Advanced match analysis
Rveliz147 vs sephirawk
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 26630
- Duration
- 22:58
- Patch
- 19.17020
- Played
- · 1 day ago
Winner
Rveliz147
Hades · Elo 969 +15
22:58
Match length
Defeated
sephirawk
Amaterasu · Elo 922 -15
56.7% win probability
Pre-match · Rveliz147 favored
win probability 43.3%
Key momentsIn match order
Rveliz147
Hades · Blue- EAPM
- 31.3
- Favorite unit
- Hoplite 40 fielded
- Total score
- 55,510
- Military score
- 28,117
- Economic score
- 23,581
- Kills score
- 3,868
- Units killed
- 98
- Units lost
- 66
- Buildings razed
- 18
- Largest army
- 153
- First expansion
- 5:37
Age path
AthenaClassical · Research start 3:19
AphroditeHeroic · Est. start 12:07
ArtemisMythic · Est. start 15:22
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom4 expansion build events
Large army production153 military units
Highest Score
Largest Army
Most Improvements
Most Kills
sephirawk
Amaterasu · Red- EAPM
- 18.9
- Favorite unit
- Shinobi 42 fielded
- Total score
- 44,844
- Military score
- 12,645
- Economic score
- 30,251
- Kills score
- 1,948
- Units killed
- 70
- Units lost
- 95
- Buildings razed
- 2
- Largest army
- 110
- First expansion
- 7:48
Age path
MinakatatomiClassical · Research start 4:19
RaijinHeroic · Research start 8:59
MythicNot reached
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production110 military units
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Rveliz147sephirawk
Score
Combat and army
Rveliz147sephirawk
98
Units killed
70
66
Units lost
95
18
Buildings razed
2
153
Largest army
110
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.