Advanced match analysis
Asgardian Shepherd + theMcEmentality + StaticFatCat vs DJCHECHA08 + wawamol + XEvilGhostX6886
- Queue
- Ranked 3v3 Supremacy
- Map
- Cloud Forest
- Map Seed
- 9081
- Duration
- 24:43
- Patch
- 19.17020
- Played
- · 17 hours ago
Defeat
Team Elo 1091
Asgardian Shepherd
Thor · Elo 1113 -16
theMcEmentality
Tsukuyomi · Elo 1093 -15
StaticFatCat
Ra · Elo 1067 -14
24:43
Match length
Victory
Team Elo 1150
DJCHECHA08
Gaia · Elo 1109 +17
wawamol
Demeter · Elo 1167 +14
XEvilGhostX6886
Odin · Elo 1174 +14
41.6% win probability
Pre-match · DJCHECHA08 + wawamol + XEvilGhostX6886 favored
win probability 58.4%
Key momentsIn match order
Asgardian Shepherd
Thor · Blue · Team 1- EAPM
- 52.1
- Favorite unit
- Throwing Axeman 129 fielded
- Total score
- 27,188
- Military score
- 8,522
- Economic score
- 17,207
- Kills score
- 1,459
- Units killed
- 62
- Units lost
- 201
- Buildings razed
- 1
- Largest army
- 190
- First expansion
- 8:00
Age path
FreyjaClassical · Research start 3:00
SkadiHeroic · Est. start 13:23
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy2,000 total resource volume
Large army production190 military units
Most Deaths
DJCHECHA08
Gaia · Red · Team 2- EAPM
- 50.9
- Favorite unit
- Fanatic 74 fielded
- Total score
- 45,639
- Military score
- 18,223
- Economic score
- 24,396
- Kills score
- 3,032
- Units killed
- 80
- Units lost
- 93
- Buildings razed
- 7
- Largest army
- 143
- First expansion
- 10:52
Age path
OceanusClassical · Est. start 3:40
RheiaHeroic · Est. start 13:06
AtlasMythic · Est. start 17:14
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
Large army production143 military units
Most Improvements
Most Resources
theMcEmentality
Tsukuyomi · Mint · Team 1- EAPM
- 60.8
- Favorite unit
- Naginata Rider 41 fielded
- Total score
- 37,574
- Military score
- 12,900
- Economic score
- 23,157
- Kills score
- 1,517
- Units killed
- 56
- Units lost
- 131
- Buildings razed
- 1
- Largest army
- 151
- First expansion
- 9:53
Age path
Inari OkamiClassical · Est. start 3:51
FujinHeroic · Est. start 8:56
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production151 military units
No post-game awards
wawamol
Demeter · Green · Team 2- EAPM
- 41.2
- Favorite unit
- Hoplite 46 fielded
- Total score
- 56,909
- Military score
- 18,810
- Economic score
- 31,348
- Kills score
- 6,751
- Units killed
- 177
- Units lost
- 64
- Buildings razed
- 32
- Largest army
- 80
- First expansion
- 4:48
Age path
PanClassical · Research start 3:34
HestiaHeroic · Research start 11:36
PersephoneMythic · Research start 18:35
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production80 military units
Highest Score
Largest Army
Most Kills
StaticFatCat
Ra · Grey · Team 1- EAPM
- 22.1
- Favorite unit
- Camel Rider 36 fielded
- Total score
- 29,607
- Military score
- 9,388
- Economic score
- 17,050
- Kills score
- 3,169
- Units killed
- 98
- Units lost
- 90
- Buildings razed
- 0
- Largest army
- 76
- First expansion
- 13:30
Age path
BastClassical · Research start 3:51
SekhmetHeroic · Research start 7:31
OsirisMythic · Research start 17:17
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Market economy3,400 total resource volume
No post-game awards
XEvilGhostX6886
Odin · Purple · Team 2- EAPM
- 36.9
- Favorite unit
- Raiding Cavalry 30 fielded
- Total score
- 42,417
- Military score
- 15,775
- Economic score
- 22,662
- Kills score
- 3,980
- Units killed
- 161
- Units lost
- 53
- Buildings razed
- 8
- Largest army
- 103
- First expansion
- 14:04
Age path
FreyjaClassical · Research start 3:48
SkadiHeroic · Research start 9:40
BaldrMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production103 military units
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
Asgardian ShepherdDJCHECHA08theMcEmentalitywawamolStaticFatCatXEvilGhostX6886
Score composition
MilitaryEconomyKills score
Asgardian Shepherd
27,188
DJCHECHA08
45,639
theMcEmentality
37,574
wawamol
56,909
StaticFatCat
29,607
XEvilGhostX6886
42,417
Units killed vs lost
KilledLost
Asgardian Shepherd
62 / 201
DJCHECHA08
80 / 93
theMcEmentality
56 / 131
wawamol
177 / 64
StaticFatCat
98 / 90
XEvilGhostX6886
161 / 53
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,400 total volume›
Asgardian Shepherd
Bought
No buys
Sold
Total player market volume2,000
DJCHECHA08
Bought
No buys
Sold
No sells
Total player market volume0
theMcEmentality
Bought
No buys
Sold
No sells
Total player market volume0
wawamol
Bought
No buys
Sold
No sells
Total player market volume0
StaticFatCat
Bought
No buys
Sold
Total player market volume3,400
XEvilGhostX6886
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.