Replay-derived match flow, timings, and composition.

Advanced match analysis

polomanino vs AleCorona96

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
17171
Duration
14:41
Patch
19.17020
Played
· 1 day ago
Ghost Lake map preview
MapGhost Lake
Winner
polomanino Odin · Elo 1269 +14
14:41 Match length
Defeated
AleCorona96 Hades · Elo 1201 -14
59.7% win probability Pre-match · polomanino favored win probability 40.3%
Key momentsIn match order
First pressure
2:13 polomanino Hersir trained
Fastest Classical
4:06* polomanino Freyja · estimated
First extra TC
5:02 AleCorona96 Town Center
Armory timing
8:39 polomanino Armory
Fastest Heroic
11:24* polomanino Njord · estimated

polomanino

Odin · Blue
Win 1269 +14
EAPM
72.6
Favorite unit
Throwing Axeman
21 fielded
Total score
19,104
Military score
9,215
Economic score
8,677
Kills score
1,224
Units killed
58
Units lost
34
Buildings razed
1
Largest army
66
First expansion
—
Age path
FreyjaClassical · Research start 3:06
NjordHeroic · Est. start 10:09
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Largest Army Most Kills

AleCorona96

Hades · Red
Loss 1201 -14
EAPM
46.0
Favorite unit
Toxotes
27 fielded
Total score
16,466
Military score
4,817
Economic score
11,265
Kills score
384
Units killed
36
Units lost
58
Buildings razed
0
Largest army
41
First expansion
5:02
Age path
AthenaClassical · Est. start 3:26
ApolloHeroic · Est. start 13:24
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

polomaninoAleCorona96
Score
Total score polomanino
19,10454%16,46646%
Military score polomanino
9,21566%4,81734%
Economic score AleCorona96
8,67744%11,26556%
Kills score polomanino
1,22476%384
Combat and army
polomaninoAleCorona96
58 Units killed 36
34 Units lost 58
1 Buildings razed 0
66 Largest army 41

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

polomanino

Army · 66

Units

Throwing Axeman21
Raiding Cavalry14
Jarl8
Hersir7
Valkyrie7
Godi5
Berserk2
Hirdman2

Technologies1 researched · 6 pre-queued

Pickaxe9:05
Hand AxePre-queued · 9:06
Medium CavalryPre-queued · 9:18
Medium InfantryPre-queued · 10:18
Shaft MinePre-queued · 12:01
Bow SawPre-queued · 12:02
Heavy CavalryPre-queued · 13:51
Buildings 6 types
House25
Longhouse4
Ox Cart Building4
Armory1
Great Hall1
Temple1
God powers 3 invoked
Forest Fire1
Great Hunt1
Walking Woods1

AleCorona96

Army · 41

Units

Toxotes27
Hoplite9
Achilles3
Ajax2

Technologies7 researched

Crenellations10:05
Hand Axe10:28
Plow11:42
Medium Archers11:48
Ballistics13:17
Copper Shields13:18
Pickaxe13:26
Buildings 11 types
House11
Farm10
Storehouse3
Wall3
Archery Range2
Granary2
Sentry Tower2
Armory1
Military Academy1
Temple1
Town Center1
God powers 2 invoked
Restoration1
Sentinel1