Advanced match analysis
sokneesuggsdee + Elenchus + Dante_Oz vs matiasenuri + DjanGo + chinchu
- Queue
- Ranked 3v3 Supremacy
- Map
- Mirage
- Map Seed
- 15397
- Duration
- 21:48
- Patch
- 19.17020
- Played
- · 17 hours ago
Victory
Team Elo 936
sokneesuggsdee
Loki · Elo 938 +22
Elenchus
Loki · Elo 956 +21
Dante_Oz
Hades · Elo 914 +22
21:48
Match length
Defeat
Team Elo 1021
matiasenuri
Zeus · Elo 1136 -27
DjanGo
Kronos · Elo 1126 -27
chinchu
Zeus · Elo 802 -11
38.0% win probability
Pre-match · matiasenuri + DjanGo + chinchu favored · Upset
win probability 62.0%
Key momentsIn match order
sokneesuggsdee
Loki · Maroon · Team 1- EAPM
- 52.6
- Favorite unit
- Raiding Cavalry 363 fielded
- Total score
- 17,247
- Military score
- 7,545
- Economic score
- 8,826
- Kills score
- 876
- Units killed
- 48
- Units lost
- 78
- Buildings razed
- 1
- Largest army
- 702
- First expansion
- —
Age path
ForsetiClassical · Research start 5:33
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
Large army production702 military units
No post-game awards
matiasenuri
Zeus · Red · Team 2- EAPM
- 45.8
- Favorite unit
- Hoplite 30 fielded
- Total score
- 30,473
- Military score
- 14,499
- Economic score
- 14,300
- Kills score
- 1,674
- Units killed
- 72
- Units lost
- 51
- Buildings razed
- 0
- Largest army
- 87
- First expansion
- 15:58
Age path
HermesClassical · Est. start 2:52
ApolloHeroic · Est. start 14:54
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Water commitment1 dock build events
Large army production87 military units
No post-game awards
Elenchus
Loki · Yellow · Team 1- EAPM
- 25.0
- Favorite unit
- Hersir 37 fielded
- Total score
- 64,947
- Military score
- 24,090
- Economic score
- 37,009
- Kills score
- 3,848
- Units killed
- 119
- Units lost
- 78
- Buildings razed
- 32
- Largest army
- 162
- First expansion
- 8:05
Age path
HeimdallClassical · Est. start 5:17
NjordHeroic · Est. start 9:59
HelMythic · Est. start 14:16
Opening read
Water BoomExisting water-opening timing signal.
Multi-TC boom6 expansion build events
Water commitment3 dock build events
Large army production162 military units
Highest Score
Most Improvements
Most Kills
Most Resources
DjanGo
Kronos · Green · Team 2- EAPM
- 23.0
- Favorite unit
- Fanatic 26 fielded
- Total score
- 46,331
- Military score
- 17,441
- Economic score
- 26,986
- Kills score
- 1,904
- Units killed
- 67
- Units lost
- 63
- Buildings razed
- 0
- Largest army
- 102
- First expansion
- 9:16
Age path
PrometheusClassical · Est. start 3:58
RheiaHeroic · Est. start 9:46
AtlasMythic · Est. start 17:50
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling20 wall build events
Water commitment3 dock build events
Market economy500 total resource volume
Large army production102 military units
Largest Army
Dante_Oz
Hades · Orange · Team 1- EAPM
- 27.0
- Favorite unit
- Peltast 24 fielded
- Total score
- 44,436
- Military score
- 17,939
- Economic score
- 24,582
- Kills score
- 1,915
- Units killed
- 64
- Units lost
- 56
- Buildings razed
- 1
- Largest army
- 81
- First expansion
- 12:33
Age path
AthenaClassical · Est. start 4:33
AphroditeHeroic · Est. start 8:29
HephaestusMythic · Est. start 18:15
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
Large army production81 military units
No post-game awards
chinchu
Zeus · Grey · Team 2- EAPM
- 16.8
- Favorite unit
- Hoplite 50 fielded
- Total score
- 26,232
- Military score
- 10,475
- Economic score
- 13,690
- Kills score
- 2,067
- Units killed
- 67
- Units lost
- 120
- Buildings razed
- 0
- Largest army
- 104
- First expansion
- 11:17
Age path
AthenaClassical · Est. start 3:37
ApolloHeroic · Est. start 7:34
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Water commitment1 dock build events
Large army production104 military units
Most Deaths
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
sokneesuggsdeematiasenuriElenchusDjanGoDante_Ozchinchu
Score composition
MilitaryEconomyKills score
sokneesuggsdee
17,247
matiasenuri
30,473
Elenchus
64,947
DjanGo
46,331
Dante_Oz
44,436
chinchu
26,232
Units killed vs lost
KilledLost
sokneesuggsdee
48 / 78
matiasenuri
72 / 51
Elenchus
119 / 78
DjanGo
67 / 63
Dante_Oz
64 / 56
chinchu
67 / 120
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 500 total volume›
sokneesuggsdee
Bought
No buys
Sold
No sells
Total player market volume0
matiasenuri
Bought
No buys
Sold
No sells
Total player market volume0
Elenchus
Bought
No buys
Sold
No sells
Total player market volume0
DjanGo
Bought
No buys
Sold
Total player market volume500
Dante_Oz
Bought
No buys
Sold
No sells
Total player market volume0
chinchu
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.