Advanced match analysis
drrubberfunk vs OF
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 3867
- Duration
- 30:12
- Patch
- 19.17020
- Played
- · 1 day ago
Defeated
drrubberfunk
Huitzilopochtli · Elo 1257 -15
30:12
Match length
Winner
OF
Zeus · Elo 1311 +15
42.3% win probability
Pre-match · OF favored
win probability 57.7%
Key momentsIn match order
drrubberfunk
Huitzilopochtli · Blue- EAPM
- 79.7
- Favorite unit
- Tlamanih Spearman 111 fielded
- Total score
- 34,644
- Military score
- 9,663
- Economic score
- 18,527
- Kills score
- 6,484
- Units killed
- 212
- Units lost
- 243
- Buildings razed
- 16
- Largest army
- 241
- First expansion
- 27:12
Age path
MalinalxochitlClassical · Est. start 3:49
CoatlicueHeroic · Est. start 10:12
TlalocMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Market economy1,000 total resource volume
Large army production241 military units
Largest Army
Most Deaths
OF
Zeus · Red- EAPM
- 50.6
- Favorite unit
- Hippeus 114 fielded
- Total score
- 43,180
- Military score
- 18,108
- Economic score
- 19,968
- Kills score
- 5,104
- Units killed
- 238
- Units lost
- 215
- Buildings razed
- 4
- Largest army
- 207
- First expansion
- 4:32
Age path
HermesClassical · Research start 3:23
DionysusHeroic · Research start 12:25
HeraMythic · Research start 23:37
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom4 expansion build events
Heavy walling31 wall build events
Market economy5,600 total resource volume
Large army production207 military units
Highest Score
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
drrubberfunkOF
Score
Combat and army
drrubberfunkOF
212
Units killed
238
243
Units lost
215
16
Buildings razed
4
241
Largest army
207
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 6,600 total volume›
drrubberfunk
Bought
Sold
No sells
Total player market volume1,000
OF
Bought
No buys
Sold
Total player market volume5,600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
drrubberfunk
Army · 241Units
Technologies6 researched · 1 pre-queued
Buildings ›12 types
God powers ›4 invoked
Monolith Of Tlaloc1