Replay-derived match flow, timings, and composition.

Advanced match analysis

alexjaponesin vs Capataz

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
1101
Duration
21:57
Patch
19.17020
Played
· 17 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
alexjaponesin Shennong · Elo 1047 -11
21:57 Match length
Winner
Capataz Zeus · Elo 1172 +11
32.7% win probability Pre-match · Capataz favored win probability 67.3%
Key momentsIn match order
Fastest Classical
3:43* Capataz Athena · estimated
First pressure
4:10 Capataz Stable
First extra TC
7:56 Capataz Town Center
Market timing
9:20 alexjaponesin Market
Armory timing
10:57 Capataz Armory
Fastest Heroic
12:05* alexjaponesin Rushou · estimated
Fortress timing
14:05 Capataz Fortress

alexjaponesin

Shennong · Blue
Loss 1047 -11
EAPM
55.6
Favorite unit
Fire Archer
24 fielded
Total score
32,313
Military score
8,391
Economic score
22,133
Kills score
1,901
Units killed
64
Units lost
84
Buildings razed
3
Largest army
80
First expansion
17:27
Age path
HoutuClassical · Est. start 4:42
RushouHeroic · Est. start 10:50
ZhurongMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling20 wall build events
Large army production80 military units
Most Deaths Most Improvements

Capataz

Zeus · Red
Win 1172 +11
EAPM
35.1
Favorite unit
Hoplite
70 fielded
Total score
36,111
Military score
15,561
Economic score
18,196
Kills score
2,480
Units killed
83
Units lost
78
Buildings razed
8
Largest army
164
First expansion
7:56
Age path
AthenaClassical · Est. start 2:43
ApolloHeroic · Est. start 12:27
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling20 wall build events
Large army production164 military units
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

alexjaponesinCapataz
Score
Total score Capataz
32,31347%36,11153%
Military score Capataz
8,39135%15,56165%
Economic score alexjaponesin
22,13355%18,19645%
Kills score Capataz
1,90143%2,48057%
Combat and army
alexjaponesinCapataz
64 Units killed 83
84 Units lost 78
3 Buildings razed 8
80 Largest army 164

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

alexjaponesin

Army · 80

Units

Fire Archer24
White Horse Cavalry17
Dao Swordsman13
Tiger Cavalry8
Ge Halberdier7
Pioneer4
Sage3
Siege Crossbow2
Jiang Zi Ya1
Wen Zhong1

Technologies5 researched · 5 pre-queued

HusbandryPre-queued · 0:22
PickaxePre-queued · 3:44
Hand AxePre-queued · 3:54
Bow SawPre-queued · 10:52
Shaft MinePre-queued · 10:52
Medium Archers16:09
Copper Shields21:04
Copper Armor21:04
Copper Weapons21:05
Ballistics21:05
Buildings 12 types
Wall20
House17
Farm13
Silo9
Machine Workshop3
Baolei2
Armory1
Imperial Academy1
Market1
Military Camp1
Temple1
Town Center1
God powers 6 invoked
Prosperous Seeds3
Blazing Prairie1
Earth Wall1
Venom Beast1

Capataz

Army · 164

Units

Hoplite70
Peltast29
Toxotes22
Hypaspist12
Hippeus11
Manticore11
Petrobolos4
Heracles2
Jason2
Odysseus1

Technologies3 researched · 5 pre-queued

Husbandry11:34
Plow11:35
Hand AxePre-queued · 12:14
PickaxePre-queued · 12:16
Medium Infantry16:03
Bow SawPre-queued · 16:42
Shaft MinePre-queued · 16:42
Medium ArchersPre-queued · 16:58
Buildings 13 types
Farm44
Wall20
House16
Storehouse10
Granary6
Military Academy4
Archery Range2
Fortress2
Stable2
Temple2
Town Center2
Armory1
Market1
God powers 3 invoked
Bolt1
Restoration1
Underworld Passage1