Advanced match analysis
Xlx Fire vs JJSA
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 19939
- Duration
- 36:07
- Patch
- 19.17020
- Played
- · 17 hours ago
Defeated
Xlx Fire
Gaia · Elo 578 -12
36:07
Match length
Winner
JJSA
Hades · Elo 687 +12
34.8% win probability
Pre-match · JJSA favored
win probability 65.2%
Key momentsIn match order
Xlx Fire
Gaia · Blue- EAPM
- 48.9
- Favorite unit
- Murmillo 933 fielded
- Total score
- 46,756
- Military score
- 8,875
- Economic score
- 30,771
- Kills score
- 7,110
- Units killed
- 221
- Units lost
- 478
- Buildings razed
- 21
- Largest army
- 1,314
- First expansion
- 14:12
Age path
OceanusClassical · Research start 5:09
TheiaHeroic · Research start 20:12
HekateMythic · Research start 26:07
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Market economy10,500 total resource volume
Large army production1,314 military units
Largest Army
Most Deaths
Most Resources
JJSA
Hades · Red- EAPM
- 17.2
- Favorite unit
- Hoplite 12 fielded
- Total score
- 70,218
- Military score
- 18,102
- Economic score
- 37,395
- Kills score
- 14,746
- Units killed
- 492
- Units lost
- 233
- Buildings razed
- 8
- Largest army
- 93
- First expansion
- 9:23
Age path
AthenaClassical · Est. start 3:34
ApolloHeroic · Est. start 8:10
HephaestusMythic · Est. start 14:22
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom7 expansion build events
Heavy walling15 wall build events
Large army production93 military units
Highest Score
Most Improvements
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Xlx FireJJSA
Score
Combat and army
Xlx FireJJSA
221
Units killed
492
478
Units lost
233
21
Buildings razed
8
1,314
Largest army
93
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 10,500 total volume›
Xlx Fire
Bought
No buys
Sold
Total player market volume10,500
JJSA
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.