Advanced match analysis
Gribodemon + Longsh0t---> vs chulne62 + BuckoAvocado
- Queue
- Ranked 2v2 Supremacy
- Map
- Ghost Lake
- Map Seed
- 10840
- Duration
- 28:14
- Patch
- 19.17020
- Played
- · 17 hours ago
Defeat
Team Elo 1010
Gribodemon
Zeus · Elo 1010 -17
Longsh0t--->
Demeter · Elo 1009 -17
28:14
Match length
Victory
Team Elo 1018
chulne62
Gaia · Elo 998 +18
BuckoAvocado
Hades · Elo 1039 +16
48.8% win probability
Pre-match · chulne62 + BuckoAvocado favored
win probability 51.2%
Key momentsIn match order
Gribodemon
Zeus · Blue · Team 1- EAPM
- 29.9
- Favorite unit
- Hoplite 46 fielded
- Total score
- 20,783
- Military score
- 5,448
- Economic score
- 10,802
- Kills score
- 4,533
- Units killed
- 146
- Units lost
- 163
- Buildings razed
- 9
- Largest army
- 106
- First expansion
- 27:45
Age path
AthenaClassical · Research start 3:32
DionysusHeroic · Research start 15:57
HeraMythic · Research start 26:05
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling8 wall build events
Market economy4,700 total resource volume
Large army production106 military units
Most Deaths
chulne62
Gaia · Red · Team 2- EAPM
- 42.1
- Favorite unit
- Contarius 55 fielded
- Total score
- 61,740
- Military score
- 24,115
- Economic score
- 31,905
- Kills score
- 5,720
- Units killed
- 197
- Units lost
- 131
- Buildings razed
- 11
- Largest army
- 201
- First expansion
- 5:45
Age path
OceanusClassical · Research start 3:36
RheiaHeroic · Research start 9:22
HekateMythic · Research start 21:08
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Market economy4,200 total resource volume
Large army production201 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Longsh0t--->
Demeter · Mint · Team 1- EAPM
- 25.6
- Favorite unit
- Toxotes 79 fielded
- Total score
- 31,840
- Military score
- 9,380
- Economic score
- 18,255
- Kills score
- 4,205
- Units killed
- 115
- Units lost
- 146
- Buildings razed
- 11
- Largest army
- 146
- First expansion
- 24:32
Age path
AresClassical · Research start 2:47
HestiaHeroic · Research start 16:20
PersephoneMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy3,400 total resource volume
Large army production146 military units
No post-game awards
BuckoAvocado
Hades · Green · Team 2- EAPM
- 24.1
- Favorite unit
- Toxotes 52 fielded
- Total score
- 44,214
- Military score
- 17,621
- Economic score
- 23,271
- Kills score
- 3,322
- Units killed
- 105
- Units lost
- 122
- Buildings razed
- 26
- Largest army
- 182
- First expansion
- 7:00
Age path
AresClassical · Est. start 3:59
AphroditeHeroic · Est. start 14:09
ArtemisMythic · Est. start 24:36
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy2,100 total resource volume
Large army production182 military units
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
Gribodemonchulne62Longsh0t--->BuckoAvocado
Score composition
MilitaryEconomyKills score
Gribodemon
20,783
chulne62
61,740
Longsh0t--->
31,840
BuckoAvocado
44,214
Units killed vs lost
KilledLost
Gribodemon
146 / 163
chulne62
197 / 131
Longsh0t--->
115 / 146
BuckoAvocado
105 / 122
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 14,400 total volume›
Gribodemon
Bought
No buys
Sold
Total player market volume4,700
chulne62
Bought
No buys
Sold
Total player market volume4,200
Longsh0t--->
Bought
Sold
Total player market volume3,400
BuckoAvocado
Bought
Sold
Total player market volume2,100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.