research start 2:54
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment1 dock build events
Highest Score
Largest Army
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
GzRacerhockeymachine1989
Score
Combat and army
GzRacerhockeymachine1989
2
Units killed
29
28
Units lost
2
0
Buildings razed
2
38
Largest army
26
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.