Replay-derived match flow, timings, and composition.

Advanced match analysis

sokneesuggsdee + Elenchus + Dante_Oz vs matiasenuri + DjanGo + chinchu

Queue
Ranked 3v3 Supremacy
Map
Mirage
Map Seed
15397
Duration
21:48
Patch
19.17020
Played
· 17 hours ago
Mirage map preview
MapMirage
Victory Team Elo 936
sokneesuggsdee Loki · Elo 938 +22
Elenchus Loki · Elo 956 +21
Dante_Oz Hades · Elo 914 +22
21:48 Match length
Defeat Team Elo 1021
matiasenuri Zeus · Elo 1136 -27
DjanGo Kronos · Elo 1126 -27
chinchu Zeus · Elo 802 -11
38.0% win probability Pre-match · matiasenuri + DjanGo + chinchu favored · Upset win probability 62.0%
Key momentsIn match order
Fastest Classical
3:52* matiasenuri Hermes · estimated
First pressure
4:49 chinchu Military Academy
Armory timing
4:58 chinchu Armory
First extra TC
8:05 Elenchus Town Center
Market timing
8:43 DjanGo Market
Fastest Heroic
8:49* chinchu Apollo · estimated
Fortress timing
10:59 Dante_Oz Fortress
Fastest Mythic
16:16* Elenchus Hel · estimated

sokneesuggsdee

Loki · Maroon · Team 1
Win 938 +22
EAPM
52.6
Favorite unit
Raiding Cavalry
363 fielded
Total score
17,247
Military score
7,545
Economic score
8,826
Kills score
876
Units killed
48
Units lost
78
Buildings razed
1
Largest army
702
First expansion
—
Age path
ForsetiClassical · Research start 5:33
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
Large army production702 military units
No post-game awards

matiasenuri

Zeus · Red · Team 2
Loss 1136 -27
EAPM
45.8
Favorite unit
Hoplite
30 fielded
Total score
30,473
Military score
14,499
Economic score
14,300
Kills score
1,674
Units killed
72
Units lost
51
Buildings razed
0
Largest army
87
First expansion
15:58
Age path
HermesClassical · Est. start 2:52
ApolloHeroic · Est. start 14:54
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Water commitment1 dock build events
Large army production87 military units
No post-game awards

Elenchus

Loki · Yellow · Team 1
Win 956 +21
EAPM
25.0
Favorite unit
Hersir
37 fielded
Total score
64,947
Military score
24,090
Economic score
37,009
Kills score
3,848
Units killed
119
Units lost
78
Buildings razed
32
Largest army
162
First expansion
8:05
Age path
HeimdallClassical · Est. start 5:17
NjordHeroic · Est. start 9:59
HelMythic · Est. start 14:16
Opening read
Water BoomExisting water-opening timing signal.
Multi-TC boom6 expansion build events
Water commitment3 dock build events
Large army production162 military units
Highest Score Most Improvements Most Kills Most Resources

DjanGo

Kronos · Green · Team 2
Loss 1126 -27
EAPM
23.0
Favorite unit
Fanatic
26 fielded
Total score
46,331
Military score
17,441
Economic score
26,986
Kills score
1,904
Units killed
67
Units lost
63
Buildings razed
0
Largest army
102
First expansion
9:16
Age path
PrometheusClassical · Est. start 3:58
RheiaHeroic · Est. start 9:46
AtlasMythic · Est. start 17:50
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling20 wall build events
Water commitment3 dock build events
Market economy500 total resource volume
Large army production102 military units
Largest Army

Dante_Oz

Hades · Orange · Team 1
Win 914 +22
EAPM
27.0
Favorite unit
Peltast
24 fielded
Total score
44,436
Military score
17,939
Economic score
24,582
Kills score
1,915
Units killed
64
Units lost
56
Buildings razed
1
Largest army
81
First expansion
12:33
Age path
AthenaClassical · Est. start 4:33
AphroditeHeroic · Est. start 8:29
HephaestusMythic · Est. start 18:15
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
Large army production81 military units
No post-game awards

chinchu

Zeus · Grey · Team 2
Loss 802 -11
EAPM
16.8
Favorite unit
Hoplite
50 fielded
Total score
26,232
Military score
10,475
Economic score
13,690
Kills score
2,067
Units killed
67
Units lost
120
Buildings razed
0
Largest army
104
First expansion
11:17
Age path
AthenaClassical · Est. start 3:37
ApolloHeroic · Est. start 7:34
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Water commitment1 dock build events
Large army production104 military units
Most Deaths

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

sokneesuggsdeematiasenuriElenchusDjanGoDante_Ozchinchu
Score composition MilitaryEconomyKills score
sokneesuggsdee 17,247
8,826
matiasenuri 30,473
14,49914,300
Elenchus 64,947
24,09037,009
DjanGo 46,331
17,44126,986
Dante_Oz 44,436
17,93924,582
chinchu 26,232
10,47513,690
Units killed vs lost KilledLost
sokneesuggsdee 48 / 78
4878
matiasenuri 72 / 51
7251
Elenchus 119 / 78
11978
DjanGo 67 / 63
6763
Dante_Oz 64 / 56
6456
chinchu 67 / 120
67120

