Replay-derived match flow, timings, and composition.

Advanced match analysis

Haussdorf vs Achilles

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
5757
Duration
32:04
Patch
19.17020
Played
· 17 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
Haussdorf Loki · Elo 752 -9
32:04 Match length
Winner
Achilles Hades · Elo 921 +9
27.4% win probability Pre-match · Achilles favored win probability 72.6%
Key momentsIn match order
First pressure
2:10 Haussdorf Hersir trained
Fastest Classical
3:32* Haussdorf Forseti · estimated
First extra TC
5:54 Haussdorf Town Center
Armory timing
7:36 Achilles Armory
Fastest Heroic
10:56* Achilles Apollo · estimated
Fortress timing
14:01 Haussdorf Hill Fort
Market timing
14:24 Achilles Market
Fastest Mythic
18:42* Haussdorf Tyr · estimated

Haussdorf

Loki · Blue
Loss 752 -9
EAPM
43.7
Favorite unit
Godi
151 fielded
Total score
68,180
Military score
27,776
Economic score
34,986
Kills score
5,418
Units killed
201
Units lost
380
Buildings razed
3
Largest army
610
First expansion
5:54
Age path
ForsetiClassical · Est. start 2:32
BragiHeroic · Est. start 12:37
TyrMythic · Est. start 16:42
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Large army production610 military units
Largest Army Most Deaths

Achilles

Hades · Maroon
Win 921 +9
EAPM
18.6
Favorite unit
Toxotes
49 fielded
Total score
103,723
Military score
45,772
Economic score
46,542
Kills score
11,493
Units killed
373
Units lost
201
Buildings razed
23
Largest army
123
First expansion
6:59
Age path
AresClassical · Est. start 4:22
ApolloHeroic · Est. start 9:41
ArtemisMythic · Est. start 17:23
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production123 military units
Highest Score Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

HaussdorfAchilles
Score
Total score Achilles
68,18040%103,72360%
Military score Achilles
27,77638%45,77262%
Economic score Achilles
34,98643%46,54257%
Kills score Achilles
5,41832%11,49368%
Combat and army
HaussdorfAchilles
201 Units killed 373
380 Units lost 201
3 Buildings razed 23
610 Largest army 123

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Haussdorf

Army · 610

Units

Godi151
Hersir130
Raiding Cavalry110
Huskarl102
Jarl26
Ballista21
Throwing Axeman20
Troll18
Berserk11
Battle Boar10
Portable Ram6
Hirdman4
Fenris Wolf Brood1

Technologies13 researched · 10 pre-queued

Hand Axe7:07
PickaxePre-queued · 7:11
HusbandryPre-queued · 7:13
Crenellations12:18
Medium InfantryPre-queued · 12:22
Medium Cavalry12:24
Copper Shields12:28
Copper Armor12:28
Copper WeaponsPre-queued · 12:29
BallisticsPre-queued · 12:30
Heavy Infantry15:10
Heavy Cavalry15:12
Bronze Shields15:22
Bronze Armor15:22
Bronze WeaponsPre-queued · 15:23
Shaft Mine15:46
Bow SawPre-queued · 15:49
Plow15:50
Champion Infantry19:29
Champion Cavalry19:32
Iron ShieldsPre-queued · 20:58
Iron ArmorPre-queued · 20:58
Iron WeaponsPre-queued · 20:58
Buildings 11 types
Farm51
House17
Wall16
Ox Cart Building12
Market7
Hill Fort5
Longhouse4
Great Hall3
Armory2
Town Center2
Temple1
God powers 3 invoked
Fimbulwinter1
Flaming Weapons1
Spy1

Achilles

Army · 123

Units

Toxotes49
Hoplite37
Gastraphetoros11
Hippeus8
Achilles4
Chimera4
Ajax3
Chiron3
Perseus3
Manticore1

Technologies8 researched · 17 pre-queued

Hand Axe5:18
Pickaxe5:29
Bow SawPre-queued · 7:12
Shaft MinePre-queued · 7:15
Medium ArchersPre-queued · 8:06
Plow8:23
Medium Infantry8:30
Copper Weapons10:27
Copper Armor10:27
Copper ShieldsPre-queued · 10:28
BallisticsPre-queued · 10:29
CrenellationsPre-queued · 13:25
Heavy InfantryPre-queued · 13:37
Heavy ArchersPre-queued · 13:40
Bronze WeaponsPre-queued · 13:42
Bronze ArmorPre-queued · 13:42
Bronze ShieldsPre-queued · 13:42
Champion ArchersPre-queued · 16:48
Champion InfantryPre-queued · 16:51
Iron WeaponsPre-queued · 16:55
Iron ShieldsPre-queued · 16:56
Iron ArmorPre-queued · 17:02
Medium Cavalry24:30
Heavy CavalryPre-queued · 26:08
Champion Cavalry27:05
Buildings 12 types
House36
Farm29
Storehouse11
Fortress8
Granary4
Temple4
Archery Range3
Military Academy3
Town Center3
Armory1
Market1
Stable1
God powers 3 invoked
Earthquake1
Pestilence1
Titan Gate1