Replay-derived match flow, timings, and composition.

Advanced match analysis

Gribodemon + Longsh0t---> vs chulne62 + BuckoAvocado

Queue
Ranked 2v2 Supremacy
Map
Ghost Lake
Map Seed
10840
Duration
28:14
Patch
19.17020
Played
· 17 hours ago
Ghost Lake map preview
MapGhost Lake
Defeat Team Elo 1010
Gribodemon Zeus · Elo 1010 -17
Longsh0t---> Demeter · Elo 1009 -17
28:14 Match length
Victory Team Elo 1018
chulne62 Gaia · Elo 998 +18
BuckoAvocado Hades · Elo 1039 +16
48.8% win probability Pre-match · chulne62 + BuckoAvocado favored win probability 51.2%
Key momentsIn match order
Fastest Classical
3:47* Longsh0t---> Ares · estimated
First pressure
4:12 Longsh0t---> Archery Range
First extra TC
5:45 chulne62 Town Center
Armory timing
8:39 chulne62 Armory
Market timing
10:31 BuckoAvocado Market
Fastest Heroic
10:36* chulne62 Rheia · estimated
Fortress timing
11:28 chulne62 Palace
Fastest Mythic
23:08* chulne62 Hekate · estimated

Gribodemon

Zeus · Blue · Team 1
Loss 1010 -17
EAPM
29.9
Favorite unit
Hoplite
46 fielded
Total score
20,783
Military score
5,448
Economic score
10,802
Kills score
4,533
Units killed
146
Units lost
163
Buildings razed
9
Largest army
106
First expansion
27:45
Age path
AthenaClassical · Research start 3:32
DionysusHeroic · Research start 15:57
HeraMythic · Research start 26:05
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling8 wall build events
Market economy4,700 total resource volume
Large army production106 military units
Most Deaths

chulne62

Gaia · Red · Team 2
Win 998 +18
EAPM
42.1
Favorite unit
Contarius
55 fielded
Total score
61,740
Military score
24,115
Economic score
31,905
Kills score
5,720
Units killed
197
Units lost
131
Buildings razed
11
Largest army
201
First expansion
5:45
Age path
OceanusClassical · Research start 3:36
RheiaHeroic · Research start 9:22
HekateMythic · Research start 21:08
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Market economy4,200 total resource volume
Large army production201 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Longsh0t--->

Demeter · Mint · Team 1
Loss 1009 -17
EAPM
25.6
Favorite unit
Toxotes
79 fielded
Total score
31,840
Military score
9,380
Economic score
18,255
Kills score
4,205
Units killed
115
Units lost
146
Buildings razed
11
Largest army
146
First expansion
24:32
Age path
AresClassical · Research start 2:47
HestiaHeroic · Research start 16:20
PersephoneMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy3,400 total resource volume
Large army production146 military units
No post-game awards

BuckoAvocado

Hades · Green · Team 2
Win 1039 +16
EAPM
24.1
Favorite unit
Toxotes
52 fielded
Total score
44,214
Military score
17,621
Economic score
23,271
Kills score
3,322
Units killed
105
Units lost
122
Buildings razed
26
Largest army
182
First expansion
7:00
Age path
AresClassical · Est. start 3:59
AphroditeHeroic · Est. start 14:09
ArtemisMythic · Est. start 24:36
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy2,100 total resource volume
Large army production182 military units
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

Gribodemonchulne62Longsh0t--->BuckoAvocado
Score composition MilitaryEconomyKills score
Gribodemon 20,783
10,802
chulne62 61,740
24,11531,905
Longsh0t---> 31,840
9,38018,255
BuckoAvocado 44,214
17,62123,271
Units killed vs lost KilledLost
Gribodemon 146 / 163
146163
chulne62 197 / 131
197131
Longsh0t---> 115 / 146
115146
BuckoAvocado 105 / 122
105122

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 14,400 total volume

Gribodemon

Bought

No buys

Sold

Food4,500
Wood200
Total player market volume4,700

chulne62

Bought

No buys

Sold

Food2,000
Wood2,200
Total player market volume4,200

Longsh0t--->

Bought

Wood1,300

Sold

Food1,700
Wood400
Total player market volume3,400

BuckoAvocado

Bought

Food600

Sold

Food500
Wood1,000
Total player market volume2,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Gribodemon