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

sokneesuggsdee

Bought

No buys

Sold

No sells

Total player market volume0

matiasenuri

Bought

No buys

Sold

No sells

Total player market volume0

Elenchus

Bought

No buys

Sold

No sells

Total player market volume0

DjanGo

Bought

No buys

Sold

Wood500
Total player market volume500

Dante_Oz

Bought

No buys

Sold

No sells

Total player market volume0

chinchu

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sokneesuggsdee

Army · 702

Units

Raiding Cavalry363
Berserk93
Throwing Axeman90
Hirdman79
Hersir77

Technologies4 researched

Hand Axe6:26
Medium Infantry8:40
Medium Cavalry11:32
Pickaxe13:20
Buildings 8 types
House16
Farm8
Great Hall6
Longhouse5
Ox Cart Building4
Dock1
Market1
Temple1
God powers 3 invoked
Spy3

matiasenuri

Army · 87

Units

Hoplite30
Hippeus20
Toxotes20
Prodromos6
Peltast4
Centaur2
Hypaspist2
Heracles1
Jason1
Odysseus1

Technologies9 researched · 4 pre-queued

Pickaxe10:25
Hand Axe10:27
Medium Cavalry13:58
Medium Infantry14:00
Medium ArchersPre-queued · 14:03
Bow Saw17:19
Shaft Mine17:19
Copper Armor17:21
Copper Weapons17:21
Plow19:52
Heavy InfantryPre-queued · 21:16
Heavy CavalryPre-queued · 21:18
Heavy ArchersPre-queued · 21:24
Buildings 12 types
Farm24
House17
Wall16
Storehouse11
Archery Range5
Military Academy4
Stable4
Temple2
Town Center2
Armory1
Dock1
Granary1
God powers 3 invoked
Cease Fire2
Bolt1

Elenchus

Army · 162

Units

Hersir37
Godi20
Portable Ram18
Raiding Cavalry16
Throwing Axeman16
Jarl15
Huskarl13
Hirdman11
Mountain Giant6
Ballista5
Fire Giant5

Technologies19 researched · 1 pre-queued

Hand Axe2:14
Pickaxe3:00
Copper Weapons7:51
Copper Armor7:51
Copper Shields7:52
Husbandry8:19
Plow11:12
Shaft Mine11:57
Bow Saw12:55
Bronze Shields13:48
Bronze Armor13:48
Ballistics13:48
Bronze Weapons13:49
Medium Infantry14:41
Medium Cavalry14:55
Heavy Infantry15:40
Iron Armor16:31
Iron ShieldsPre-queued · 16:31
Crenellations16:34
Champion Infantry16:47
Buildings 11 types
House18
Farm14
Ox Cart Building7
Town Center6
Dock3
Great Hall3
Longhouse3
Hill Fort2
Temple2
Armory1
Market1
God powers 3 invoked
Nidhogg1
Titan Gate1
Walking Woods1

DjanGo

Army · 102

Units

Fanatic26
Murmillo17
Contarius16
Arcus13
Katapeltes7
Destroyer6
Oracle4
Turma4
Behemoth2
Fire Siphon2
Promethean2
Argus1
Bireme1
Cheiroballista1

Technologies9 researched · 1 pre-queued

Pickaxe5:11
Copper Weapons10:00
Copper Armor10:01
Copper Shields10:01
Shaft Mine12:26
Bronze Weapons14:55
Bronze Shields14:56
Plow15:09
Bronze Armor20:16
Medium InfantryPre-queued · 20:46
Buildings 12 types
Farm38
Wall20
Manor13
Dock3
Counter Barracks2
Military Barracks2
Town Center2
Armory1
Economic Guild1
Market1
Palace1
Temple1
God powers 9 invoked
Valor6
Deconstruction2
Implode1

Dante_Oz

Army · 81

Units

Peltast24
Prodromos21
Toxotes16
Hippeus15
Achilles2
Ajax2
Chiron1

Technologies19 researched · 5 pre-queued

Crenellations9:07
Hand Axe9:59
Pickaxe10:00
Ballistics10:00
Copper Weapons12:38
Copper Armor12:38
Copper Shields12:39
Plow13:27
Shaft Mine13:30
Medium Cavalry14:19
Bronze Weapons14:22
Medium Archers14:43
Heavy CavalryPre-queued · 16:12
Heavy ArchersPre-queued · 16:54
Bow Saw18:42
Medium Infantry20:06
Heavy InfantryPre-queued · 20:29
Iron Weapons20:31
Bronze Armor20:35
Bronze Shields20:47
Champion ArchersPre-queued · 20:58
Champion CavalryPre-queued · 20:59
Iron Armor21:31
Iron Shields21:32
Buildings 13 types
House18
Storehouse8
Farm6
Granary4
Armory3
Fortress3
Military Academy3
Archery Range2
Sentry Tower2
Stable2
Dock1
Temple1
Town Center1
God powers 5 invoked
Curse2
Plenty Vault1
Restoration1
Sentinel1

chinchu

Army · 104

Units

Hoplite50
Toxotes37
Minotaur10
Manticore5
Heracles1
Jason1

Technologies2 researched · 15 pre-queued

Hand Axe4:20
Pickaxe6:18
Medium InfantryPre-queued · 6:22
Copper WeaponsPre-queued · 6:25
Copper ArmorPre-queued · 6:25
Copper ShieldsPre-queued · 6:25
BallisticsPre-queued · 6:26
PlowPre-queued · 7:01
Medium ArchersPre-queued · 9:18
CrenellationsPre-queued · 9:45
Shaft MinePre-queued · 16:42
Bow SawPre-queued · 16:43
Bronze WeaponsPre-queued · 16:47
Bronze ArmorPre-queued · 16:47
Bronze ShieldsPre-queued · 16:47
Heavy InfantryPre-queued · 16:50
Heavy ArchersPre-queued · 16:52
Buildings 11 types
Farm16
Sentry Tower14
House13
Storehouse10
Granary3
Town Center2
Archery Range1
Armory1
Dock1
Military Academy1
Temple1
God powers 2 invoked
Bolt1
Restoration1