Advanced match analysis
francisco.henriquez06 vs descedaigugu
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 21290
- Duration
- 26:53
- Patch
- 19.17020
- Played
- · 1 day ago
Winner
francisco.henriquez06
Thor · Elo 709 +18
26:53
Match length
Defeated
descedaigugu
Hades · Elo 718 -18
48.7% win probability
Pre-match · descedaigugu favored · Upset
win probability 51.3%
Key momentsIn match order
francisco.henriquez06
Thor · Blue- EAPM
- 25.9
- Favorite unit
- Berserk 50 fielded
- Total score
- 42,912
- Military score
- 18,117
- Economic score
- 19,881
- Kills score
- 4,926
- Units killed
- 168
- Units lost
- 114
- Buildings razed
- 19
- Largest army
- 164
- First expansion
- —
Age path
ForsetiClassical · Research start 5:40
BragiHeroic · Research start 16:00
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy2,900 total resource volume
Large army production164 military units
Highest Score
Largest Army
Most Improvements
Most Kills
descedaigugu
Hades · Red- EAPM
- 28.2
- Favorite unit
- Prodromos 43 fielded
- Total score
- 36,919
- Military score
- 15,899
- Economic score
- 17,968
- Kills score
- 3,108
- Units killed
- 114
- Units lost
- 169
- Buildings razed
- 2
- Largest army
- 148
- First expansion
- 7:10
Age path
AresClassical · Research start 5:57
ApolloHeroic · Research start 14:05
HephaestusMythic · Research start 23:21
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling15 wall build events
Market economy5,400 total resource volume
Large army production148 military units
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
francisco.henriquez06descedaigugu
Score
Combat and army
francisco.henriquez06descedaigugu
168
Units killed
114
114
Units lost
169
19
Buildings razed
2
164
Largest army
148
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 8,300 total volume›
francisco.henriquez06
Bought
No buys
Sold
Total player market volume2,900
descedaigugu
Bought
Sold
Total player market volume5,400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.