Advanced match analysis
MasterDuck + AgedPanther3336 + MyM + X100 vs YaKko_ + Mammash Reborn + 🎀Arrow🎀 + Padawuan de Seiya
- Queue
- Ranked 4v4 Supremacy
- Map
- Mount Olympus
- Map Seed
- 17756
- Duration
- 13:33
- Patch
- 19.17020
- Played
- · 17 hours ago
Defeat
Team Elo 1303
MasterDuck
Hades · Elo 1315 -10
AgedPanther3336
Thor · Elo 1280 -8
MyM
Kronos · Elo 1459 -15
<color1,1,1,0.3,0.3,0.3>X100
Oranos · Elo 1158 -5
13:33
Match length
Victory
Team Elo 1483
YaKko_
Tsukuyomi · Elo 1443 +12
Mammash Reborn
Zeus · Elo 1494 +9
<color=0/0.7/0.7>🎀Arrow🎀
Amaterasu · Elo 1543 +7
<color=0/0/2>Padawuan de Seiya
Thor · Elo 1452 +10
26.2% win probability
Pre-match · YaKko_ + Mammash Reborn + 🎀Arrow🎀 + Padawuan de Seiya favored
win probability 73.8%
Key momentsIn match order
MasterDuck
Hades · Blue · Team 1- EAPM
- 38.8
- Favorite unit
- Toxotes 46 fielded
- Total score
- 15,058
- Military score
- 6,255
- Economic score
- 8,047
- Kills score
- 800
- Units killed
- 35
- Units lost
- 62
- Buildings razed
- 0
- Largest army
- 53
- First expansion
- 4:44
Age path
AthenaClassical · Est. start 3:32
AphroditeHeroic · Est. start 12:10
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling17 wall build events
Most Deaths
YaKko_
Tsukuyomi · Red · Team 2- EAPM
- 62.8
- Favorite unit
- Naginata Rider 31 fielded
- Total score
- 20,347
- Military score
- 9,150
- Economic score
- 10,426
- Kills score
- 771
- Units killed
- 26
- Units lost
- 4
- Buildings razed
- 3
- Largest army
- 57
- First expansion
- 9:11
Age path
Inari OkamiClassical · Est. start 3:04
FujinHeroic · Est. start 11:32
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
AgedPanther3336
Thor · Yellow · Team 1- EAPM
- 28.8
- Favorite unit
- Berserk 9 fielded
- Total score
- 16,311
- Military score
- 5,718
- Economic score
- 10,440
- Kills score
- 153
- Units killed
- 8
- Units lost
- 16
- Buildings razed
- 1
- Largest army
- 34
- First expansion
- 7:51
Age path
FreyjaClassical · Research start 3:59
SkadiHeroic · Research start 9:55
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards
Mammash Reborn
Zeus · Green · Team 2- EAPM
- 65.0
- Favorite unit
- Hoplite 36 fielded
- Total score
- 21,722
- Military score
- 9,405
- Economic score
- 11,689
- Kills score
- 628
- Units killed
- 16
- Units lost
- 1
- Buildings razed
- 7
- Largest army
- 45
- First expansion
- 4:15
Age path
AthenaClassical · Est. start 2:25
DionysusHeroic · Est. start 11:19
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy500 total resource volume
Highest Score
Most Resources
MyM
Kronos · Cyan · Team 1- EAPM
- 37.4
- Favorite unit
- Arcus 17 fielded
- Total score
- 14,296
- Military score
- 4,353
- Economic score
- 9,935
- Kills score
- 8
- Units killed
- 1
- Units lost
- 29
- Buildings razed
- 0
- Largest army
- 33
- First expansion
- 4:41
Age path
PrometheusClassical · Research start 3:33
HyperionHeroic · Est. start 10:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling22 wall build events
Market economy400 total resource volume
No post-game awards
<color=0/0.7/0.7>🎀Arrow🎀
Amaterasu · Pink · Team 2- EAPM
- 68.9
- Favorite unit
- Yumi Archer 41 fielded
- Total score
- 18,324
- Military score
- 7,579
- Economic score
- 10,071
- Kills score
- 674
- Units killed
- 30
- Units lost
- 22
- Buildings razed
