Advanced match analysis
c4r_lit0s vs henriquegmeireles
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 22840
- Duration
- 21:09
- Patch
- 19.17020
- Played
- · 17 hours ago
Winner
c4r_lit0s
Gaia · Elo 946 +13
21:09
Match length
Defeated
henriquegmeireles
Zeus · Elo 846 -13
64.0% win probability
Pre-match · c4r_lit0s favored
win probability 36.0%
Key momentsIn match order
c4r_lit0s
Gaia · Blue- EAPM
- 24.4
- Favorite unit
- Contarius 36 fielded
- Total score
- 38,795
- Military score
- 15,475
- Economic score
- 20,403
- Kills score
- 2,917
- Units killed
- 69
- Units lost
- 35
- Buildings razed
- 22
- Largest army
- 103
- First expansion
- 15:48
Age path
OceanusClassical · Research start 3:46
TheiaHeroic · Research start 12:04
AtlasMythic · Research start 17:26
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Large army production103 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
henriquegmeireles
Zeus · Red- EAPM
- 25.7
- Favorite unit
- Hoplite 38 fielded
- Total score
- 26,402
- Military score
- 6,305
- Economic score
- 18,905
- Kills score
- 1,263
- Units killed
- 38
- Units lost
- 69
- Buildings razed
- 1
- Largest army
- 94
- First expansion
- 7:41
Age path
AthenaClassical · Est. start 3:54
DionysusHeroic · Est. start 12:01
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Large army production94 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
c4r_lit0shenriquegmeireles
Score
Combat and army
c4r_lit0shenriquegmeireles
69
Units killed
38
35
Units lost
69
22
Buildings razed
1
103
Largest army
94
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.