Advanced match analysis
Haussdorf vs Achilles
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 5757
- Duration
- 32:04
- Patch
- 19.17020
- Played
- · 17 hours ago
Defeated
Haussdorf
Loki · Elo 752 -9
32:04
Match length
Winner
Achilles
Hades · Elo 921 +9
27.4% win probability
Pre-match · Achilles favored
win probability 72.6%
Key momentsIn match order
Haussdorf
Loki · Blue- EAPM
- 43.7
- Favorite unit
- Godi 151 fielded
- Total score
- 68,180
- Military score
- 27,776
- Economic score
- 34,986
- Kills score
- 5,418
- Units killed
- 201
- Units lost
- 380
- Buildings razed
- 3
- Largest army
- 610
- First expansion
- 5:54
Age path
ForsetiClassical · Est. start 2:32
BragiHeroic · Est. start 12:37
TyrMythic · Est. start 16:42
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Large army production610 military units
Largest Army
Most Deaths
Achilles
Hades · Maroon- EAPM
- 18.6
- Favorite unit
- Toxotes 49 fielded
- Total score
- 103,723
- Military score
- 45,772
- Economic score
- 46,542
- Kills score
- 11,493
- Units killed
- 373
- Units lost
- 201
- Buildings razed
- 23
- Largest army
- 123
- First expansion
- 6:59
Age path
AresClassical · Est. start 4:22
ApolloHeroic · Est. start 9:41
ArtemisMythic · Est. start 17:23
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production123 military units
Highest Score
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
HaussdorfAchilles
Score
Combat and army
HaussdorfAchilles
201
Units killed
373
380
Units lost
201
3
Buildings razed
23
610
Largest army
123
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.