Advanced match analysis
✪ snow vs sebmayer996
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 9599
- Duration
- 12:22
- Patch
- 19.17020
- Played
- · 1 day ago
Winner
✪ snow
Poseidon · Elo 1699 +2
12:22
Match length
Defeated
sebmayer996
Isis · Elo 1236 -2
93.5% win probability
Pre-match · ✪ snow favored
win probability 6.5%
Key momentsIn match order
✪ snow
Poseidon · Blue- EAPM
- 51.8
- Favorite unit
- Hippeus 38 fielded
- Total score
- 13,593
- Military score
- 7,618
- Economic score
- 5,560
- Kills score
- 506
- Units killed
- 32
- Units lost
- 11
- Buildings razed
- 7
- Largest army
- 47
- First expansion
- —
Age path
HermesClassical · Est. start 2:31
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
sebmayer996
Isis · Red- EAPM
- 56.5
- Favorite unit
- Camel Rider 13 fielded
- Total score
- 10,213
- Military score
- 2,588
- Economic score
- 7,244
- Kills score
- 381
- Units killed
- 11
- Units lost
- 36
- Buildings razed
- 0
- Largest army
- 13
- First expansion
- 10:42
Age path
AnubisClassical · Est. start 2:53
SobekHeroic · Est. start 6:15
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Heavy walling12 wall build events
Market economy1,000 total resource volume
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
✪ snowsebmayer996
Score
Combat and army
✪ snowsebmayer996
32
Units killed
11
11
Units lost
36
7
Buildings razed
0
47
Largest army
13
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,000 total volume›
✪ snow
Bought
No buys
Sold
No sells
Total player market volume0
sebmayer996
Bought
Sold
Total player market volume1,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.