Advanced match analysis
epice404 vs gcody
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 26298
- Duration
- 10:48
- Patch
- 19.17020
- Played
- · 17 hours ago
Winner
epice404
Zeus · Elo 982 +16
10:48
Match length
Defeated
gcody
Loki · Elo 947 -16
55.0% win probability
Pre-match · epice404 favored
win probability 45.0%
Key momentsIn match order
epice404
Zeus · Blue- EAPM
- 49.3
- Favorite unit
- Toxotes 8 fielded
- Total score
- 10,676
- Military score
- 4,532
- Economic score
- 5,742
- Kills score
- 424
- Units killed
- 19
- Units lost
- 9
- Buildings razed
- 0
- Largest army
- 24
- First expansion
- 9:52
Age path
HermesClassical · Research start 3:34
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling9 wall build events
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
gcody
Loki · Red- EAPM
- 29.0
- Favorite unit
- Throwing Axeman 14 fielded
- Total score
- 8,709
- Military score
- 3,035
- Economic score
- 5,471
- Kills score
- 225
- Units killed
- 9
- Units lost
- 19
- Buildings razed
- 0
- Largest army
- 24
- First expansion
- —
Age path
ForsetiClassical · Research start 3:46
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
epice404gcody
Score
Combat and army
epice404gcody
19
Units killed
9
9
Units lost
19
0
Buildings razed
0
24
Largest army
24
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
epice404
Army · 24Units
Technologies2 researched · 3 pre-queued
Buildings ›9 types
God powers ›2 invoked
gcody
Army · 24Units
Technologies0 researched
No key technologies recorded.