Advanced match analysis
King Roar vs Lucas cabeça
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 18376
- Duration
- 17:44
- Patch
- 19.17020
- Played
- · 1 day ago
Winner
King Roar
Ra · Elo 1179 +19
17:44
Match length
Defeated
Lucas cabeça
Tsukuyomi · Elo 1203 -19
46.6% win probability
Pre-match · Lucas cabeça favored · Upset
win probability 53.4%
Key momentsIn match order
King Roar
Ra · Yellow- EAPM
- 47.9
- Favorite unit
- Axeman 39 fielded
- Total score
- 25,067
- Military score
- 12,293
- Economic score
- 10,958
- Kills score
- 1,822
- Units killed
- 63
- Units lost
- 32
- Buildings razed
- 6
- Largest army
- 67
- First expansion
- —
Age path
PtahClassical · Est. start 3:55
SobekHeroic · Est. start 7:00
HorusMythic · Est. start 14:25
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Heavy walling10 wall build events
Most Kills
Lucas cabeça
Tsukuyomi · Red- EAPM
- 43.2
- Favorite unit
- Yari Spearman 26 fielded
- Total score
- 30,871
- Military score
- 9,765
- Economic score
- 20,434
- Kills score
- 672
- Units killed
- 33
- Units lost
- 62
- Buildings razed
- 11
- Largest army
- 71
- First expansion
- 5:30
Age path
Inari OkamiClassical · Research start 3:19
HachimanHeroic · Est. start 12:52
OkuninushiMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
King RoarLucas cabeça
Score
Combat and army
King RoarLucas cabeça
63
Units killed
33
32
Units lost
62
6
Buildings razed
11
67
Largest army
71
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.