Replay-derived match flow, timings, and composition.

Advanced match analysis

BRCwolf vs Mario

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
29284
Duration
13:51
Patch
19.17020
Played
· 1 day ago
Savannah map preview
MapSavannah
Winner
BRCwolf Oranos · Elo 1104 +11
13:51 Match length
Defeated
Mario Loki · Elo 975 -11
67.8% win probability Pre-match · BRCwolf favored win probability 32.2%
Key momentsIn match order
First pressure
3:17 Mario Hersir trained
Fastest Classical
3:50* BRCwolf Oceanus · estimated
Armory timing
8:54 BRCwolf Armory
Fastest Heroic
11:35* BRCwolf Hyperion · estimated
Fortress timing
12:14 BRCwolf Palace
Market timing
12:37 Mario Market

BRCwolf

Oranos · Blue
Win 1104 +11
EAPM
45.6
Favorite unit
Murmillo
13 fielded
Total score
17,788
Military score
8,390
Economic score
8,500
Kills score
898
Units killed
37
Units lost
4
Buildings razed
1
Largest army
24
First expansion
—
Age path
OceanusClassical · Est. start 2:50
HyperionHeroic · Research start 10:20
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score Largest Army Most Kills Most Resources

Mario

Loki · Red
Loss 975 -11
EAPM
45.5
Favorite unit
Hersir
23 fielded
Total score
12,302
Military score
4,795
Economic score
7,388
Kills score
119
Units killed
6
Units lost
39
Buildings razed
1
Largest army
36
First expansion
—
Age path
HeimdallClassical · Est. start 3:20
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling16 wall build events
Most Deaths Most Improvements

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

BRCwolfMario
Score
Total score BRCwolf
17,78859%12,30241%
Military score BRCwolf
8,39064%4,79536%
Economic score BRCwolf
8,50053%7,38847%
Kills score BRCwolf
89888%
Combat and army
BRCwolfMario
37 Units killed 6
4 Units lost 39
1 Buildings razed 1
24 Largest army 36

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BRCwolf

Army · 24

Units

Murmillo13
Caladria5
Cheiroballista5
Oracle1

Technologies5 researched · 1 pre-queued

Ballistics11:10
Copper Shields11:10
Copper Armor11:11
Copper Weapons11:11
Medium Infantry11:14
Medium ArchersPre-queued · 12:30
Buildings 7 types
Manor6
Sky Passage4
Armory3
Counter Barracks2
Military Barracks2
Palace1
Temple1
God powers 4 invoked
Carnivora2
Chaos1
Shockwave1

Mario

Army · 36

Units

Hersir23
Throwing Axeman12
Einheri1

Technologies0 researched · 10 pre-queued

HusbandryPre-queued · 2:59
PickaxePre-queued · 3:49
Hand AxePre-queued · 3:50
CrenellationsPre-queued · 7:58
PlowPre-queued · 8:28
Medium InfantryPre-queued · 9:34
BallisticsPre-queued · 13:08
Copper ArmorPre-queued · 13:09
Copper ShieldsPre-queued · 13:09
Copper WeaponsPre-queued · 13:09
Buildings 9 types
Wall16
House15
Ox Cart Building4
Sentry Tower3
Great Hall2
Armory1
Longhouse1
Market1
Temple1
God powers 2 invoked
Spy1
Undermine1