Replay-derived match flow, timings, and composition.

Advanced match analysis

fedee.caballero3 + davidquiroz302 vs DRDARGAME7 + juank mort

Queue
Ranked 2v2 Supremacy
Map
Anatolia
Map Seed
16184
Duration
24:43
Patch
19.17020
Played
· 17 hours ago
Anatolia map preview
MapAnatolia
Defeat Team Elo 883
fedee.caballero3 Odin · Elo 946 -13
davidquiroz302 Isis · Elo 820 -8
24:43 Match length
Victory Team Elo 1026
DRDARGAME7 Loki · Elo 1068 +9
juank mort Hades · Elo 983 +12
30.5% win probability Pre-match · DRDARGAME7 + juank mort favored win probability 69.5%
Key momentsIn match order
First pressure
3:55 DRDARGAME7 Hersir trained
Fastest Classical
4:47* DRDARGAME7 Heimdall · estimated
Market timing
7:46 fedee.caballero3 Market
First extra TC
7:55 DRDARGAME7 Town Center
Armory timing
8:34 DRDARGAME7 Armory
Fastest Heroic
11:08* davidquiroz302 Sobek · estimated
Fortress timing
11:23 davidquiroz302 Migdol Stronghold
Fastest Mythic
22:16* juank mort Artemis · estimated

fedee.caballero3

Odin · Blue · Team 1
Loss 946 -13
EAPM
35.1
Favorite unit
Jarl
104 fielded
Total score
32,081
Military score
9,915
Economic score
17,095
Kills score
5,071
Units killed
191
Units lost
216
Buildings razed
3
Largest army
232
First expansion
12:37
Age path
FreyjaClassical · Research start 4:38
SkadiHeroic · Research start 12:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Water commitment4 dock build events
Market economy7,700 total resource volume
Large army production232 military units
Most Deaths

DRDARGAME7

Loki · Red · Team 2
Win 1068 +9
EAPM
45.7
Favorite unit
Throwing Axeman
125 fielded
Total score
50,622
Military score
23,515
Economic score
20,561
Kills score
6,546
Units killed
225
Units lost
199
Buildings razed
15
Largest army
451
First expansion
7:55
Age path
HeimdallClassical · Research start 3:47
BragiHeroic · Research start 11:05
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling14 wall build events
Water commitment2 dock build events
Large army production451 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

davidquiroz302

Isis · Yellow · Team 1
Loss 820 -8
EAPM
63.1
Favorite unit
Camel Rider
25 fielded
Total score
34,241
Military score
14,784
Economic score
17,923
Kills score
1,534
Units killed
42
Units lost
50
Buildings razed
14
Largest army
76
First expansion
9:00
Age path
BastClassical · Research start 4:16
SobekHeroic · Research start 9:53
ThothMythic · Research start 21:01
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling33 wall build events
Water commitment4 dock build events
Market economy800 total resource volume
No post-game awards

juank mort

Hades · Green · Team 2
Win 983 +12
EAPM
19.3
Favorite unit
Toxotes
98 fielded
Total score
37,980
Military score
15,410
Economic score
20,953
Kills score
1,617
Units killed
35
Units lost
64
Buildings razed
4
Largest army
152
First expansion
21:04
Age path
AthenaClassical · Research start 6:53
ApolloHeroic · Research start 14:38
ArtemisMythic · Research start 20:16
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling15 wall build events
Water commitment2 dock build events
Large army production152 military units
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

fedee.caballero3DRDARGAME7davidquiroz302juank mort
Score composition MilitaryEconomyKills score
fedee.caballero3 32,081
9,91517,095
DRDARGAME7 50,622
23,51520,5616,546
davidquiroz302 34,241
14,78417,923
juank mort 37,980
15,41020,953
Units killed vs lost KilledLost
fedee.caballero3 191 / 216
191216
DRDARGAME7 225 / 199
225199
davidquiroz302 42 / 50
juank mort 35 / 64
64

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 8,500 total volume

fedee.caballero3

Bought

No buys

Sold

Food2,100
Wood5,600
Total player market volume7,700

DRDARGAME7

Bought

No buys

Sold

No sells

Total player market volume0

davidquiroz302

Bought

No buys

Sold

Wood800
Total player market volume800

juank mort

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

fedee.caballero3

Army · 232

Units

Jarl104
Throwing Axeman76
Raiding Cavalry20
Hersir18
Dreki7
Godi3
Dragon Ship2
Kraken2

Technologies16 researched

Medium Cavalry7:33
Ballistics9:40
Copper Shields9:40
Copper Armor9:40
Copper Weapons9:40
Medium Infantry10:44
Bronze Shields14:09
Bronze Armor14:10
Bronze Weapons14:10
Hand Axe18:04
Pickaxe18:04
Plow18:04
Husbandry18:09
Bow Saw20:11
Shaft Mine20:11
Heavy Cavalry23:32
Buildings 11 types
Farm21
House16
Dock4
Great Hall4
Longhouse4
Ox Cart Building3
Town Center3
Armory2
Hill Fort2
Market1
Temple1
God powers 3 invoked
Frost2
Forest Fire1

DRDARGAME7

Army · 451

Units

Throwing Axeman125
Hirdman124
Huskarl85
Berserk47
Hersir25
Einheri13
Portable Ram12
Longboat6
Godi5
Dragon Ship3
Battle Boar2
Dreki2
Kraken2

Technologies16 researched

Pickaxe4:29
Hand Axe5:32
Medium Infantry6:14
Copper Weapons9:15
Copper Shields9:15
Copper Armor9:16
Ballistics12:04
Bow Saw12:36
Plow12:37
Shaft Mine12:38
Heavy Warships13:00
Bronze Armor14:13
Heavy Infantry15:36
Bronze Weapons18:22
Medium Cavalry21:02
Bronze Shields24:08
Buildings 11 types
House25
Farm24
Wall14
Ox Cart Building11
Longhouse8
Great Hall7
Hill Fort4
Town Center4
Dock2
Armory1
Temple1
God powers 2 invoked
Flaming Weapons1
Undermine1

davidquiroz302

Army · 76

Units

Camel Rider25
Chariot Archer22
Axeman7
War Elephant7
Catapult4
Siege Tower4
Leviathan2
Ramming Galley2
War Barge2
Sphinx1

Technologies7 researched

Pickaxe6:45
Medium Axemen11:00
Shaft Mine15:14
Plow15:20
Heavy Chariot Archers21:14
Champion Chariot Archers24:07
Crenellations24:31
Buildings 18 types
Farm39
Wall33
House20
Mining Camp10
Market9
Migdol Stronghold5
Dock4
Obelisk4
Town Center3
Barracks2
Granary2
Siege Works2
Temple2
Armory1
Lumber Camp1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 2 invoked
Meteor1
Prosperity1

juank mort

Army · 152

Units

Toxotes98
Hypaspist30
Hoplite11
Scylla4
Petrobolos3
Achilles2
Ajax2
Chiron1
Pentekonter1

Technologies13 researched

Hand Axe5:49
Pickaxe5:49
Copper Shields11:25
Copper Armor11:26
Copper Weapons11:26
Medium Archers13:05
Medium Infantry13:10
Heavy Archers16:02
Bronze Weapons16:05
Bronze Shields16:06
Shaft Mine16:17
Champion Archers22:17
Iron Weapons22:21
Buildings 13 types
House18
Wall15
Farm11
Storehouse5
Archery Range3
Granary3
Market3
Armory2
Dock2
Fortress2
Military Academy2
Town Center2
Temple1
God powers 1 invoked
Sentinel1