- 2
- Largest army
- 56
- First expansion
- 9:21
Age path
MinakatatomiClassical · Est. start 2:59
RaijinHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Largest Army
<color1,1,1,0.3,0.3,0.3>X100
Oranos · Orange · Team 1- EAPM
- 46.1
- Favorite unit
- Murmillo 19 fielded
- Total score
- 13,797
- Military score
- 6,690
- Economic score
- 7,053
- Kills score
- 95
- Units killed
- 4
- Units lost
- 11
- Buildings razed
- 0
- Largest army
- 40
- First expansion
- —
Age path
PrometheusClassical · Est. start 2:24
TheiaHeroic · Est. start 11:34
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
<color=0/0/2>Padawuan de Seiya
Thor · Maroon · Team 2- EAPM
- 42.7
- Favorite unit
- Raiding Cavalry 110 fielded
- Total score
- 16,081
- Military score
- 6,547
- Economic score
- 8,475
- Kills score
- 1,059
- Units killed
- 48
- Units lost
- 18
- Buildings razed
- 0
- Largest army
- 118
- First expansion
- 12:13
Age path
FreyjaClassical · Est. start 3:51
SkadiHeroic · Est. start 4:51
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Large army production118 military units
Most Kills
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
MasterDuckYaKko_AgedPanther3336Mammash RebornMyM<color=0/0.7/0.7>🎀Arrow🎀<color1,1,1,0.3,0.3,0.3>X100<color=0/0/2>Padawuan de Seiya
Score composition
MilitaryEconomyKills score
MasterDuck
15,058
YaKko_
20,347
AgedPanther3336
16,311
Mammash Reborn
21,722
MyM
14,296
<color=0/0.7/0.7>🎀Arrow🎀
18,324
<color1,1,1,0.3,0.3,0.3>X100
13,797
<color=0/0/2>Padawuan de Seiya
16,081
Units killed vs lost
KilledLost
MasterDuck
35 / 62
YaKko_
26 / 4
AgedPanther3336
8 / 16
Mammash Reborn
16 / 1
MyM
1 / 29
<color=0/0.7/0.7>🎀Arrow🎀
30 / 22
<color1,1,1,0.3,0.3,0.3>X100
4 / 11
<color=0/0/2>Padawuan de Seiya
48 / 18
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 900 total volume›
MasterDuck
Bought
No buys
Sold
No sells
Total player market volume0
YaKko_
Bought
No buys
Sold
No sells
Total player market volume0
AgedPanther3336
Bought
No buys
Sold
No sells
Total player market volume0
Mammash Reborn
Bought
Sold
No sells
Total player market volume500
MyM
Bought
No buys
Sold
Total player market volume400
<color=0/0.7/0.7>🎀Arrow🎀
Bought
No buys
Sold
No sells
Total player market volume0
<color1,1,1,0.3,0.3,0.3>X100
Bought
No buys
Sold
No sells
Total player market volume0
<color=0/0/2>Padawuan de Seiya
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
MasterDuck
Army · 53Units
Technologies6 researched
Buildings ›8 types
God powers ›3 invoked
YaKko_
Army · 57Units
Technologies7 researched · 2 pre-queued
Buildings ›11 types
God powers ›3 invoked
AgedPanther3336
Army · 34Units
Technologies7 researched
Buildings ›7 types
God powers ›1 invoked
Mammash Reborn
Army · 45Units
Technologies5 researched · 2 pre-queued
Buildings ›9 types
God powers ›2 invoked
MyM
Army · 33Units
Technologies2 researched
Buildings ›8 types
God powers ›7 invoked
<color=0/0.7/0.7>🎀Arrow🎀
Army · 56Units
Technologies6 researched · 2 pre-queued
Buildings ›9 types
God powers ›3 invoked
<color1,1,1,0.3,0.3,0.3>X100
Army · 40Units
Technologies4 researched
Buildings ›7 types
God powers ›9 invoked
<color=0/0/2>Padawuan de Seiya
Army · 118Units
Technologies6 researched · 1 pre-queued
Buildings ›8 types
God powers ›None invoked
No god powers recorded.