Advanced match analysis
alexjaponesin vs Capataz
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 1101
- Duration
- 21:57
- Patch
- 19.17020
- Played
- · 17 hours ago
Defeated
alexjaponesin
Shennong · Elo 1047 -11
21:57
Match length
Winner
Capataz
Zeus · Elo 1172 +11
32.7% win probability
Pre-match · Capataz favored
win probability 67.3%
Key momentsIn match order
alexjaponesin
Shennong · Blue- EAPM
- 55.6
- Favorite unit
- Fire Archer 24 fielded
- Total score
- 32,313
- Military score
- 8,391
- Economic score
- 22,133
- Kills score
- 1,901
- Units killed
- 64
- Units lost
- 84
- Buildings razed
- 3
- Largest army
- 80
- First expansion
- 17:27
Age path
HoutuClassical · Est. start 4:42
RushouHeroic · Est. start 10:50
ZhurongMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling20 wall build events
Large army production80 military units
Most Deaths
Most Improvements
Capataz
Zeus · Red- EAPM
- 35.1
- Favorite unit
- Hoplite 70 fielded
- Total score
- 36,111
- Military score
- 15,561
- Economic score
- 18,196
- Kills score
- 2,480
- Units killed
- 83
- Units lost
- 78
- Buildings razed
- 8
- Largest army
- 164
- First expansion
- 7:56
Age path
AthenaClassical · Est. start 2:43
ApolloHeroic · Est. start 12:27
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling20 wall build events
Large army production164 military units
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
alexjaponesinCapataz
Score
Combat and army
alexjaponesinCapataz
64
Units killed
83
84
Units lost
78
3
Buildings razed
8
80
Largest army
164
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
alexjaponesin
Army · 80Units
Technologies5 researched · 5 pre-queued
Buildings ›12 types
God powers ›6 invoked
Blazing Prairie1