Advanced match analysis
velite + Ori On vs Grafi + Cartel631
- Queue
- Ranked 2v2 Supremacy
- Map
- Midgard
- Map Seed
- 18002
- Duration
- 14:11
- Patch
- 19.17020
- Played
- · 17 hours ago
Victory
Team Elo 1396
velite
Huitzilopochtli · Elo 1711 +1
Ori On
Zeus · Elo 1080 +16
14:11
Match length
Defeat
Team Elo 1136
Grafi
Zeus · Elo 1137 -8
Cartel631
Zeus · Elo 1135 -9
81.7% win probability
Pre-match · velite + Ori On favored
win probability 18.3%
Key momentsIn match order
velite
Huitzilopochtli · Blue · Team 1- EAPM
- 59.7
- Favorite unit
- Tequihua Archer 44 fielded
- Total score
- 18,977
- Military score
- 6,430
- Economic score
- 10,257
- Kills score
- 2,290
- Units killed
- 99
- Units lost
- 62
- Buildings razed
- 1
- Largest army
- 87
- First expansion
- 13:42
Age path
MalinalxochitlClassical · Est. start 4:29
CoatlicueHeroic · Est. start 12:42
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Water commitment2 dock build events
Large army production87 military units
Most Kills
Grafi
Zeus · Red · Team 2- EAPM
- 27.4
- Favorite unit
- Hoplite 63 fielded
- Total score
- 11,398
- Military score
- 4,110
- Economic score
- 6,479
- Kills score
- 831
- Units killed
- 36
- Units lost
- 95
- Buildings razed
- 0
- Largest army
- 80
- First expansion
- —
Age path
AthenaClassical · Research start 4:41
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment3 dock build events
Large army production80 military units
Largest Army
Most Deaths
Ori On
Zeus · Yellow · Team 1- EAPM
- 40.8
- Favorite unit
- Hoplite 9 fielded
- Total score
- 22,021
- Military score
- 6,495
- Economic score
- 14,284
- Kills score
- 1,279
- Units killed
- 57
- Units lost
- 12
- Buildings razed
- 9
- Largest army
- 27
- First expansion
- 9:24
Age path
AthenaClassical · Research start 3:17
DionysusHeroic · Est. start 8:54
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
Water commitment3 dock build events
Highest Score
Most Improvements
Most Resources
Cartel631
Zeus · Maroon · Team 2- EAPM
- 21.6
- Favorite unit
- Hoplite 30 fielded
- Total score
- 12,453
- Military score
- 3,390
- Economic score
- 8,341
- Kills score
- 722
- Units killed
- 36
- Units lost
- 64
- Buildings razed
- 0
- Largest army
- 57
- First expansion
- —
Age path
AthenaClassical · Research start 3:12
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
veliteGrafiOri OnCartel631
Score composition
MilitaryEconomyKills score
velite
18,977
Grafi
11,398
Ori On
22,021
Cartel631
12,453
Units killed vs lost
KilledLost
velite
99 / 62
Grafi
36 / 95
Ori On
57 / 12
Cartel631
36 / 64
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.