Advanced match analysis
[DoD]Stoochio vs Pudim
- Queue
- Ranked 1v1 Supremacy
- Map
- Midgard
- Map Seed
- 24984
- Duration
- 12:31
- Patch
- 19.17020
- Played
- · 1 day ago
Defeated
[DoD]Stoochio
Thor · Elo 1473 -19
12:31
Match length
Winner
Pudim
Hades · Elo 1439 +19
54.9% win probability
Pre-match · [DoD]Stoochio favored · Upset
win probability 45.1%
Key momentsIn match order
[DoD]Stoochio
Thor · Blue- EAPM
- 39.4
- Favorite unit
- Berserk 20 fielded
- Total score
- 15,041
- Military score
- 6,155
- Economic score
- 8,412
- Kills score
- 474
- Units killed
- 19
- Units lost
- 45
- Buildings razed
- 3
- Largest army
- 71
- First expansion
- —
Age path
FreyjaClassical · Est. start 4:33
BragiHeroic · Est. start 7:22
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment2 dock build events
Most Deaths
Most Improvements
Pudim
Hades · Red- EAPM
- 41.8
- Favorite unit
- Hoplite 19 fielded
- Total score
- 19,357
- Military score
- 8,039
- Economic score
- 10,226
- Kills score
- 1,092
- Units killed
- 45
- Units lost
- 19
- Buildings razed
- 0
- Largest army
- 45
- First expansion
- —
Age path
AresClassical · Est. start 4:18
AphroditeHeroic · Est. start 9:38
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Heavy walling9 wall build events
Water commitment3 dock build events
Highest Score
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
[DoD]StoochioPudim
Score
Combat and army
[DoD]StoochioPudim
19
Units killed
45
45
Units lost
19
3
Buildings razed
0
71
Largest army
45
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.