Army · 106

Units

Hoplite46
Minotaur30
Hypaspist21
Heracles4
Jason3
Hydra1
Odysseus1

Technologies12 researched

Plow4:43
Medium Infantry5:04
Husbandry10:51
Pickaxe14:25
Copper Armor16:17
Copper Shields16:17
Copper Weapons17:01
Bronze Weapons17:38
Bronze Armor17:38
Shaft Mine20:23
Hand Axe20:24
Heavy Infantry21:23
Buildings 11 types
House23
Farm17
Wall8
Storehouse5
Granary3
Military Academy3
Fortress2
Temple2
Armory1
Market1
Town Center1
God powers 6 invoked
Bolt2
Bronze2
Restoration2

chulne62

Army · 201

Units

Contarius55
Murmillo51
Arcus47
Turma10
Destroyer9
Cheiroballista7
Katapeltes7
Oracle6
Caladria5
Fire Siphon4

Technologies19 researched · 4 pre-queued

Hand Axe3:43
Pickaxe3:43
Husbandry7:16
Heavy Cavalry11:30
Medium Infantry11:31
Medium Archers11:32
Bow Saw11:44
Shaft Mine11:45
BallisticsPre-queued · 11:56
Heavy Infantry13:18
Plow13:39
Heavy Archers14:36
Copper Weapons15:25
Copper Armor15:25
Copper Shields15:25
Bronze Weapons18:27
Bronze Armor18:27
Bronze Shields18:27
Champion Infantry23:12
Champion Archers23:16
Champion CavalryPre-queued · 23:17
Iron WeaponsPre-queued · 24:13
Iron ArmorPre-queued · 24:13
Buildings 11 types
Farm28
Manor8
Counter Barracks6
Military Barracks6
Town Center4
Market3
Palace2
Sentry Tower2
Armory1
Economic Guild1
Temple1
God powers 5 invoked
Traitor2
Carnivora1
Gaia Forest1
Tartarian Gate1

Longsh0t--->

Army · 146

Units

Toxotes79
Cyclops37
Hypaspist10
Hoplite9
Orpheus4
Iolaus2
Petrobolos2
Hamadryad1
Icarus1
Peltast1

Technologies13 researched

Medium Archers7:36
Plow13:00
Pickaxe13:29
Medium Infantry13:54
Hand Axe15:14
Ballistics17:30
Copper Shields17:31
Bronze Shields19:02
Copper Armor19:05
Heavy Archers19:22
Bow Saw21:39
Heavy Infantry22:26
Bronze Armor22:47
Buildings 11 types
Farm21
House19
Granary7
Storehouse3
Archery Range2
Armory1
Fortress1
Market1
Military Academy1
Temple1
Town Center1
God powers 3 invoked
Communal Hearth1
Pestilence1
Wither1

BuckoAvocado

Army · 182

Units

Toxotes52
Hoplite36
Hippeus25
Petrobolos16
Peltast12
Ajax11
Chiron11
Achilles10
Prodromos5
Nemean Lion4

Technologies16 researched · 4 pre-queued

Husbandry0:20
Pickaxe4:14
Hand AxePre-queued · 4:17
Medium Infantry10:01
Medium Archers12:54
Crenellations14:39
Heavy Archers16:04
Ballistics17:58
Copper Shields17:59
Plow18:08
Bow Saw18:11
Shaft Mine18:12
Copper ArmorPre-queued · 22:34
Copper WeaponsPre-queued · 22:34
Bronze ShieldsPre-queued · 22:35
Heavy Infantry25:39
Medium Cavalry26:26
Bronze Weapons26:35
Champion Archers27:39
Heavy Cavalry27:48
Buildings 13 types
Farm31
House18
Storehouse9
Fortress6
Granary4
Military Academy4
Archery Range3
Market3
Sentry Tower2
Stable2
Temple2
Town Center2
Armory1
God powers 10 invoked
Sentinel6
Curse3
Earthquake1