Advanced match analysis
ZigZag Doobski vs Rey PakAlF
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 23622
- Duration
- 33:23
- Patch
- 19.17020
- Played
- · 1 day ago
Winner
ZigZag Doobski
Kronos · Elo 593 +19
33:23
Match length
Defeated
Rey PakAlF
Tezcatlipoca · Elo 627 -19
45.1% win probability
Pre-match · Rey PakAlF favored · Upset
win probability 54.9%
Key momentsIn match order
ZigZag Doobski
Kronos · Blue- EAPM
- 23.7
- Favorite unit
- Arcus 45 fielded
- Total score
- 84,590
- Military score
- 49,632
- Economic score
- 28,964
- Kills score
- 5,994
- Units killed
- 146
- Units lost
- 71
- Buildings razed
- 24
- Largest army
- 133
- First expansion
- 7:31
Age path
PrometheusClassical · Research start 2:50
HyperionHeroic · Research start 15:51
HeliosMythic · Research start 25:10
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Heavy walling33 wall build events
Large army production133 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Rey PakAlF
Tezcatlipoca · Green- EAPM
- 28.3
- Favorite unit
- Eagle Warrior 49 fielded
- Total score
- 49,176
- Military score
- 22,396
- Economic score
- 23,653
- Kills score
- 3,127
- Units killed
- 69
- Units lost
- 198
- Buildings razed
- 20
- Largest army
- 157
- First expansion
- 18:51
Age path
MalinalxochitlClassical · Est. start 5:22
ItzpapalotlHeroic · Est. start 11:32
XolotlMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom5 expansion build events
Heavy walling7 wall build events
Market economy9,800 total resource volume
Large army production157 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
ZigZag DoobskiRey PakAlF
Score
Combat and army
ZigZag DoobskiRey PakAlF
146
Units killed
69
71
Units lost
198
24
Buildings razed
20
133
Largest army
157
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 9,800 total volume›
ZigZag Doobski
Bought
No buys
Sold
No sells
Total player market volume0
Rey PakAlF
Bought
Sold
Total player market volume9,800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.