Replay-derived match flow, timings, and composition.

Advanced match analysis

francisco.henriquez06 vs descedaigugu

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
21290
Duration
26:53
Patch
19.17020
Played
· 1 day ago
Marsh map preview
MapMarsh
Winner
francisco.henriquez06 Thor · Elo 709 +18
26:53 Match length
Defeated
descedaigugu Hades · Elo 718 -18
48.7% win probability Pre-match · descedaigugu favored · Upset win probability 51.3%
Key momentsIn match order
First pressure
4:58 francisco.henriquez06 Hersir trained
Fastest Classical
6:40* francisco.henriquez06 Forseti · estimated
First extra TC
7:10 descedaigugu Town Center
Armory timing
7:12 francisco.henriquez06 Dwarven Armory
Market timing
7:47 descedaigugu Market
Fastest Heroic
15:20* descedaigugu Apollo · estimated
Fortress timing
21:50 descedaigugu Fortress
Fastest Mythic
25:21* descedaigugu Hephaestus · estimated

francisco.henriquez06

Thor · Blue
Win 709 +18
EAPM
25.9
Favorite unit
Berserk
50 fielded
Total score
42,912
Military score
18,117
Economic score
19,881
Kills score
4,926
Units killed
168
Units lost
114
Buildings razed
19
Largest army
164
First expansion
—
Age path
ForsetiClassical · Research start 5:40
BragiHeroic · Research start 16:00
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy2,900 total resource volume
Large army production164 military units
Highest Score Largest Army Most Improvements Most Kills

descedaigugu

Hades · Red
Loss 718 -18
EAPM
28.2
Favorite unit
Prodromos
43 fielded
Total score
36,919
Military score
15,899
Economic score
17,968
Kills score
3,108
Units killed
114
Units lost
169
Buildings razed
2
Largest army
148
First expansion
7:10
Age path
AresClassical · Research start 5:57
ApolloHeroic · Research start 14:05
HephaestusMythic · Research start 23:21
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling15 wall build events
Market economy5,400 total resource volume
Large army production148 military units
Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

francisco.henriquez06descedaigugu
Score
Total score francisco.henriquez06
42,91254%36,91946%
Military score francisco.henriquez06
18,11753%15,89947%
Economic score francisco.henriquez06
19,88153%17,96847%
Kills score francisco.henriquez06
4,92661%3,10839%
Combat and army
francisco.henriquez06descedaigugu
168 Units killed 114
114 Units lost 169
19 Buildings razed 2
164 Largest army 148

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 8,300 total volume

francisco.henriquez06

Bought

No buys

Sold

Wood2,900
Total player market volume2,900

descedaigugu

Bought

Food400

Sold

Food1,000
Wood4,000
Total player market volume5,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

francisco.henriquez06

Army · 164

Units

Berserk50
Throwing Axeman23
Hirdman20
Hersir16
Huskarl16
Godi13
Portable Ram13
Raiding Cavalry7
Troll4
Battle Boar2

Technologies17 researched

Husbandry0:06
Hand Axe2:58
Pickaxe5:04
Medium Infantry8:41
Copper Weapons11:11
Copper Armor11:11
Copper Shields11:12
Ballistics11:12
Plow12:29
Bronze Weapons13:50
Bronze Armor13:50
Bronze Shields13:51
Medium Cavalry14:17
Heavy Infantry17:18
Iron Shields19:17
Heavy Cavalry21:00
Crenellations24:48
Buildings 10 types
Farm21
House16
Ox Cart Building8
Sentry Tower7
Longhouse4
Hill Fort3
Great Hall2
Dwarven Armory1
Market1
Temple1
God powers 1 invoked
Healing Spring1

descedaigugu

Army · 148

Units

Prodromos43
Peltast38
Manticore22
Hippeus15
Toxotes15
Cyclops12
Ajax2
Chiron1

Technologies17 researched

Husbandry0:38
Pickaxe1:39
Hand Axe3:50
Medium Cavalry8:17
Copper Weapons8:28
Medium Archers9:51
Copper Armor10:24
Copper Shields15:04
Bronze Weapons16:07
Bronze Armor16:08
Bronze Shields16:09
Heavy Cavalry16:45
Heavy Archers17:06
Ballistics17:33
Plow20:07
Champion Archers26:18
Champion Cavalry26:19
Buildings 12 types
Farm31
House23
Wall15
Storehouse8
Archery Range5
Granary5
Stable5
Temple3
Town Center3
Armory1
Fortress1
Market1
God powers 2 invoked
Pestilence1
Sentinel1