Replay-derived match flow, timings, and composition.

Advanced match analysis

epice404 vs gcody

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
26298
Duration
10:48
Patch
19.17020
Played
· 17 hours ago
Savannah map preview
MapSavannah
Winner
epice404 Zeus · Elo 982 +16
10:48 Match length
Defeated
gcody Loki · Elo 947 -16
55.0% win probability Pre-match · epice404 favored win probability 45.0%
Key momentsIn match order
First pressure
2:27 gcody Hersir trained
Fastest Classical
4:34* epice404 Hermes · estimated
First extra TC
9:52 epice404 Town Center

epice404

Zeus · Blue
Win 982 +16
EAPM
49.3
Favorite unit
Toxotes
8 fielded
Total score
10,676
Military score
4,532
Economic score
5,742
Kills score
424
Units killed
19
Units lost
9
Buildings razed
0
Largest army
24
First expansion
9:52
Age path
HermesClassical · Research start 3:34
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling9 wall build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

gcody

Loki · Red
Loss 947 -16
EAPM
29.0
Favorite unit
Throwing Axeman
14 fielded
Total score
8,709
Military score
3,035
Economic score
5,471
Kills score
225
Units killed
9
Units lost
19
Buildings razed
0
Largest army
24
First expansion
—
Age path
ForsetiClassical · Research start 3:46
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

epice404gcody
Score
Total score epice404
10,67655%8,70945%
Military score epice404
4,53260%3,03540%
Economic score epice404
5,74251%5,47149%
Kills score epice404
42465%22535%
Combat and army
epice404gcody
19 Units killed 9
9 Units lost 19
0 Buildings razed 0
24 Largest army 24

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

epice404

Army · 24

Units

Toxotes8
Hippeus7
Hoplite6
Centaur2
Jason1

Technologies2 researched · 3 pre-queued

Husbandry3:30
PickaxePre-queued · 3:36
Hand AxePre-queued · 3:37
Medium CavalryPre-queued · 8:19
Medium Archers10:14
Buildings 9 types
Wall9
House7
Storehouse4
Granary3
Archery Range2
Stable2
Military Academy1
Temple1
Town Center1
God powers 2 invoked
Bolt1
Cease Fire1

gcody

Army · 24

Units

Throwing Axeman14
Hersir10

Technologies0 researched

No key technologies recorded.

Buildings 4 types
House6
Longhouse4
Ox Cart Building2
Temple1
God powers 2 invoked
Healing Spring1
Spy1