Advanced match analysis
fedee.caballero3 + davidquiroz302 vs DRDARGAME7 + juank mort
- Queue
- Ranked 2v2 Supremacy
- Map
- Anatolia
- Map Seed
- 16184
- Duration
- 24:43
- Patch
- 19.17020
- Played
- · 17 hours ago
Defeat
Team Elo 883
fedee.caballero3
Odin · Elo 946 -13
davidquiroz302
Isis · Elo 820 -8
24:43
Match length
Victory
Team Elo 1026
DRDARGAME7
Loki · Elo 1068 +9
juank mort
Hades · Elo 983 +12
30.5% win probability
Pre-match · DRDARGAME7 + juank mort favored
win probability 69.5%
Key momentsIn match order
fedee.caballero3
Odin · Blue · Team 1- EAPM
- 35.1
- Favorite unit
- Jarl 104 fielded
- Total score
- 32,081
- Military score
- 9,915
- Economic score
- 17,095
- Kills score
- 5,071
- Units killed
- 191
- Units lost
- 216
- Buildings razed
- 3
- Largest army
- 232
- First expansion
- 12:37
Age path
FreyjaClassical · Research start 4:38
SkadiHeroic · Research start 12:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Water commitment4 dock build events
Market economy7,700 total resource volume
Large army production232 military units
Most Deaths
DRDARGAME7
Loki · Red · Team 2- EAPM
- 45.7
- Favorite unit
- Throwing Axeman 125 fielded
- Total score
- 50,622
- Military score
- 23,515
- Economic score
- 20,561
- Kills score
- 6,546
- Units killed
- 225
- Units lost
- 199
- Buildings razed
- 15
- Largest army
- 451
- First expansion
- 7:55
Age path
HeimdallClassical · Research start 3:47
BragiHeroic · Research start 11:05
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling14 wall build events
Water commitment2 dock build events
Large army production451 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
davidquiroz302
Isis · Yellow · Team 1- EAPM
- 63.1
- Favorite unit
- Camel Rider 25 fielded
- Total score
- 34,241
- Military score
- 14,784
- Economic score
- 17,923
- Kills score
- 1,534
- Units killed
- 42
- Units lost
- 50
- Buildings razed
- 14
- Largest army
- 76
- First expansion
- 9:00
Age path
BastClassical · Research start 4:16
SobekHeroic · Research start 9:53
ThothMythic · Research start 21:01
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling33 wall build events
Water commitment4 dock build events
Market economy800 total resource volume
No post-game awards
juank mort
Hades · Green · Team 2- EAPM
- 19.3
- Favorite unit
- Toxotes 98 fielded
- Total score
- 37,980
- Military score
- 15,410
- Economic score
- 20,953
- Kills score
- 1,617
- Units killed
- 35
- Units lost
- 64
- Buildings razed
- 4
- Largest army
- 152
- First expansion
- 21:04
Age path
AthenaClassical · Research start 6:53
ApolloHeroic · Research start 14:38
ArtemisMythic · Research start 20:16
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling15 wall build events
Water commitment2 dock build events
Large army production152 military units
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
fedee.caballero3DRDARGAME7davidquiroz302juank mort
Score composition
MilitaryEconomyKills score
fedee.caballero3
32,081
DRDARGAME7
50,622
davidquiroz302
34,241
juank mort
37,980
Units killed vs lost
KilledLost
fedee.caballero3
191 / 216
DRDARGAME7
225 / 199
davidquiroz302
42 / 50
juank mort
35 / 64
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 8,500 total volume›
fedee.caballero3
Bought
No buys
Sold
Total player market volume7,700
DRDARGAME7
Bought
No buys
Sold
No sells
Total player market volume0
davidquiroz302
Bought
No buys
Sold
Total player market volume800
juank mort
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.