Advanced match analysis
Josedlp_94 vs NatTheTacocat
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 19294
- Duration
- 21:02
- Patch
- 19.17020
- Played
- · 17 hours ago
Defeated
Josedlp_94
Tsukuyomi · Elo 825 -40
21:02
Match length
Winner
NatTheTacocat
Thor · Elo 782 +21
56.2% win probability
Pre-match · Josedlp_94 favored · Upset
win probability 43.8%
Key momentsIn match order
Josedlp_94
Tsukuyomi · Blue- EAPM
- 16.7
- Favorite unit
- Naginata Rider 13 fielded
- Total score
- 25,945
- Military score
- 9,609
- Economic score
- 15,061
- Kills score
- 1,275
- Units killed
- 51
- Units lost
- 60
- Buildings razed
- 1
- Largest army
- 41
- First expansion
- 10:24
Age path
Inari OkamiClassical · Est. start 3:05
HachimanHeroic · Est. start 15:04
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling13 wall build events
Highest Score
Most Deaths
Most Improvements
NatTheTacocat
Thor · Mint- EAPM
- 21.3
- Favorite unit
- Hersir 27 fielded
- Total score
- 24,709
- Military score
- 12,760
- Economic score
- 10,562
- Kills score
- 1,399
- Units killed
- 63
- Units lost
- 51
- Buildings razed
- 9
- Largest army
- 63
- First expansion
- —
Age path
FreyjaClassical · Est. start 2:48
SkadiHeroic · Est. start 11:38
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling19 wall build events
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Josedlp_94NatTheTacocat
Score
Combat and army
Josedlp_94NatTheTacocat
51
Units killed
63
60
Units lost
51
1
Buildings razed
9
41
Largest army
63
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.