Replay-derived match flow, timings, and composition.

Advanced match analysis

ZigZag Doobski vs Rey PakAlF

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
23622
Duration
33:23
Patch
19.17020
Played
· 1 day ago
Tundra map preview
MapTundra
Winner
ZigZag Doobski Kronos · Elo 593 +19
33:23 Match length
Defeated
Rey PakAlF Tezcatlipoca · Elo 627 -19
45.1% win probability Pre-match · Rey PakAlF favored · Upset win probability 54.9%
Key momentsIn match order
Fastest Classical
3:50* ZigZag Doobski Prometheus · estimated
First pressure
4:51 ZigZag Doobski Counter Barracks
First extra TC
7:31 ZigZag Doobski Town Center
Armory timing
9:45 ZigZag Doobski Armory
Fastest Heroic
12:47* Rey PakAlF Itzpapalotl · estimated
Market timing
15:20 Rey PakAlF Market
Fortress timing
17:08 ZigZag Doobski Palace
Fastest Mythic
27:10* ZigZag Doobski Helios · estimated

ZigZag Doobski

Kronos · Blue
Win 593 +19
EAPM
23.7
Favorite unit
Arcus
45 fielded
Total score
84,590
Military score
49,632
Economic score
28,964
Kills score
5,994
Units killed
146
Units lost
71
Buildings razed
24
Largest army
133
First expansion
7:31
Age path
PrometheusClassical · Research start 2:50
HyperionHeroic · Research start 15:51
HeliosMythic · Research start 25:10
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Heavy walling33 wall build events
Large army production133 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Rey PakAlF

Tezcatlipoca · Green
Loss 627 -19
EAPM
28.3
Favorite unit
Eagle Warrior
49 fielded
Total score
49,176
Military score
22,396
Economic score
23,653
Kills score
3,127
Units killed
69
Units lost
198
Buildings razed
20
Largest army
157
First expansion
18:51
Age path
MalinalxochitlClassical · Est. start 5:22
ItzpapalotlHeroic · Est. start 11:32
XolotlMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom5 expansion build events
Heavy walling7 wall build events
Market economy9,800 total resource volume
Large army production157 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

ZigZag DoobskiRey PakAlF
Score
Total score ZigZag Doobski
84,59063%49,17637%
Military score ZigZag Doobski
49,63269%22,39631%
Economic score ZigZag Doobski
28,96455%23,65345%
Kills score ZigZag Doobski
5,99466%3,12734%
Combat and army
ZigZag DoobskiRey PakAlF
146 Units killed 69
71 Units lost 198
24 Buildings razed 20
133 Largest army 157

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 9,800 total volume

ZigZag Doobski

Bought

No buys

Sold

No sells

Total player market volume0

Rey PakAlF

Bought

Food3,300

Sold

Food1,400
Wood5,100
Total player market volume9,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ZigZag Doobski

Army · 133

Units

Arcus45
Destroyer34
Fanatic20
Contarius15
Oracle6
Katapeltes5
Promethean4
Cheiroballista2
Fire Siphon1
Satyr1

Technologies27 researched

Pickaxe10:26
Hand Axe10:31
Medium Infantry11:05
Husbandry11:57
Plow11:58
Copper Weapons12:21
Ballistics13:44
Copper Armor13:44
Copper Shields13:45
Medium Archers14:52
Heavy Archers18:20
Heavy Infantry18:25
Bronze Weapons20:28
Bronze Shields20:28
Bronze Armor20:29
Bow Saw20:30
Shaft Mine20:30
Crenellations20:33
Bronze Wall21:44
Heavy Cavalry22:42
Champion Archers27:15
Champion Infantry27:16
Champion Cavalry27:17
Iron Wall27:33
Iron Weapons31:01
Iron Armor31:02
Iron Shields31:02
Buildings 13 types
Wall33
Farm19
Military Barracks12
Counter Barracks10
Palace9
Manor8
Town Center7
Mirror Tower5
Sentry Tower5
Market3
Economic Guild2
Armory1
Temple1
God powers 15 invoked
Valor11
Deconstruction2
Chaos1
Vortex1

Rey PakAlF

Army · 157

Units

Eagle Warrior49
Quinametzin44
Tequihua Archer20
Ocelotl Warrior10
Jaguar Rider9
Warrior Priest9
Otontin6
Coyote Warrior4
Soul Guide4
Shorn One1
Tlamanih Spearman1

Technologies3 researched · 6 pre-queued

Hand Axe7:19
Pickaxe7:19
Plow7:20
Bow SawPre-queued · 9:57
Shaft MinePre-queued · 9:58
BallisticsPre-queued · 11:53
Heavy Great Temple SoldiersPre-queued · 17:45
Medium Nobles Hut SoldiersPre-queued · 20:07
Crenellations AztecPre-queued · 24:25
Buildings 12 types
House20
Farm14
Sentry Tower13
Wall7
Calpulli5
Nobles Hut5
Town Center5
Great Temple2
Market2
Temple2
Armory1
War Hut1
God powers 6 invoked
Purge3
Corrupted Ground1
Infestation1
Obsidian Mirror1