Advanced match analysis
UrosIV vs higornog96
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 6390
- Duration
- 9:50
- Patch
- 19.17020
- Played
- · 17 hours ago
Defeated
UrosIV
Ra · Elo 1253 -21
9:50
Match length
Winner
higornog96
Loki · Elo 1177 +21
60.8% win probability
Pre-match · UrosIV favored · Upset
win probability 39.2%
Key momentsIn match order
UrosIV
Ra · Blue- EAPM
- 40.8
- Favorite unit
- Axeman 40 fielded
- Total score
- 8,456
- Military score
- 3,795
- Economic score
- 4,305
- Kills score
- 356
- Units killed
- 14
- Units lost
- 28
- Buildings razed
- 0
- Largest army
- 80
- First expansion
- —
Age path
PtahClassical · Research start 3:21
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production80 military units
Most Deaths
Most Improvements
higornog96
Loki · Yellow- EAPM
- 19.9
- Favorite unit
- Hersir 17 fielded
- Total score
- 10,467
- Military score
- 4,214
- Economic score
- 5,630
- Kills score
- 623
- Units killed
- 28
- Units lost
- 14
- Buildings razed
- 4
- Largest army
- 39
- First expansion
- —
Age path
HeimdallClassical · Est. start 3:01
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
UrosIVhigornog96
Score
Combat and army
UrosIVhigornog96
14
Units killed
28
28
Units lost
14
0
Buildings razed
4
80
Largest army
39
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
UrosIV
Army · 80Units
Technologies1 researched
Buildings ›10 types
God powers ›None invoked
No god powers recorded.
higornog96
Army · 39Units
Technologies0 researched
No key technologies recorded.