Replay-derived match flow, timings, and composition.

Advanced match analysis

Dagon vs taylorerhardt1

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
25313
Duration
24:08
Patch
19.17020
Played
· 17 hours ago
Alfheim map preview
MapAlfheim
Defeated
Dagon Susanoo · Elo 1617 -16
24:08 Match length
Winner
taylorerhardt1 Gaia · Elo 1657 +16
44.3% win probability Pre-match · taylorerhardt1 favored win probability 55.7%
Key momentsIn match order
Fastest Classical
4:17* taylorerhardt1 Oceanus · estimated
First pressure
4:24 taylorerhardt1 Counter Barracks
First extra TC
5:06 Dagon Town Center
Market timing
8:20 taylorerhardt1 Market
Fastest Heroic
11:05* taylorerhardt1 Theia · estimated
Armory timing
11:28 Dagon Armory
Fortress timing
11:32 taylorerhardt1 Palace
Fastest Mythic
21:31* taylorerhardt1 Atlas · estimated

Dagon

Susanoo · Yellow
Loss 1617 -16
EAPM
69.0
Favorite unit
Naginata Rider
58 fielded
Total score
39,313
Military score
17,887
Economic score
15,616
Kills score
5,810
Units killed
180
Units lost
235
Buildings razed
2
Largest army
224
First expansion
5:06
Age path
MinakatatomiClassical · Research start 3:45
RaijinHeroic · Research start 12:00
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling26 wall build events
Large army production224 military units
Most Deaths Most Improvements

taylorerhardt1

Gaia · Red
Win 1657 +16
EAPM
62.4
Favorite unit
Arcus
91 fielded
Total score
52,111
Military score
23,015
Economic score
22,700
Kills score
6,396
Units killed
240
Units lost
176
Buildings razed
25
Largest army
311
First expansion
5:08
Age path
OceanusClassical · Research start 3:17
TheiaHeroic · Est. start 9:50
AtlasMythic · Est. start 19:31
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Market economy1,400 total resource volume
Large army production311 military units
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Dagontaylorerhardt1
Score
Total score taylorerhardt1
39,31343%52,11157%
Military score taylorerhardt1
17,88744%23,01556%
Economic score taylorerhardt1
15,61641%22,70059%
Kills score taylorerhardt1
5,81048%6,39652%
Combat and army
Dagontaylorerhardt1
180 Units killed 240
235 Units lost 176
2 Buildings razed 25
224 Largest army 311

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,400 total volume

Dagon

Bought

No buys

Sold

No sells

Total player market volume0

taylorerhardt1

Bought

Food300

Sold

Wood1,100
Total player market volume1,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dagon

Army · 224

Units

Naginata Rider58
Shinobi40
Bushi37
Yari Spearman37
Onna Musha13
Yumi Archer13
Yumi Horse Archer10
Samurai6
Oyumi4
Raiju4
Kitsune2

Technologies8 researched · 6 pre-queued

Hand Axe6:31
Pickaxe8:05
Copper ShieldsPre-queued · 12:08
BallisticsPre-queued · 12:09
Copper Weapons14:10
Copper Armor14:10
Bronze ShieldsPre-queued · 14:12
Shaft Mine14:30
Bronze Weapons15:29
PlowPre-queued · 15:45
Husbandry15:45
Bow SawPre-queued · 18:25
Bronze Armor19:00
CrenellationsPre-queued · 23:50
Buildings 14 types
Farm34
Wall26
House20
Watermill12
Dojo9
Shrine Japanese7
Mining Camp Japanese6
Guardhouse5
Castle4
Stable Japanese4
Town Center2
Armory1
Market1
Temple1
God powers 10 invoked
Kusanagi5
Shrine Of The Hunt3
Thunder Burst2

taylorerhardt1

Army · 311

Units

Arcus91
Dryad79
Contarius62
Destroyer34
Murmillo14
Stymphalian Bird10
Oracle7
Caladria5
Fanatic4
Cheiroballista3
Turma2

Technologies15 researched · 4 pre-queued

Pickaxe0:18
Hand Axe0:18
Shaft Mine9:06
Medium Infantry9:38
Medium Archers9:57
Bow SawPre-queued · 12:12
Heavy Archers13:58
Plow15:05
Heavy Cavalry15:39
Heavy Infantry15:39
Ballistics15:43
Copper Shields15:44
Copper Armor15:44
Copper Weapons15:44
Bronze Armor20:31
Bronze Shields20:32
Champion ArchersPre-queued · 22:13
Champion CavalryPre-queued · 22:14
Champion InfantryPre-queued · 22:15
Buildings 11 types
Farm33
Manor8
Military Barracks8
Wall8
Palace4
Market3
Town Center3
Counter Barracks2
Economic Guild2
Temple2
Armory1
God powers 9 invoked
Carnivora4
Gaia Forest2
Hesperides Tree2
Implode1