Replay-derived match flow, timings, and composition.

Advanced match analysis

Xlx Fire vs JJSA

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
19939
Duration
36:07
Patch
19.17020
Played
· 17 hours ago
Tundra map preview
MapTundra
Defeated
Xlx Fire Gaia · Elo 578 -12
36:07 Match length
Winner
JJSA Hades · Elo 687 +12
34.8% win probability Pre-match · JJSA favored win probability 65.2%
Key momentsIn match order
Fastest Classical
4:34* JJSA Athena · estimated
First pressure
6:03 JJSA Archery Range
Armory timing
6:40 JJSA Armory
Market timing
9:00 JJSA Market
First extra TC
9:23 JJSA Town Center
Fastest Heroic
9:25* JJSA Apollo · estimated
Fortress timing
13:22 JJSA Fortress
Fastest Mythic
16:22* JJSA Hephaestus · estimated

Xlx Fire

Gaia · Blue
Loss 578 -12
EAPM
48.9
Favorite unit
Murmillo
933 fielded
Total score
46,756
Military score
8,875
Economic score
30,771
Kills score
7,110
Units killed
221
Units lost
478
Buildings razed
21
Largest army
1,314
First expansion
14:12
Age path
OceanusClassical · Research start 5:09
TheiaHeroic · Research start 20:12
HekateMythic · Research start 26:07
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Market economy10,500 total resource volume
Large army production1,314 military units
Largest Army Most Deaths Most Resources

JJSA

Hades · Red
Win 687 +12
EAPM
17.2
Favorite unit
Hoplite
12 fielded
Total score
70,218
Military score
18,102
Economic score
37,395
Kills score
14,746
Units killed
492
Units lost
233
Buildings razed
8
Largest army
93
First expansion
9:23
Age path
AthenaClassical · Est. start 3:34
ApolloHeroic · Est. start 8:10
HephaestusMythic · Est. start 14:22
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom7 expansion build events
Heavy walling15 wall build events
Large army production93 military units
Highest Score Most Improvements Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Xlx FireJJSA
Score
Total score JJSA
46,75640%70,21860%
Military score JJSA
8,87533%18,10267%
Economic score JJSA
30,77145%37,39555%
Kills score JJSA
7,11033%14,74667%
Combat and army
Xlx FireJJSA
221 Units killed 492
478 Units lost 233
21 Buildings razed 8
1,314 Largest army 93

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 10,500 total volume

Xlx Fire

Bought

No buys

Sold

Wood10,500
Total player market volume10,500

JJSA

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Xlx Fire

Army · 1314

Units

Murmillo933
Arcus132
Contarius132
Destroyer87
Dryad15
Stymphalian Bird10
Oracle5

Technologies6 researched

Plow19:38
Pickaxe19:39
Husbandry19:39
Hand Axe19:40
Bow Saw21:22
Shaft Mine21:23
Buildings 9 types
Farm21
Military Barracks15
Manor8
Palace5
Town Center4
Armory2
Economic Guild2
Market2
Temple1
God powers 12 invoked
Carnivora7
Gaia Forest2
Hesperides Tree2
Tartarian Gate1

JJSA

Army · 93

Units

Hoplite12
Hypaspist11
Manticore10
Petrobolos10
Toxotes10
Peltast9
Achilles7
Ajax6
Chiron5
Colossus4
Helepolis4
Perseus3
Minotaur2

Technologies16 researched

Husbandry6:12
Pickaxe7:48
Hand Axe8:12
Bow Saw9:34
Medium Archers14:15
Medium Infantry14:17
Plow17:57
Heavy Infantry19:28
Crenellations20:20
Heavy Archers22:58
Copper Shields24:31
Copper Armor24:32
Champion Archers25:51
Champion Infantry28:34
Ballistics32:56
Shaft Mine33:42
Buildings 13 types
Farm36
House16
Storehouse16
Wall15
Fortress9
Military Academy8
Town Center7
Granary6
Archery Range4
Market2
Armory1
Sentry Tower1
Temple1
God powers 6 invoked
Sentinel3
Restoration2
Plenty Vault1